This is my exact point.  Karl, you have a vested interest in thinking your
method made the difference, but there's no evidence that it did.  It may
have, it may not have, there's no proof that it did.

On Wed, Feb 11, 2009 at 11:18 PM, Mike Stiehm <[email protected]> wrote:

> Who's to say that they were not working on it all this time? We
> already know they don't full communicate to us everything that they
> are doing.
>
>
> KennyLoggins
> ClanAO.com
>
> On Feb 11, 2009, at 8:10 PM, Karl Weckstrom <[email protected]> wrote:
>
> > Because these patterns have a way of repeating themselves.
> >
> > Ask anyone old enough who understands the adage "The squeaky wheel
> > gets the grease."
> >
> > It's not rocket science, you know. If enough people complain, people
> > act - just as valve did. FUD it all you want, it won't matter :)
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]
> > ] On Behalf Of Dustin Wyatt
> > Sent: Wednesday, February 11, 2009 6:45 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Important notice regarding the HLDS mailing lists
> >
> > "gotten valve to acknowledge that it exists"
> >
> > How do you know you and others drumming up noise has anything to do
> > with
> > Valve's comments on the matter?
> >
> >
> >
> > On Tue, Feb 10, 2009 at 9:53 AM, Karl Weckstrom <[email protected]>
> > wrote:
> >
> >>
> >> As much as people have criticized the methods that some of us have
> >> used to
> >> get valve's attention, we have done exactly that. While the map
> >> timeout bug
> >> isn't quite fixed yet, the noise that's been drummed up by myself
> >> and others
> >> has at least gotten valve to acknowledge that it exists and that
> >> they're
> >> working towards a fix.
> > _______________________________________________
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> >
> > _______________________________________________
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> > archives, please visit:
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>
>
> KennyLoggins
> ClanAO.com
>
> _______________________________________________
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