Also some way to view your servers score would be nice

I agree this is going to be a mess




On Mar 12, 2009, at 7:26 PM, "SmOoThEm" <ad...@righttorule.com> wrote:

> You guys are missing the point here, and it's going to be a big  
> problem.
>
> Let's say I get 15 people to join a server and then leave just  
> because I
> don’t like the owners etc.
> There goes 225 points from the server for no reason at all. I can  
> see people
> like mygot getting servers delisted even if it only counts each  
> player once
> per month. Also when a player joins a server and gets kicked for a  
> reserve
> slot or cause of the steambans plugin this will really trash a  
> server score
> because the player is actually connected before getting kicked.
>
> Taking away points is a horrible idea, but giving points based upon  
> play
> time really has potential. I can see where this idea is going but  
> removing
> servers that people pay for from the list just because it isn't  
> popular is
> bullshit. Everyone has to start somewhere and it takes a lot of work  
> to get
> a new server full of regular returning players. Before valve does  
> anything
> like this they need to consult the community! I don’t think valve re 
> ally
> understands how much money is spent each year from organizations to  
> provide
> servers for the games they create. Personally we spend thousands. If  
> they
> would do something like this to benefit the server owners and the  
> players at
> the same time it would prevail a success and actually give merit to
> established servers.
> A better idea would be allowing servers in the list to be sorted by  
> their
> score and not just by names, pings, players, etc. This way no one is
> de-listed and the same effect is obtained for the players.
>
> TALK TO US VALVE, DON’T JUST LEAVE US OUT TO DRY!!!!!!
>
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie  
> Newlove
> Sent: Thursday, March 12, 2009 4:47 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Blog Post: Server Scoring
>
> If if is a global problem and not only a server problem then it would
> not matter because every server would be penalised for it and since a
> rank will only mean anything when compared to other servers it should
> not matter.
>
> On Fri, Mar 13, 2009 at 12:36 AM, 1nsane <1nsane...@gmail.com> wrote:
>> Hmm connection time... So clients dropped by steam/vac connection  
>> issues
>> will give negative points too? :D
>>
>> On Thu, Mar 12, 2009 at 7:21 PM, Octo <octodhd_h...@monkeyrings.com>
> wrote:
>>
>>> Oh this is great news =)
>>>
>>> As long as theres not a way to game this to force the delist of a
> competing
>>> community.  I'll assume they only count a steamid's vote once for a
> server
>>> in a large time frame, so that flapping clients wont cause a huge  
>>> point
>>> hit.
>>>
>>> Now if only you gave a vanilla server bonus....
>>>
>>> On Fri, Mar 13, 2009 at 10:14:24AM +1100, Andrew Armstrong wrote:
>>>> Check out http://teamfortress.com/
>>>>
>>>>
>>>>
>>>> "One of the things we've been thinking about for a while now is  
>>>> how to
>>>> improve the player experience around finding a server to play on"
>>>>
>>>>
>>>>
>>>> .
>>>>
>>>>
>>>>
>>>> "After kicking around some proposals, we came up with a simple  
>>>> system
>>> built
>>>> around the theory that player time on a server is a useful metric  
>>>> for
> how
>>>> happy the player is with that server."
>>>>
>>>>
>>>>
>>>> "The very worst servers attract a large number of connections,  
>>>> mostly
>>>> because they're lying in ways that make them look like a very
> attractive
>>>> server at all times."
>>>>
>>>>
>>>>
>>>> "Our first step in improving this part of the player experience has
> been
>>> to
>>>> delist all the really bad servers. The master server will simply  
>>>> stop
>>> giving
>>>> these to you when you fire up the serverbrowser. After that, we're
> going
>>> to
>>>> keep improving our ability to measure this kind of problem."
>>>>
>>>>
>>>>
>>>> This sounds very cool, and I look forward to see what Valve can  
>>>> come up
>>> with
>>>> in using these stats.
>>>>
>>>>
>>>>
>>>> -          Andrew
>>>>
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