Was it one of the Host_Error crashes or did you not catch that? What map was
it on? How many players?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of dan
Sent: Thursday, February 26, 2009 2:22 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Possible Host_Error crash fix

received a hard crash about 40 seconds after changing to goldrush with 
an empty server, the same as usual. 

www.circlex-gaming.com/minidumps/Steam__273447__2009_2_26T10_15_33C640.mdmp

www.circlex-gaming.com/minidumps/Steam__273447__2009_2_26T10_15_58C62.mdmp

Tony Paloma wrote:
> Hey everyone,
>
> I've released a plugin that hopefully fixes the Host_Error crashes that a
> lot of people have been getting. The plugin is a Valve server plugin, and
> does not require metamod or Sourcemod. It can be loaded in the middle of a
> game with no noticeable load time. After loading the plugin, you should
> change the map for the plugin to take any action.
>
> You can download it from my website:
>
http://www.sourceop.com/modules.php?name=Downloads&d_op=viewdownload&cid=11
>
> Direct link:
> http://www.sourceop.com/modules.php?name=Downloads&d_op=getit&lid=34
>
> I'm making no guarantees with the first version and I need your help
> testing. I've been running it on my servers and noticed immediate
> improvement. Also, voogru is running it on his servers and everything
seems
> fine so far.
>
> Also, this is not some amazing fix-everything plugin and will not fix any
> unrelated crashes or prevent your server from lagging or give you insane
FPS
> or anything.
>
> Contents of the README file:
> String Table Blocker
> Version: 1 for TF2
> Date: 2/25/09
> Creator: Drunken F00l, www.sourceop.com
>
> This plugin prevents the following crash (or ones similar):
> Host_Error: Overflow error writing string table baseline Scenes
>
> It works by removing a bunch of stuff from the string tables. The goal of
> this
> is to remove enough stuff so that a client can connect without causing an
> overflow when the server tries to send the client all of the string
tables.
> By
> default, it will remove almost all scene (vcd) files and defer all of them
> from
> being added until use. The taunt scenes will be removed which will break
> taunts.
> This can be controlled by one of the CVARs. Adding taunts back in may or
may
> not
> cause an overflow message and hasn't been thoroughly tested.
>
> CVARs:
> stb_blocktaunts
>  - Blocks taunts from being processed. (defaults to on)
> stb_blockunused
>  - Blocks unused table entries. Should always be enabled. (defaults to on)
> stb_cutspy
>  - Blocks spy scene table entries. (defaults to on)
> stb_cutvoicemenu
>  - Blocks all vcd related to voice menu and responses. (defaults to on)
> stb_deferallscenes
>  - Doesn't enter scene table entries until use. (defaults to on)
> stb_verbose
>  - Displays messages to console when action is taken. (defaults to off)
>
>
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>
>   

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