This appears to still be broken, Is there some other setting that needs to be 
set?

On Wed, Feb 11, 2009 at 10:27:25PM -0500, Nicholas Hastings wrote:
> Not sure about other games, but setting sv_allow_wait_command to 0 does 
> not seem to actually block wait in tf2.
> 
> For example, even after setting to not allow, doing  "say bleh ; wait 
> 1000 ; explode" still has the wait time before exploding
> 
> "sv_allow_wait_command" = "0" ( def. "1" )
>  replicated
>  - Allow or disallow the wait command on clients connected to this server.
> 
> This is the case on Windows servers. I don't have a linux one to try at 
> the moment. Is anyone else experiencing this?
> 
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