um shoes = shows :)

steve grout wrote:
> quote |
>
> But at the same time, I can see why others would do it. They are 
> simply doing one thing - trying to attract players in this extremely 
> difficult market. |/quote
>
> yes they are trying to attract people but in a dishonest and VERY lazy 
> way.. it shoes that they are not prepared to put the work in to 
> populate the servers... i know for one that i have sat alone many an 
> hour on a server to get people in. Fake slot = lazy imho
>
>
> Karl Weckstrom wrote:
>> I've been meaning to post about the whole subject of Server Scoring, 
>> but I wanted to read everything you guys posted, let it sink in and 
>> all that.
>>
>> I'm glad you've been putting some thought into this - but I hope you 
>> take a step back and look at the bigger picture. I hope you'll read 
>> this and also let it soak in, even if it's just one man's opinion.
>>
>> Now - I own and partially run the Trashedgamers.com community. We're 
>> quite new, only around about 6 months. But in the golden days of old, 
>> I ran another gaming community called "Railbait" (www.railbait.com, 
>> now defunct).
>>
>> 10 years ago, things were a lot different. Running a gameserver means 
>> you were actually spent some money on bandwidth and hardware as 
>> opposed to today. If you ran a server and it was fairly decently 
>> policed, you were pretty much guaranteed it would be popular. At the 
>> height of Railbait's times, we had nearly 200 player slots filled 
>> 24x7 and it was nearly effortless to accomplish. We never had to work 
>> to fill servers, people would voluntarily pug some people and do it 
>> themselves. People were just HAPPY that they had a new place to play!
>>
>> Times are much different now. Bandwidth is cheap, and anyone with 
>> mommy or daddy's cable connection can potentially run a server, or 
>> they can pay a few bucks a month and rent one. Webhosting costs next 
>> to nothing. Symmetric fiber lines are $70/mo for 20/20 in certain 
>> areas, etc.
>>
>> So it's time you realized something, Valve - and take this to heart: 
>> There's such a huge surplus of servers out there now, it practically 
>> takes an act of God to actually make any given one popular. Players 
>> now have SO many choices (dare I say, TOO many choices) that they 
>> have become extremely jaded. A tight-knit community is so incredibly 
>> hard to form today, many server owners simply don't bother with the 
>> extra work that comes along with community building.
>>
>> The problem (and solution) you discuss on the Teamfortress blog is an 
>> interesting read and is absolutely a step in the right direction. 
>> However I think what you're seeing with these "Bad" servers is a 
>> SYMPTOM of the real problem - NOT the problem itself.
>>
>> Now, don't get me wrong - if I were to join a server advertising 
>> 30/32 players only to find it was empty or close to it, I would be 
>> annoyed personally - and we certainly don't use this particular 
>> tactic at TrashedGamers. But at the same time, I can see why others 
>> would do it. They are simply doing one thing - trying to attract 
>> players in this extremely difficult market. They WANT people to play 
>> there because they have put forth the time and effort to put up these 
>> servers, websites and what not in an attempt to run a successful, 
>> thriving community. While I might disagree with the method, I don't 
>> find any malice in its intent. I'm not trying to justify their 
>> actions, I'm simply good at playing Devil's Advocate.
>>
>> Now - you might argue that you made this SteamCommunity.com 
>> infrastructure to help build communities, but this is also flawed in 
>> a sense. I assume that you built this infrastructure so members who 
>> frequent certain servers, have similar interests (like cookies) and 
>> what not will have a common meeting place. Personally, we use it as a 
>> userbase for filling our servers.
>>
>> Toss up an event, and the server will be full in under 5 minutes, and 
>> for us - stay that way sometimes for several days. But this too has a 
>> dark side as I'm SURE you're aware. Man, we invite everybody. Since 
>> everyone's community ID is out there in the open for anyone to grab, 
>> inviting massive amounts of people in a fairly short time is trivial. 
>> We do it. That Kifferstupidwhatever group does it. I would argue that 
>> ALL the top 10-20 groups have done it or are still actively doing it. 
>> But is the SteamCommunity site really serving its intended purpose? I 
>> doubt it :)
>>
>> So - before you consider a mass delisting of servers that are using 
>> whatever trickery to keep them active, consider the actual root of 
>> the problem - NOT just the symptoms. Before doing anything crass, 
>> please consider that we server operators and community owners need 
>> the proper tools to make both your titles and our communities popular.
>>
>> In order for any solution to work, you must ensure that one thing 
>> remains paramount - the symbiotic relationship between Valve and the 
>> people who host your servers.
>>
>> I've said my piece, I won't say anything else about it :)
>>
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>>   
>

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