I seem to be crashing when I change classes during a match. I'm changing at
the spawn point.

On Fri, Mar 13, 2009 at 6:57 PM, msleeper <[email protected]> wrote:

> I got this error too, even after restarting the server. It corrected
> itself I assume because the 2 people who had the problem no longer do,
> even when I got the error after they first connected.
>
> Also, I am getting the random lagspikes even more often now it seems.
>
>
> On Fri, 2009-03-13 at 15:49 -0700, Nephyrin Zey wrote:
> > These are occuring very rarely on my servers, i think the steam
> > servers are just timing out (as the message indicates). Also,
> > restarting servers reinitializes your steam connection, so i wouldn't
> > jump to the conclusion that SM is somehow interfering with it. (not
> > that it's not, but it seems unlikely given how cloud works)
> >
> > - Neph
> >
> > On Fri, Mar 13, 2009 at 3:45 PM, Aaron Rapp <[email protected]> wrote:
> > > Unfortunately, I think it broke MA/SM. Not sure which one. With those
> > > enabled, I'm getting the following error.
> > >
> > > (SERVER) LoadItems on Account 25424108 returned FAILCODE of 3
> > > (k_EItemRequestRes
> > > ultTimeout).
> > >
> > > Otherwise, without the mods enabled, vanilla server, is running fine.
> > >
> > > Regards,
> > >
> > > Aaron Rapp
> > >
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Tony Paloma
> > > Sent: Friday, March 13, 2009 3:30 PM
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Subject: Re: [hlds] Team Fortress 2 Update Released
> > >
> > > It doesn't seem like this fixed the need for -NoQueuedPacketThread.
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of Jason Ruymen
> > > Sent: Friday, March 13, 2009 3:26 PM
> > > To: Half-Life dedicated Win32 server mailing list;
> > > [email protected];
> [email protected]
> > > Subject: [hlds] Team Fortress 2 Update Released
> > >
> > > The required update to Team Fortress 2 has been released.  Please run
> > > hldsupdatetool to receive it.  The specific changes include:
> > >
> > > - Players who are stunned by a Scout now take 50% less damage
> > > - Increased the minimum distance to stun a player with the Sandman
> > > - Fixed problem where clients were unable to join a team or maintain a
> > > connection to the server
> > > - Fixed Scout taunt kill achievement firing for people who didn't
> actually
> > > qualify
> > > - Fixed client crash in when creating muzzle flash effects
> > > - Fixed client crash when determining which disguise weapon to use for
> a spy
> > > - Fixed Natascha's chain not being drawn on the view model
> > > - Fixed stun code regression that resulted in a subtle reduction of
> > > Natascha's slowdown effect
> > > - Fixed rocket & grenade jumps not propelling players as far as they're
> > > supposed to
> > >
> > > And again, you no longer and should not be running your server with
> > > "-NoQueuedPacketThread".
> > >
> > > Jason
> > >
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> > >
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