sv_allow_wait_command never worked on TF2 (or maybe even orange box engine). It's been a few months it has been posted on this list already. It would be really nice if it worked, would be useful for leagues because it blocks a lot of illegal scripts.
2009/5/15 Arg! <[email protected]> > Im not sure if it works as advertised, but this cvar - > sv_allow_wait_command > should prevent clients using the wait command which is crucial to a lot of > these types of scripts. > > On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith <[email protected]> wrote: > > > How do you trigger a script, apart from a bind? > > > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of MjrNuT > > Sent: Friday, 15 May 2009 10:34 AM > > To: [email protected] > > Subject: Re: [hlds] BAN Spy Scripts Anyone? > > > > I just don't know about that Haven, completely. Here are some examples > > that > > I don't think you can do manually AND consistently: > > > > 1. Demoman sticky -- autodetonate exactly all 8 or any when reaching the > > 1s > > life. > > > > 2. Autosapping anything that you just move around to by touching. You > > dont > > have to be looking at it to sap it like you manually would. > > > > I'm sure there are other examples of this nature. Compared to the RJ, I > > totally agree w/ you. Just an observation that the rule does not always > > fit > > the application? (is that the saying? :P) > > > > > > @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH > > > > @Mr. Gottlieb -- do tell how? and btw, you forgot the *j* dewd. MjrNuT > > No > > space and no period. lol > > > > Cheers to the responses thus far guys! > > > > > > [FLASH] MjrNuT > > Arise from Flames and Ash, Behold Immortality > > > > www.flamesandash.com > > > > > > From: Haven Meyer <[email protected]> > > Subject: Re: [hlds] BAN Spy Scripts Anyone? > > To: Half-Life dedicated Win32 server mailing list > > <[email protected]> > > Message-ID: > > <[email protected]> > > Content-Type: text/plain; charset=ISO-8859-1 > > > > TF2: Anything that can be done with a script, can be done by someone > > without > > a script. There is a script which makes your "jump / crouch" half a dozen > > times per jump, which due to the way Hit-boxes are rendered does actually > > give the player an advantage. This is about the only example I can think > of > > where I am against it. Now you have to ask if you can tell what is a > script > > and what is just a good player. Could you prove it? :/ Really, it just > > comes > > down to your server and how you want to handle it. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > __________ Information from ESET Smart Security, version of virus > signature > > database 4077 (20090514) __________ > > > > The message was checked by ESET Smart Security. > > > > http://www.eset.com > > > > > > > > __________ Information from ESET Smart Security, version of virus > signature > > database 4077 (20090514) __________ > > > > The message was checked by ESET Smart Security. > > > > http://www.eset.com > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

