Yeah, I'm no longer storing the steamid's as strings.

I would encourage everyone to abolish using the
STEAM_whatever_valve_feels_like_changing_it_to_for_no_reason_at_all string
in the STEAMID's and use the 32 bit INT version of their ID's, now that we
are forced to update everything anyway.

This post http://forums.alliedmods.net/showthread.php?t=60899 will be of
great assistance.

- voogru.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn
Sent: Monday, February 16, 2009 8:19 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available

Pfft, Valve couldn't care. I mean they just changed the SteamID format...
yet they didn't seem to inform anyone...

On Tue, Feb 17, 2009 at 12:17 PM, msleeper <mslee...@cyberwurx.com> wrote:

> Because you sound just like Karl with his incessant whining.
>
> On Tue, 2009-02-17 at 12:11 +1100, DogGunn wrote:
> > Hmm, why, what's wrong? Valve don't listen to this damn email list,
> unless
> > something is terribly wrong. And even then, they don't listen to
requests
> > that would benefir the server operators.
> >
> > On Tue, Feb 17, 2009 at 11:46 AM, Shawn Zipay <z...@csnation.net> wrote:
> >
> > > Oh DogGunn, such negativity for no reason.
> > >
> > > Thanks for the update Valve.
> > >
> > >
> > > Shawn P. Zipay
> > > Site Director
> > >
> > > Total Gaming Network -- http://www.totalgamingnetwork.com
> > > MyInternetServices -- http://www.myinternetservices.com
> > > CS-Nation -- http://www.csnation.net
> > >
> > >
> > > On Mon, Feb 16, 2009 at 7:40 PM, DogGunn <dogg...@bigpond.com> wrote:
> > >
> > > > Yes... exacly what we wanted... not.
> > > >
> > > > On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen <
> jas...@valvesoftware.com
> > > > >wrote:
> > > >
> > > > > A required update for Team Fortress 2, along with an optional
> update
> > > for
> > > > > Day of Defeat: Source has been released.  Please run
hldsupdatetool
> to
> > > > > receive the update.  The specific changes include:
> > > > >
> > > > > - Pipebombs now get a reduced close range damage ramp up (like
> Rocket
> > > > > Launcher & Syringe Gun)
> > > > >        - Ultimately reduces damage done by pipebombs to enemies
> <512
> > > > units
> > > > > from the Demoman
> > > > > - Moved the unlockable system over to the new item backend:
> > > > >        - Added a warning dialog to the loadout screen telling
> clients
> > > > when
> > > > > the server they're on could not get their loadout
> > > > > - Made "tf_damage_disablespread" a replicated convar, so clients
> can
> > > see
> > > > > the value of it on the server they're connected to
> > > > > - Renamed "mp_stalemate_at_timelimit" to
> "mp_match_end_at_timelimit",
> > > to
> > > > > better explain its function now that stalemate is optional
> > > > > - Protected several more commands from client exploitation
> > > > > - Fixed muzzle flashes & shell ejections still playing when
> viewmodels
> > > > are
> > > > > hidden
> > > > > - Server tags can now be used to include or exclude servers from
> the
> > > list
> > > > >
> > > > > Jason
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > > please visit:
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> > > > >
> > > > _______________________________________________
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> > > > please visit:
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> > > >
> > > _______________________________________________
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> > > please visit:
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> > >
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>
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