I always get assigned more IPs than I will ever need. So surely some others do too? De-listed? new ip! Meh
And Valve can't blacklist an IP for long... it would put game server hosts out of business rather quickly. On Thu, Mar 12, 2009 at 8:49 PM, Octo <[email protected]> wrote: > Although people might game the system, I assume that there will be one or > more > sanity checks, and that bans might not be 100% automatic. If anything this > system gives Valve a smaller list of servers to look at/look into to see if > their behavior warrants a delist. One of the problems with trying to > police > such a large and ever changing population is narrowing down your search. > > Its unreasonable to think that valve has the time and man power to check > every server out to see if something sketchy is going on. If they took the > worst 1% (or even the worst .1%) and evaluated them they could remove a > great > deal of the problem servers with a much smaller amount of time invested. > > Since they did not specify what the grounds for actual blacklisting would > be > I think its entirely possible that you'd need to have multiple negative > days > before any sort of action was taken, as long as this sort of information is > a secret I think that gaming it by either side (rogue admin trying to stay > under the cap, or determined group of players trying to delist someone) > would be too costly (as far as time required) for it to be worth doing. > > I think the most important point raised by all of this is that there will > be blacklisting, and that in itself decreases the desire for people to try > to do things such as run fakeclients. Sure some people will still try to > 'cheat' and gain an advantage, but as long as there arent false positives > I'd rather have less of those people listed than do nothing about it. > > > > On Fri, Mar 13, 2009 at 12:32:42AM -0000, [email protected] wrote: > > I'd agree that now that this is out in the open, its usefulness for > > blacklisting is over, but I'd argue that up until now, the only servers > that > > matched the pattern of consistent connections followed by immediate > > disconnections would be fakeclients servers, so, assuming the stats can't > be > > manipulated, I don't have a problem with delisting. > > > > I'd also argue that, up until now, the secrecy has ensured no > manipulation > > and, from now on, the situation is reversed. > > > > > -----Original Message----- > > > From: [email protected] [mailto:hlds- > > > [email protected]] On Behalf Of SmOoThEm > > > Sent: 13 March 2009 00:27 > > > To: 'Half-Life dedicated Win32 server mailing list' > > > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > > > > > You guys are missing the point here, and it's going to be a big > > > problem. > > > > > > Let's say I get 15 people to join a server and then leave just because > > > I > > > don?t like the owners etc. > > > There goes 225 points from the server for no reason at all. I can see > > > people > > > like mygot getting servers delisted even if it only counts each player > > > once > > > per month. Also when a player joins a server and gets kicked for a > > > reserve > > > slot or cause of the steambans plugin this will really trash a server > > > score > > > because the player is actually connected before getting kicked. > > > > > > Taking away points is a horrible idea, but giving points based upon > > > play > > > time really has potential. I can see where this idea is going but > > > removing > > > servers that people pay for from the list just because it isn't popular > > > is > > > bullshit. Everyone has to start somewhere and it takes a lot of work to > > > get > > > a new server full of regular returning players. Before valve does > > > anything > > > like this they need to consult the community! I don?t think valve > > > really > > > understands how much money is spent each year from organizations to > > > provide > > > servers for the games they create. Personally we spend thousands. If > > > they > > > would do something like this to benefit the server owners and the > > > players at > > > the same time it would prevail a success and actually give merit to > > > established servers. > > > A better idea would be allowing servers in the list to be sorted by > > > their > > > score and not just by names, pings, players, etc. This way no one is > > > de-listed and the same effect is obtained for the players. > > > > > > TALK TO US VALVE, DON?T JUST LEAVE US OUT TO DRY!!!!!! > > > > > > > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of Donnie > > > Newlove > > > Sent: Thursday, March 12, 2009 4:47 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > > > > > If if is a global problem and not only a server problem then it would > > > not matter because every server would be penalised for it and since a > > > rank will only mean anything when compared to other servers it should > > > not matter. > > > > > > On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <[email protected]> wrote: > > > > Hmm connection time... So clients dropped by steam/vac connection > > > issues > > > > will give negative points too? :D > > > > > > > > On Thu, Mar 12, 2009 at 7:21 PM, Octo <[email protected]> > > > wrote: > > > > > > > >> Oh this is great news =) > > > >> > > > >> As long as theres not a way to game this to force the delist of a > > > competing > > > >> community. ?I'll assume they only count a steamid's vote once for a > > > server > > > >> in a large time frame, so that flapping clients wont cause a huge > > > point > > > >> hit. > > > >> > > > >> Now if only you gave a vanilla server bonus.... > > > >> > > > >> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: > > > >> > Check out http://teamfortress.com/ > > > >> > > > > >> > > > > >> > > > > >> > "One of the things we've been thinking about for a while now is > > > how to > > > >> > improve the player experience around finding a server to play on" > > > >> > > > > >> > > > > >> > > > > >> > . > > > >> > > > > >> > > > > >> > > > > >> > "After kicking around some proposals, we came up with a simple > > > system > > > >> built > > > >> > around the theory that player time on a server is a useful metric > > > for > > > how > > > >> > happy the player is with that server." > > > >> > > > > >> > > > > >> > > > > >> > "The very worst servers attract a large number of connections, > > > mostly > > > >> > because they're lying in ways that make them look like a very > > > attractive > > > >> > server at all times." > > > >> > > > > >> > > > > >> > > > > >> > "Our first step in improving this part of the player experience > > > has > > > been > > > >> to > > > >> > delist all the really bad servers. The master server will simply > > > stop > > > >> giving > > > >> > these to you when you fire up the serverbrowser. After that, we're > > > going > > > >> to > > > >> > keep improving our ability to measure this kind of problem." > > > >> > > > > >> > > > > >> > > > > >> > This sounds very cool, and I look forward to see what Valve can > > > come up > > > >> with > > > >> > in using these stats. > > > >> > > > > >> > > > > >> > > > > >> > - ? ? ? ? ?Andrew > > > >> > > > > >> > _______________________________________________ > > > >> > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > >> please visit: > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > > >> > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > >> > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

