With -NoQueuedUpdateThread, players are also frequently dropped with a
Net Buffer Overflow error.

Ryan

On Fri, Mar 6, 2009 at 6:51 PM, Ryan Mannion <[email protected]> wrote:
> I can confirm EXTREME lag spikes with NoQueuedUpdateThread.
> Unfortunately, it's lag spikes or no gameplay at all.
>
> Ryan
>
> On Fri, Mar 6, 2009 at 6:30 PM, Tony Paloma <[email protected]> wrote:
>> NoQueuedUpdateThread makes large amounts of action incredibly laggy.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Jason Ruymen
>> Sent: Friday, March 06, 2009 5:50 PM
>> To: Half-Life dedicated Win32 server mailing list;
>> [email protected]; [email protected]
>> Subject: [hlds] Team Fortress 2 Update Released
>>
>> The required update for Team Fortress 2 has been released.  Please run
>> hldsupdatetool to receive it.  The specific changes include:
>>
>>  - You can now duck twice in the air. Scout double jumps reset the in-air
>> jump counts
>>  - Increased the jump velocity to account for the tuned bounding box sizes.
>> Jump height should now match the prior-to-last-update heights
>> Added "tf_clamp_airducks" convar, set to 1 by default
>>   - Setting it to 0 will remove all constraints on ducking while in the
>> air. Useful for servers running RJ challenge maps.
>>
>> Jason
>>
>>
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>

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