"We want you to still be able to jump sentryguns".

I'd opt for just about anything that reduces the sentry-humping lameness.


> From: [email protected]
> To: [email protected]
> Date: Fri, 6 Mar 2009 21:42:08 +0000
> Subject: Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or Retooled
> 
> What I love is how, despite the OP in that forum thread quoting the thing
> that says it's to do with the hitbox changes, not the midair duck changes,
> so so many of the replies are about how they "didn't test the midair thing"
> or "need to let you duck twice in midair" or something equally unrelated.
> 
> (I assume the OP on hlds wasn't aware of the true source of the issue, which
> is fair enough)
> 
> > -----Original Message-----
> > From: [email protected] [mailto:hlds-
> > [email protected]] On Behalf Of msleeper
> > Sent: 06 March 2009 02:22
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or
> > Retooled
> > 
> > Followed by 3 pages of people saying how that isn't good enough.
> > 
> > Gotta love Valve game "fans"!
> > 
> > 
> > On Thu, 2009-03-05 at 18:17 -0800, Ryan Mannion wrote:
> > > http://forums.steampowered.com/forums/showthread.php?t=816875
> > >
> > > Quote:
> > > ===
> > > Crouch jump will be fixed, <3 u valve
> > > I sent an e-mail to Robin Walker and, being the ninja that he is, he
> > > replied within minutes.
> > >
> > > The reply stated
> > >
> > > "It was a side effect of the changes we made to ensure the bounding
> > > box more correctly matched the player's animation, so that hitboxes
> > > were correct. We want you to still be able to jump sentryguns, so
> > > we'll be doing something about it.
> > >
> > > Robin."
> > >
> > > This is a thank you thread, as well as a great relief (I'm sure) to
> > > many spies and engies everywhere.
> > > ===
> > >
> > > Ryan
> > >
> > > On Thu, Mar 5, 2009 at 6:08 PM, Ryan Mannion <[email protected]>
> > wrote:
> > > > The jump timing has been altered somehow, though. A few examples:
> > > >
> > > > * Engineers cannot jump on top of their sentries
> > > > * On cp_badlands, you can no longer jump on top of the crates on
> > the
> > > > center point trains
> > > > * On pl_frontier_b2, in BLU spawn, you can no longer jump from the
> > > > track area to the train platform
> > > >
> > > > Ryan
> > > >
> > > > On Thu, Mar 5, 2009 at 5:10 PM, Cc2iscooL <[email protected]>
> > wrote:
> > > >> You can duck ONCE in midair.
> > > >>
> > > >> On 3/5/09, Ryan Mannion <[email protected]> wrote:
> > > >>> The duck in midair change makes it impossible to jump on top of
> > > >>> crates, ledges, and many other map elements that are meant to be
> > > >>> reachable by this method. These aren't exploitable areas - just
> > normal
> > > >>> parts of maps that take advantage of the delay involved in a
> > > >>> crouch-jump as a tradeoff to using that path/area. Please revert
> > this
> > > >>> change or permit it to be reverted.
> > > >>>
> > > >>> Ryan
> > > >>>
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>
> > > >> --
> > > >> Sent from my mobile device
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >
> > >
> > > _______________________________________________
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> > archives, please visit:
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> > 
> > 
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> 
> 
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