Followed by 3 pages of people saying how that isn't good enough.

Gotta love Valve game "fans"!


On Thu, 2009-03-05 at 18:17 -0800, Ryan Mannion wrote:
> http://forums.steampowered.com/forums/showthread.php?t=816875
> 
> Quote:
> ===
> Crouch jump will be fixed, <3 u valve
> I sent an e-mail to Robin Walker and, being the ninja that he is, he
> replied within minutes.
> 
> The reply stated
> 
> "It was a side effect of the changes we made to ensure the bounding
> box more correctly matched the player's animation, so that hitboxes
> were correct. We want you to still be able to jump sentryguns, so
> we'll be doing something about it.
> 
> Robin."
> 
> This is a thank you thread, as well as a great relief (I'm sure) to
> many spies and engies everywhere.
> ===
> 
> Ryan
> 
> On Thu, Mar 5, 2009 at 6:08 PM, Ryan Mannion <[email protected]> wrote:
> > The jump timing has been altered somehow, though. A few examples:
> >
> > * Engineers cannot jump on top of their sentries
> > * On cp_badlands, you can no longer jump on top of the crates on the
> > center point trains
> > * On pl_frontier_b2, in BLU spawn, you can no longer jump from the
> > track area to the train platform
> >
> > Ryan
> >
> > On Thu, Mar 5, 2009 at 5:10 PM, Cc2iscooL <[email protected]> wrote:
> >> You can duck ONCE in midair.
> >>
> >> On 3/5/09, Ryan Mannion <[email protected]> wrote:
> >>> The duck in midair change makes it impossible to jump on top of
> >>> crates, ledges, and many other map elements that are meant to be
> >>> reachable by this method. These aren't exploitable areas - just normal
> >>> parts of maps that take advantage of the delay involved in a
> >>> crouch-jump as a tradeoff to using that path/area. Please revert this
> >>> change or permit it to be reverted.
> >>>
> >>> Ryan
> >>>
> >>> _______________________________________________
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> >>>
> >>
> >> --
> >> Sent from my mobile device
> >>
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> >>
> >
> 
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