I can confirm EXTREME lag spikes with NoQueuedUpdateThread.
Unfortunately, it's lag spikes or no gameplay at all.

Ryan

On Fri, Mar 6, 2009 at 6:30 PM, Tony Paloma <[email protected]> wrote:
> NoQueuedUpdateThread makes large amounts of action incredibly laggy.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jason Ruymen
> Sent: Friday, March 06, 2009 5:50 PM
> To: Half-Life dedicated Win32 server mailing list;
> [email protected]; [email protected]
> Subject: [hlds] Team Fortress 2 Update Released
>
> The required update for Team Fortress 2 has been released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
>  - You can now duck twice in the air. Scout double jumps reset the in-air
> jump counts
>  - Increased the jump velocity to account for the tuned bounding box sizes.
> Jump height should now match the prior-to-last-update heights
> Added "tf_clamp_airducks" convar, set to 1 by default
>   - Setting it to 0 will remove all constraints on ducking while in the
> air. Useful for servers running RJ challenge maps.
>
> Jason
>
>
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