I disagree with the doomsday predictions. If myg0t can get 60 people to join and leave a server every day, that's 900 points.
If over the course of 6 hours your server has ~100 players that stay for 45 minutes, that's 3000 points. Mygot would need to have twice as many people join and leave your server instantly as people who stay for 45 minutes. And even then, that's assuming you're a smaller server - my servers averages ~900 people a day. If 700 of them stay for playing for a while, myg0t suddenly needs thousands of people to hurt my score badly enough to result in delisting. The worse they can do is push 'bad' servers into 'delisted' status. Even then it takes days, is hard to guage as they get no information about a servers score and we dont know enough about when/how its calculated, etc. Plus if it actually starts occuring, valve can probably pretty easily pick out the accounts that are joining a variety of servers once a day There are some potential issues, but give valve a chance to work on them. I like this new system, a lot. Also as for 'vanilla' points you're missing something - people who join a server then leave because its got custom garbage going on hurt the score. If your server is properly tagged so people know what they're joining, you're less likely to get this. But i think the point of this system is much more anti-fakeplayers than anti-custom. Nobody said they're not working on other improvements. - Neph On Thu, Mar 12, 2009 at 5:26 PM, SmOoThEm <[email protected]> wrote: > You guys are missing the point here, and it's going to be a big problem. > > Let's say I get 15 people to join a server and then leave just because I > don’t like the owners etc. > There goes 225 points from the server for no reason at all. I can see people > like mygot getting servers delisted even if it only counts each player once > per month. Also when a player joins a server and gets kicked for a reserve > slot or cause of the steambans plugin this will really trash a server score > because the player is actually connected before getting kicked. > > Taking away points is a horrible idea, but giving points based upon play > time really has potential. I can see where this idea is going but removing > servers that people pay for from the list just because it isn't popular is > bullshit. Everyone has to start somewhere and it takes a lot of work to get > a new server full of regular returning players. Before valve does anything > like this they need to consult the community! I don’t think valve really > understands how much money is spent each year from organizations to provide > servers for the games they create. Personally we spend thousands. If they > would do something like this to benefit the server owners and the players at > the same time it would prevail a success and actually give merit to > established servers. > A better idea would be allowing servers in the list to be sorted by their > score and not just by names, pings, players, etc. This way no one is > de-listed and the same effect is obtained for the players. > > TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! > > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Donnie Newlove > Sent: Thursday, March 12, 2009 4:47 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > If if is a global problem and not only a server problem then it would > not matter because every server would be penalised for it and since a > rank will only mean anything when compared to other servers it should > not matter. > > On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote: >> Hmm connection time... So clients dropped by steam/vac connection issues >> will give negative points too? :D >> >> On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]> > wrote: >> >>> Oh this is great news =) >>> >>> As long as theres not a way to game this to force the delist of a > competing >>> community. I'll assume they only count a steamid's vote once for a > server >>> in a large time frame, so that flapping clients wont cause a huge point >>> hit. >>> >>> Now if only you gave a vanilla server bonus.... >>> >>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: >>> > Check out http://teamfortress.com/ >>> > >>> > >>> > >>> > "One of the things we've been thinking about for a while now is how to >>> > improve the player experience around finding a server to play on" >>> > >>> > >>> > >>> > . >>> > >>> > >>> > >>> > "After kicking around some proposals, we came up with a simple system >>> built >>> > around the theory that player time on a server is a useful metric for > how >>> > happy the player is with that server." >>> > >>> > >>> > >>> > "The very worst servers attract a large number of connections, mostly >>> > because they're lying in ways that make them look like a very > attractive >>> > server at all times." >>> > >>> > >>> > >>> > "Our first step in improving this part of the player experience has > been >>> to >>> > delist all the really bad servers. The master server will simply stop >>> giving >>> > these to you when you fire up the serverbrowser. After that, we're > going >>> to >>> > keep improving our ability to measure this kind of problem." >>> > >>> > >>> > >>> > This sounds very cool, and I look forward to see what Valve can come up >>> with >>> > in using these stats. >>> > >>> > >>> > >>> > - Andrew >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

