With -NoQueuedUpdateThread, players are also frequently dropped with a Net Buffer Overflow error.
Ryan On Fri, Mar 6, 2009 at 6:51 PM, Ryan Mannion <[email protected]> wrote: > I can confirm EXTREME lag spikes with NoQueuedUpdateThread. > Unfortunately, it's lag spikes or no gameplay at all. > > Ryan > > On Fri, Mar 6, 2009 at 6:30 PM, Tony Paloma <[email protected]> wrote: >> NoQueuedUpdateThread makes large amounts of action incredibly laggy. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Jason Ruymen >> Sent: Friday, March 06, 2009 5:50 PM >> To: Half-Life dedicated Win32 server mailing list; >> [email protected]; [email protected] >> Subject: [hlds] Team Fortress 2 Update Released >> >> The required update for Team Fortress 2 has been released. Please run >> hldsupdatetool to receive it. The specific changes include: >> >> - You can now duck twice in the air. Scout double jumps reset the in-air >> jump counts >> - Increased the jump velocity to account for the tuned bounding box sizes. >> Jump height should now match the prior-to-last-update heights >> Added "tf_clamp_airducks" convar, set to 1 by default >> - Setting it to 0 will remove all constraints on ducking while in the >> air. Useful for servers running RJ challenge maps. >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

