What I love is how, despite the OP in that forum thread quoting the thing
that says it's to do with the hitbox changes, not the midair duck changes,
so so many of the replies are about how they "didn't test the midair thing"
or "need to let you duck twice in midair" or something equally unrelated.

(I assume the OP on hlds wasn't aware of the true source of the issue, which
is fair enough)

> -----Original Message-----
> From: [email protected] [mailto:hlds-
> [email protected]] On Behalf Of msleeper
> Sent: 06 March 2009 02:22
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or
> Retooled
> 
> Followed by 3 pages of people saying how that isn't good enough.
> 
> Gotta love Valve game "fans"!
> 
> 
> On Thu, 2009-03-05 at 18:17 -0800, Ryan Mannion wrote:
> > http://forums.steampowered.com/forums/showthread.php?t=816875
> >
> > Quote:
> > ===
> > Crouch jump will be fixed, <3 u valve
> > I sent an e-mail to Robin Walker and, being the ninja that he is, he
> > replied within minutes.
> >
> > The reply stated
> >
> > "It was a side effect of the changes we made to ensure the bounding
> > box more correctly matched the player's animation, so that hitboxes
> > were correct. We want you to still be able to jump sentryguns, so
> > we'll be doing something about it.
> >
> > Robin."
> >
> > This is a thank you thread, as well as a great relief (I'm sure) to
> > many spies and engies everywhere.
> > ===
> >
> > Ryan
> >
> > On Thu, Mar 5, 2009 at 6:08 PM, Ryan Mannion <[email protected]>
> wrote:
> > > The jump timing has been altered somehow, though. A few examples:
> > >
> > > * Engineers cannot jump on top of their sentries
> > > * On cp_badlands, you can no longer jump on top of the crates on
> the
> > > center point trains
> > > * On pl_frontier_b2, in BLU spawn, you can no longer jump from the
> > > track area to the train platform
> > >
> > > Ryan
> > >
> > > On Thu, Mar 5, 2009 at 5:10 PM, Cc2iscooL <[email protected]>
> wrote:
> > >> You can duck ONCE in midair.
> > >>
> > >> On 3/5/09, Ryan Mannion <[email protected]> wrote:
> > >>> The duck in midair change makes it impossible to jump on top of
> > >>> crates, ledges, and many other map elements that are meant to be
> > >>> reachable by this method. These aren't exploitable areas - just
> normal
> > >>> parts of maps that take advantage of the delay involved in a
> > >>> crouch-jump as a tradeoff to using that path/area. Please revert
> this
> > >>> change or permit it to be reverted.
> > >>>
> > >>> Ryan
> > >>>
> > >>> _______________________________________________
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> archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >>
> > >> --
> > >> Sent from my mobile device
> > >>
> > >> _______________________________________________
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> archives, please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >
> >
> > _______________________________________________
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> archives, please visit:
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> 
> 
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