sv_allow_wait_command never worked on TF2 (or maybe even orange box
engine).  It's been a few months it has been posted on this list already. It
would be really nice if it worked, would be useful for leagues because it
blocks a lot of illegal scripts.

2009/5/15 Arg! <[email protected]>

> Im not sure if it works as advertised, but this cvar -
> sv_allow_wait_command
> should prevent clients using the wait command which is crucial to a lot of
> these types of scripts.
>
> On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith <[email protected]> wrote:
>
> > How do you trigger a script, apart from a bind?
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of MjrNuT
> > Sent: Friday, 15 May 2009 10:34 AM
> > To: [email protected]
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I just don't know about that Haven, completely.  Here are some examples
> > that
> > I don't think you can do manually AND consistently:
> >
> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> > 1s
> > life.
> >
> > 2.  Autosapping anything that you just move around to by touching.  You
> > dont
> > have to be looking at it to sap it like you manually would.
> >
> > I'm sure there are other examples of this nature.  Compared to the RJ, I
> > totally agree w/ you.  Just an observation that the rule does not always
> > fit
> > the application?  (is that the saying? :P)
> >
> >
> > @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH
> >
> > @Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT
> >  No
> > space and no period.  lol
> >
> > Cheers to the responses thus far guys!
> >
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> >
> >
> > From: Haven Meyer <[email protected]>
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > To: Half-Life dedicated Win32 server mailing list
> >       <[email protected]>
> > Message-ID:
> >       <[email protected]>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > TF2: Anything that can be done with a script, can be done by someone
> > without
> > a script. There is a script which makes your "jump / crouch" half a dozen
> > times per jump, which due to the way Hit-boxes are rendered does actually
> > give the player an advantage. This is about the only example I can think
> of
> > where I am against it. Now you have to ask if you can tell what is a
> script
> > and what is just a good player. Could you prove it? :/ Really, it just
> > comes
> > down to your server and how you want to handle it.
> > _______________________________________________
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> > please visit:
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> >
> >
> > __________ Information from ESET Smart Security, version of virus
> signature
> > database 4077 (20090514) __________
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > __________ Information from ESET Smart Security, version of virus
> signature
> > database 4077 (20090514) __________
> >
> > The message was checked by ESET Smart Security.
> >
> > http://www.eset.com
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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