I've been meaning to post about the whole subject of Server Scoring, but I 
wanted to read everything you guys posted, let it sink in and all that.

I'm glad you've been putting some thought into this - but I hope you take a 
step back and look at the bigger picture. I hope you'll read this and also let 
it soak in, even if it's just one man's opinion.

Now - I own and partially run the Trashedgamers.com community. We're quite new, 
only around about 6 months. But in the golden days of old, I ran another gaming 
community called "Railbait" (www.railbait.com, now defunct).

10 years ago, things were a lot different. Running a gameserver means you were 
actually spent some money on bandwidth and hardware as opposed to today. If you 
ran a server and it was fairly decently policed, you were pretty much 
guaranteed it would be popular. At the height of Railbait's times, we had 
nearly 200 player slots filled 24x7 and it was nearly effortless to accomplish. 
We never had to work to fill servers, people would voluntarily pug some people 
and do it themselves. People were just HAPPY that they had a new place to play!

Times are much different now. Bandwidth is cheap, and anyone with mommy or 
daddy's cable connection can potentially run a server, or they can pay a few 
bucks a month and rent one. Webhosting costs next to nothing. Symmetric fiber 
lines are $70/mo for 20/20 in certain areas, etc.

So it's time you realized something, Valve - and take this to heart: There's 
such a huge surplus of servers out there now, it practically takes an act of 
God to actually make any given one popular. Players now have SO many choices 
(dare I say, TOO many choices) that they have become extremely jaded. A 
tight-knit community is so incredibly hard to form today, many server owners 
simply don't bother with the extra work that comes along with community 
building.

The problem (and solution) you discuss on the Teamfortress blog is an 
interesting read and is absolutely a step in the right direction. However I 
think what you're seeing with these "Bad" servers is a SYMPTOM of the real 
problem - NOT the problem itself.

Now, don't get me wrong - if I were to join a server advertising 30/32 players 
only to find it was empty or close to it, I would be annoyed personally - and 
we certainly don't use this particular tactic at TrashedGamers. But at the same 
time, I can see why others would do it. They are simply doing one thing - 
trying to attract players in this extremely difficult market. They WANT people 
to play there because they have put forth the time and effort to put up these 
servers, websites and what not in an attempt to run a successful, thriving 
community. While I might disagree with the method, I don't find any malice in 
its intent. I'm not trying to justify their actions, I'm simply good at playing 
Devil's Advocate.

Now - you might argue that you made this SteamCommunity.com infrastructure to 
help build communities, but this is also flawed in a sense. I assume that you 
built this infrastructure so members who frequent certain servers, have similar 
interests (like cookies) and what not will have a common meeting place. 
Personally, we use it as a userbase for filling our servers.

Toss up an event, and the server will be full in under 5 minutes, and for us - 
stay that way sometimes for several days. But this too has a dark side as I'm 
SURE you're aware. Man, we invite everybody. Since everyone's community ID is 
out there in the open for anyone to grab, inviting massive amounts of people in 
a fairly short time is trivial. We do it. That Kifferstupidwhatever group does 
it. I would argue that ALL the top 10-20 groups have done it or are still 
actively doing it. But is the SteamCommunity site really serving its intended 
purpose? I doubt it :)

So - before you consider a mass delisting of servers that are using whatever 
trickery to keep them active, consider the actual root of the problem - NOT 
just the symptoms. Before doing anything crass, please consider that we server 
operators and community owners need the proper tools to make both your titles 
and our communities popular.

In order for any solution to work, you must ensure that one thing remains 
paramount - the symbiotic relationship between Valve and the people who host 
your servers.

I've said my piece, I won't say anything else about it :)

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