Also some way to view your servers score would be nice I agree this is going to be a mess
On Mar 12, 2009, at 7:26 PM, "SmOoThEm" <ad...@righttorule.com> wrote: > You guys are missing the point here, and it's going to be a big > problem. > > Let's say I get 15 people to join a server and then leave just > because I > don’t like the owners etc. > There goes 225 points from the server for no reason at all. I can > see people > like mygot getting servers delisted even if it only counts each > player once > per month. Also when a player joins a server and gets kicked for a > reserve > slot or cause of the steambans plugin this will really trash a > server score > because the player is actually connected before getting kicked. > > Taking away points is a horrible idea, but giving points based upon > play > time really has potential. I can see where this idea is going but > removing > servers that people pay for from the list just because it isn't > popular is > bullshit. Everyone has to start somewhere and it takes a lot of work > to get > a new server full of regular returning players. Before valve does > anything > like this they need to consult the community! I don’t think valve re > ally > understands how much money is spent each year from organizations to > provide > servers for the games they create. Personally we spend thousands. If > they > would do something like this to benefit the server owners and the > players at > the same time it would prevail a success and actually give merit to > established servers. > A better idea would be allowing servers in the list to be sorted by > their > score and not just by names, pings, players, etc. This way no one is > de-listed and the same effect is obtained for the players. > > TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!! > > > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie > Newlove > Sent: Thursday, March 12, 2009 4:47 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Blog Post: Server Scoring > > If if is a global problem and not only a server problem then it would > not matter because every server would be penalised for it and since a > rank will only mean anything when compared to other servers it should > not matter. > > On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <1nsane...@gmail.com> wrote: >> Hmm connection time... So clients dropped by steam/vac connection >> issues >> will give negative points too? :D >> >> On Thu, Mar 12, 2009 at 7:21 PM, Octo <octodhd_h...@monkeyrings.com> > wrote: >> >>> Oh this is great news =) >>> >>> As long as theres not a way to game this to force the delist of a > competing >>> community. I'll assume they only count a steamid's vote once for a > server >>> in a large time frame, so that flapping clients wont cause a huge >>> point >>> hit. >>> >>> Now if only you gave a vanilla server bonus.... >>> >>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote: >>>> Check out http://teamfortress.com/ >>>> >>>> >>>> >>>> "One of the things we've been thinking about for a while now is >>>> how to >>>> improve the player experience around finding a server to play on" >>>> >>>> >>>> >>>> . >>>> >>>> >>>> >>>> "After kicking around some proposals, we came up with a simple >>>> system >>> built >>>> around the theory that player time on a server is a useful metric >>>> for > how >>>> happy the player is with that server." >>>> >>>> >>>> >>>> "The very worst servers attract a large number of connections, >>>> mostly >>>> because they're lying in ways that make them look like a very > attractive >>>> server at all times." >>>> >>>> >>>> >>>> "Our first step in improving this part of the player experience has > been >>> to >>>> delist all the really bad servers. The master server will simply >>>> stop >>> giving >>>> these to you when you fire up the serverbrowser. After that, we're > going >>> to >>>> keep improving our ability to measure this kind of problem." >>>> >>>> >>>> >>>> This sounds very cool, and I look forward to see what Valve can >>>> come up >>> with >>>> in using these stats. >>>> >>>> >>>> >>>> - Andrew >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, >>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds Sent from my iPhone _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds