CBA reading everything today, up to my tits in wiring.

<rant>

I miss just running servers, Y'know, stick a server up, if people play 
on it and have fun, they come back, maybe check out your website.

I don't want to have to deal with all kinds of random crap that'll make 
my servers (even when busy) less easy to find, because the community I 
host for doesn't generally fill our servers all day every day, but when 
we do fill them, people generally have a good experience.

Just seems to me that stuff like this does little for most players 
who'll generally find a good server and play on it as long as it 
exists,   and unconveniences admins with unnecessary bullshit.

</rant>

Andrew Armstrong wrote:
> Check out http://teamfortress.com/
>
>  
>
> "One of the things we've been thinking about for a while now is how to
> improve the player experience around finding a server to play on"
>
>  
>
> .
>
>  
>
> "After kicking around some proposals, we came up with a simple system built
> around the theory that player time on a server is a useful metric for how
> happy the player is with that server."
>
>  
>
> "The very worst servers attract a large number of connections, mostly
> because they're lying in ways that make them look like a very attractive
> server at all times."
>
>  
>
> "Our first step in improving this part of the player experience has been to
> delist all the really bad servers. The master server will simply stop giving
> these to you when you fire up the serverbrowser. After that, we're going to
> keep improving our ability to measure this kind of problem."
>
>  
>
> This sounds very cool, and I look forward to see what Valve can come up with
> in using these stats.
>
>  
>
> -          Andrew
>
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>
>   


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