http://forums.steampowered.com/forums/showthread.php?t=816875

Quote:
===
Crouch jump will be fixed, <3 u valve
I sent an e-mail to Robin Walker and, being the ninja that he is, he
replied within minutes.

The reply stated

"It was a side effect of the changes we made to ensure the bounding
box more correctly matched the player's animation, so that hitboxes
were correct. We want you to still be able to jump sentryguns, so
we'll be doing something about it.

Robin."

This is a thank you thread, as well as a great relief (I'm sure) to
many spies and engies everywhere.
===

Ryan

On Thu, Mar 5, 2009 at 6:08 PM, Ryan Mannion <[email protected]> wrote:
> The jump timing has been altered somehow, though. A few examples:
>
> * Engineers cannot jump on top of their sentries
> * On cp_badlands, you can no longer jump on top of the crates on the
> center point trains
> * On pl_frontier_b2, in BLU spawn, you can no longer jump from the
> track area to the train platform
>
> Ryan
>
> On Thu, Mar 5, 2009 at 5:10 PM, Cc2iscooL <[email protected]> wrote:
>> You can duck ONCE in midair.
>>
>> On 3/5/09, Ryan Mannion <[email protected]> wrote:
>>> The duck in midair change makes it impossible to jump on top of
>>> crates, ledges, and many other map elements that are meant to be
>>> reachable by this method. These aren't exploitable areas - just normal
>>> parts of maps that take advantage of the delay involved in a
>>> crouch-jump as a tradeoff to using that path/area. Please revert this
>>> change or permit it to be reverted.
>>>
>>> Ryan
>>>
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>>
>> --
>> Sent from my mobile device
>>
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>>
>

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