Unfortunately, I think it broke MA/SM. Not sure which one. With those
enabled, I'm getting the following error. 

(SERVER) LoadItems on Account 25424108 returned FAILCODE of 3
(k_EItemRequestRes
ultTimeout).

Otherwise, without the mods enabled, vanilla server, is running fine. 

Regards, 

Aaron Rapp


-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Friday, March 13, 2009 3:30 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Team Fortress 2 Update Released

It doesn't seem like this fixed the need for -NoQueuedPacketThread.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, March 13, 2009 3:26 PM
To: Half-Life dedicated Win32 server mailing list;
hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Subject: [hlds] Team Fortress 2 Update Released

The required update to Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:

- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
- Fixed problem where clients were unable to join a team or maintain a
connection to the server
- Fixed Scout taunt kill achievement firing for people who didn't actually
qualify
- Fixed client crash in when creating muzzle flash effects
- Fixed client crash when determining which disguise weapon to use for a spy
- Fixed Natascha's chain not being drawn on the view model
- Fixed stun code regression that resulted in a subtle reduction of
Natascha's slowdown effect
- Fixed rocket & grenade jumps not propelling players as far as they're
supposed to

And again, you no longer and should not be running your server with
"-NoQueuedPacketThread".

Jason

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