I can confirm EXTREME lag spikes with NoQueuedUpdateThread. Unfortunately, it's lag spikes or no gameplay at all.
Ryan On Fri, Mar 6, 2009 at 6:30 PM, Tony Paloma <[email protected]> wrote: > NoQueuedUpdateThread makes large amounts of action incredibly laggy. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jason Ruymen > Sent: Friday, March 06, 2009 5:50 PM > To: Half-Life dedicated Win32 server mailing list; > [email protected]; [email protected] > Subject: [hlds] Team Fortress 2 Update Released > > The required update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > - You can now duck twice in the air. Scout double jumps reset the in-air > jump counts > - Increased the jump velocity to account for the tuned bounding box sizes. > Jump height should now match the prior-to-last-update heights > Added "tf_clamp_airducks" convar, set to 1 by default > - Setting it to 0 will remove all constraints on ducking while in the > air. Useful for servers running RJ challenge maps. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

