Yaakov, All scripts are triggered by a bind. In general scripts can execute another single key or multiple keys, or further, sets of keys (i.e., alias'). Just as explained in more detail in this following reference, among many on the net, http://tf2wiki.net/wiki/Scripting
Your last question seems to imply that a script will _auto_ trigger...? And for the record, my experience has enver come across one such as this. My experience has come across an auto aim, or aim assist of the scout that once the cross-hair crosses the body of the opponent, it fires. The script here being just to turn ON or turn OFF that behavior. Anyone consider these publically available scripts unacceptable for the Spy? http://tf2wiki.net/wiki/Spy_scripts Thanks for any input as I'm just trying to be a smarter admin for my community, nothing more. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com > ------------------------------ > > Message: 5 > Date: Sat, 16 May 2009 21:26:44 +1000 > From: Yaakov Smith <[email protected]> > Subject: Re: [hlds] BAN Spy Scripts Anyone? > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Message-ID: > <[email protected]> > Content-Type: text/plain; charset=UTF-8 > > @David: A combined Sniper+Spy update has been rumored for ages. > @MjrNuT: How would you trigger a script, apart from binding it to a key? > how > would a script know you are below 10 HP, for example? > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

