Hmm, why, what's wrong? Valve don't listen to this damn email list, unless
something is terribly wrong. And even then, they don't listen to requests
that would benefir the server operators.

On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay <[email protected]> wrote:

> Oh DogGunn, such negativity for no reason.
>
> Thanks for the update Valve.
>
>
> Shawn P. Zipay
> Site Director
>
> Total Gaming Network -- http://www.totalgamingnetwork.com
> MyInternetServices -- http://www.myinternetservices.com
> CS-Nation -- http://www.csnation.net
>
>
> On Mon, Feb 16, 2009 at 7:40 PM, DogGunn <[email protected]> wrote:
>
> > Yes... exacly what we wanted... not.
> >
> > On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen <[email protected]
> > >wrote:
> >
> > > A required update for Team Fortress 2, along with an optional update
> for
> > > Day of Defeat: Source has been released.  Please run hldsupdatetool to
> > > receive the update.  The specific changes include:
> > >
> > > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> > > Launcher & Syringe Gun)
> > >        - Ultimately reduces damage done by pipebombs to enemies <512
> > units
> > > from the Demoman
> > > - Moved the unlockable system over to the new item backend:
> > >        - Added a warning dialog to the loadout screen telling clients
> > when
> > > the server they're on could not get their loadout
> > > - Made "tf_damage_disablespread" a replicated convar, so clients can
> see
> > > the value of it on the server they're connected to
> > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",
> to
> > > better explain its function now that stalemate is optional
> > > - Protected several more commands from client exploitation
> > > - Fixed muzzle flashes & shell ejections still playing when viewmodels
> > are
> > > hidden
> > > - Server tags can now be used to include or exclude servers from the
> list
> > >
> > > Jason
> > >
> > > _______________________________________________
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> > >
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