I just don't know about that Haven, completely. Here are some examples that I don't think you can do manually AND consistently:
1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s life. 2. Autosapping anything that you just move around to by touching. You dont have to be looking at it to sap it like you manually would. I'm sure there are other examples of this nature. Compared to the RJ, I totally agree w/ you. Just an observation that the rule does not always fit the application? (is that the saying? :P) @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH @Mr. Gottlieb -- do tell how? and btw, you forgot the *j* dewd. MjrNuT No space and no period. lol Cheers to the responses thus far guys! [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com From: Haven Meyer <[email protected]> Subject: Re: [hlds] BAN Spy Scripts Anyone? To: Half-Life dedicated Win32 server mailing list <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=ISO-8859-1 TF2: Anything that can be done with a script, can be done by someone without a script. There is a script which makes your "jump / crouch" half a dozen times per jump, which due to the way Hit-boxes are rendered does actually give the player an advantage. This is about the only example I can think of where I am against it. Now you have to ask if you can tell what is a script and what is just a good player. Could you prove it? :/ Really, it just comes down to your server and how you want to handle it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

