These are occuring very rarely on my servers, i think the steam
servers are just timing out (as the message indicates). Also,
restarting servers reinitializes your steam connection, so i wouldn't
jump to the conclusion that SM is somehow interfering with it. (not
that it's not, but it seems unlikely given how cloud works)

- Neph

On Fri, Mar 13, 2009 at 3:45 PM, Aaron Rapp <[email protected]> wrote:
> Unfortunately, I think it broke MA/SM. Not sure which one. With those
> enabled, I'm getting the following error.
>
> (SERVER) LoadItems on Account 25424108 returned FAILCODE of 3
> (k_EItemRequestRes
> ultTimeout).
>
> Otherwise, without the mods enabled, vanilla server, is running fine.
>
> Regards,
>
> Aaron Rapp
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Tony Paloma
> Sent: Friday, March 13, 2009 3:30 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> It doesn't seem like this fixed the need for -NoQueuedPacketThread.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Jason Ruymen
> Sent: Friday, March 13, 2009 3:26 PM
> To: Half-Life dedicated Win32 server mailing list;
> [email protected]; [email protected]
> Subject: [hlds] Team Fortress 2 Update Released
>
> The required update to Team Fortress 2 has been released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> - Players who are stunned by a Scout now take 50% less damage
> - Increased the minimum distance to stun a player with the Sandman
> - Fixed problem where clients were unable to join a team or maintain a
> connection to the server
> - Fixed Scout taunt kill achievement firing for people who didn't actually
> qualify
> - Fixed client crash in when creating muzzle flash effects
> - Fixed client crash when determining which disguise weapon to use for a spy
> - Fixed Natascha's chain not being drawn on the view model
> - Fixed stun code regression that resulted in a subtle reduction of
> Natascha's slowdown effect
> - Fixed rocket & grenade jumps not propelling players as far as they're
> supposed to
>
> And again, you no longer and should not be running your server with
> "-NoQueuedPacketThread".
>
> Jason
>
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