Which works, until valve decides one day...

Hey, I think we should give everyone "get out of banned free" cards, let's
change the 1 to a 2 out of the blue and with no real warning.

When I first implemented my ID system for players I was considering doing
the whole 32 bit int thing rather than storing the ID's as strings, but I
figured I'd stick with the standard.

So much for that.

- voogru.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Michael Lebson
Sent: Monday, February 16, 2009 8:34 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available

If you have the MySQL Query Browser you can just do a find and replace all.

> Doesn't fix the stat whores complaining because HLStatsX is showing the
> wrong rank. Should be fun updating a 60,000 SQL entries. Maybe I'll just
> wipe them and start over...
>
> Spencer 'voogru' MacDonald wrote:
>> Yeah, I'm no longer storing the steamid's as strings.
>>
>> I would encourage everyone to abolish using the
>> STEAM_whatever_valve_feels_like_changing_it_to_for_no_reason_at_all
>> string
>> in the STEAMID's and use the 32 bit INT version of their ID's, now that
>> we
>> are forced to update everything anyway.
>>
>> This post http://forums.alliedmods.net/showthread.php?t=60899 will be of
>> great assistance.
>>
>> - voogru.
>>
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>
>
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