Like I said before, a simple pre-release beta test would help us ALL out in
this area. I'm sure valve would like to stop releasing broken "updates". 
Its also takes a lot of time for admins to update 10+ servers daily. Most of
the time were forced to shut down full servers during "prime" game time
because that's when valve decides it's time to release and go home. 

There is a better way to do these updates valve, please give us a chance
instead of blowing us off
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Chris
Sent: Saturday, March 07, 2009 7:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Released

lag spikes here too...

I appreciate Valve releasing updates and fixing bugs, but the last 10 or so
seem to have caused issues elsewhere, quite frankly I would prefer NOT to
get an update wait an extra two weeks and have an update which has been
thoroughly tested.

Obviously there will be updates which break other things which are difficult
to test, but seriously I cannot recall the last update which didnt require
subsequent updates to address issues the first broke.

I'm becomming less and less impressed by the testers and QA processes.

/me ends rant

/me puts on flame suit

/me hopes Valve reads.
On Sat, Mar 7, 2009 at 3:09 PM, Karl Weckstrom <[email protected]> wrote:

> lagspikes galore here too.
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of o k
> Sent: Friday, March 06, 2009 11:51 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> Lag spikes here, and whole teams disconnected. Very odd. I was running
fine
> before the most recent update.
>
> On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide <[email protected]
> >wrote:
>
> > Mine are running crash free! The Lag spikes though...... is another
story
> >
> > =(
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