Based on today's Valve blog of not-Sniper, but SPY update....I don't have a
prayer banning any of 'em.  :P

Sorry for wasting your time.  ><


[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com


On Fri, May 15, 2009 at 12:00 PM, <[email protected]>wrote:

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> Today's Topics:
>
>   1. Re: Killing Floor and Fire Daemon Management (Greg Williams)
>   2. Re: BAN Spy Scripts Anyone? (AnAkIn .)
>   3. Re: BAN Spy Scripts Anyone? (Donnie Newlove)
>   4. Re: BAN Spy Scripts Anyone? (Arg!)
>   5. Re: BAN Spy Scripts Anyone? (MjrNuT)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 14 May 2009 19:39:53 -0700 (PDT)
> From: Greg Williams <[email protected]>
> Subject: Re: [hlds] Killing Floor and Fire Daemon Management
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Cc: "Ryan C. Gordon" <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii
>
> Try this
>
> Executable: C:\GameServers\KF1\system\kf_server_launcher.bat
> Working Directory: C:\GameServers\KF1\system
> No parameters
>
> That works for me. Hello Rosie ; )
>
>
>
>
> ________________________________
> From: John Gibson <[email protected]>
> To: Half-Life dedicated Win32 server mailing list <
> [email protected]>
> Cc: Ryan C. Gordon <[email protected]>
> Sent: Thursday, May 14, 2009 9:24:38 PM
> Subject: Re: [hlds] Killing Floor and Fire Daemon Management
>
> Copying Ryan Gordon in here, he's our Linux expert.
>
> John Gibson
> President
> Tripwire Interactive LLC
> www.tripwireinteractive.com
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> [email protected]
> Sent: Thursday, May 14, 2009 9:56 PM
> To: [email protected]
> Subject: [hlds] Killing Floor and Fire Daemon Management
>
> We are successfully running SunLit Killing Floor 69.28.221.147:7707 from
> the
> included kf_server_launcher.bat file
> I can not however get it to load from the FireDaemon interface :(
>
> Executable: C:\GameServers\KF1\system\ucc.exe
> Working Directory: C:\GameServers\KF1\system
> Parameters: ucc server
> KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?mul
> tihome=69.28.221.147?AdminName=xxxx?AdminPassword=xxxx
>
> Any suggestions?
>
> Thanks
> Rosie the Riveter
> SunLit Games
>
>
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>
> ------------------------------
>
> Message: 2
> Date: Fri, 15 May 2009 12:27:52 +0200
> From: "AnAkIn ." <[email protected]>
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> sv_allow_wait_command never worked on TF2 (or maybe even orange box
> engine).  It's been a few months it has been posted on this list already.
> It
> would be really nice if it worked, would be useful for leagues because it
> blocks a lot of illegal scripts.
>
> 2009/5/15 Arg! <[email protected]>
>
> > Im not sure if it works as advertised, but this cvar -
> > sv_allow_wait_command
> > should prevent clients using the wait command which is crucial to a lot
> of
> > these types of scripts.
> >
> > On Fri, May 15, 2009 at 10:37 AM, Yaakov Smith <[email protected]>
> wrote:
> >
> > > How do you trigger a script, apart from a bind?
> > >
> > > -----Original Message-----
> > > From: [email protected]
> > > [mailto:[email protected]] On Behalf Of MjrNuT
> > > Sent: Friday, 15 May 2009 10:34 AM
> > > To: [email protected]
> > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >
> > > I just don't know about that Haven, completely.  Here are some examples
> > > that
> > > I don't think you can do manually AND consistently:
> > >
> > > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
> the
> > > 1s
> > > life.
> > >
> > > 2.  Autosapping anything that you just move around to by touching.  You
> > > dont
> > > have to be looking at it to sap it like you manually would.
> > >
> > > I'm sure there are other examples of this nature.  Compared to the RJ,
> I
> > > totally agree w/ you.  Just an observation that the rule does not
> always
> > > fit
> > > the application?  (is that the saying? :P)
> > >
> > >
> > > @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH
> > >
> > > @Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.
>  MjrNuT
> > >  No
> > > space and no period.  lol
> > >
> > > Cheers to the responses thus far guys!
> > >
> > >
> > > [FLASH] MjrNuT
> > > Arise from Flames and Ash, Behold Immortality
> > >
> > > www.flamesandash.com
> > >
> > >
> > > From: Haven Meyer <[email protected]>
> > > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > > To: Half-Life dedicated Win32 server mailing list
> > >       <[email protected]>
> > > Message-ID:
> > >       <[email protected]>
> > > Content-Type: text/plain; charset=ISO-8859-1
> > >
> > > TF2: Anything that can be done with a script, can be done by someone
> > > without
> > > a script. There is a script which makes your "jump / crouch" half a
> dozen
> > > times per jump, which due to the way Hit-boxes are rendered does
> actually
> > > give the player an advantage. This is about the only example I can
> think
> > of
> > > where I am against it. Now you have to ask if you can tell what is a
> > script
> > > and what is just a good player. Could you prove it? :/ Really, it just
> > > comes
> > > down to your server and how you want to handle it.
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > __________ Information from ESET Smart Security, version of virus
> > signature
> > > database 4077 (20090514) __________
> > >
> > > The message was checked by ESET Smart Security.
> > >
> > > http://www.eset.com
> > >
> > >
> > >
> > > __________ Information from ESET Smart Security, version of virus
> > signature
> > > database 4077 (20090514) __________
> > >
> > > The message was checked by ESET Smart Security.
> > >
> > > http://www.eset.com
> > >
> > >
> > >
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>
>
> ------------------------------
>
> Message: 3
> Date: Fri, 15 May 2009 15:39:37 +0200
> From: Donnie Newlove <[email protected]>
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Your cloak example would be exploiting, is that really possible? That
> would be something Valve would have to fix.
>
> On Fri, May 15, 2009 at 1:43 AM, MjrNuT <[email protected]> wrote:
> > Ok, scripts I gather are a debatable topic. ?One school of thought is
> that
> > whatever Valve allows is acceptable. ?Another is school says....it's
> > whatever deemed reasonable and legitimate, and this is said in the
> context
> > of the Admin's discretion.
> >
> > So, I'm not looking to start a discussion on scripts in general. ?I'm
> > interested to know if any of you server admins that are responsible for
> > banning players and such have indeed banned for any script usage for the
> Spy
> > in TF2. ?I ask b/c in a way, even though the spy is granted some leeway
> in
> > attaining behind enemy lines to get kills, some scripts seem to
> *gurantee*
> > some things with much higher confidence when compared to scripts of OTHER
> > classes.
> >
> > Examples:
> >
> > 1. ?BS/Cloak -- where the smoke does not even show. ?Not sure if that is
> > consistent w/ the smoke. ?However, similar to also fast decloak of almost
> no
> > smoke at all.
> >
> > 2. ?Autosapping -- sap whatever you materially come into range with.
> >
> > 3. ?autosap w/ BS -- combined with above.
> >
> > The above are just a few examples and I'm sure some of you may be able to
> > comment more. ?My disclaimer is that Spy class is my least played. ?I
> don't
> > and have not tried these scripts as I try for myself to understand the
> raw
> > setup. ?Look at the timing for what may be constituted as "reasonable"
> > timing. ?It's not like the Soldier RJ gurantees a kill. ?Some of these
> > actions by the spy I can't help but partially associate with a sniper
> > aimbot.
> >
> > Please be kind as I'm interested again in if you other server admins have
> > ever considered this, have done Bans, or w/e for Spys, thus classifying
> some
> > script usage as "illegal" by your standards.
> >
> > Thanks,
> >
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> ------------------------------
>
> Message: 4
> Date: Fri, 15 May 2009 23:48:06 +1000
> From: "Arg!" <[email protected]>
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: Half-Life dedicated Win32 server mailing list
>        <[email protected]>
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
>  Yeah i didnt think it worked. Would be nice if it did though, would help a
> lot to thwart scripters.
>
> On Fri, May 15, 2009 at 11:39 PM, Donnie Newlove
> <[email protected]>wrote:
>
> > Your cloak example would be exploiting, is that really possible? That
> > would be something Valve would have to fix.
> >
> > On Fri, May 15, 2009 at 1:43 AM, MjrNuT <[email protected]> wrote:
> > > Ok, scripts I gather are a debatable topic.  One school of thought is
> > that
> > > whatever Valve allows is acceptable.  Another is school says....it's
> > > whatever deemed reasonable and legitimate, and this is said in the
> > context
> > > of the Admin's discretion.
> > >
> > > So, I'm not looking to start a discussion on scripts in general.  I'm
> > > interested to know if any of you server admins that are responsible for
> > > banning players and such have indeed banned for any script usage for
> the
> > Spy
> > > in TF2.  I ask b/c in a way, even though the spy is granted some leeway
> > in
> > > attaining behind enemy lines to get kills, some scripts seem to
> > *gurantee*
> > > some things with much higher confidence when compared to scripts of
> OTHER
> > > classes.
> > >
> > > Examples:
> > >
> > > 1.  BS/Cloak -- where the smoke does not even show.  Not sure if that
> is
> > > consistent w/ the smoke.  However, similar to also fast decloak of
> almost
> > no
> > > smoke at all.
> > >
> > > 2.  Autosapping -- sap whatever you materially come into range with.
> > >
> > > 3.  autosap w/ BS -- combined with above.
> > >
> > > The above are just a few examples and I'm sure some of you may be able
> to
> > > comment more.  My disclaimer is that Spy class is my least played.  I
> > don't
> > > and have not tried these scripts as I try for myself to understand the
> > raw
> > > setup.  Look at the timing for what may be constituted as "reasonable"
> > > timing.  It's not like the Soldier RJ gurantees a kill.  Some of these
> > > actions by the spy I can't help but partially associate with a sniper
> > > aimbot.
> > >
> > > Please be kind as I'm interested again in if you other server admins
> have
> > > ever considered this, have done Bans, or w/e for Spys, thus classifying
> > some
> > > script usage as "illegal" by your standards.
> > >
> > > Thanks,
> > >
> > >
> > > [FLASH] MjrNuT
> > > Arise from Flames and Ash, Behold Immortality
> > >
> > > www.flamesandash.com
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> ------------------------------
>
> Message: 5
> Date: Fri, 15 May 2009 08:57:48 -0700
> From: MjrNuT <[email protected]>
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> To: [email protected]
> Message-ID:
>        <[email protected]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> The answer is YES, afaik......?
>
> Sorry if I missed your point Yaakov.  If so please elaborate.
>
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
>
> www.flamesandash.com
>
>
>
> > Message: 4
> > Date: Fri, 15 May 2009 10:37:53 +1000
> > From: "Yaakov Smith" <[email protected]>
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > To: "'Half-Life dedicated Win32 server mailing list'"
> >        <[email protected]>
> > Message-ID: <000801c9d4f5$65ddcac0$319960...@com>
> > Content-Type: text/plain;       charset="us-ascii"
> >
> > How do you trigger a script, apart from a bind?
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of MjrNuT
> > Sent: Friday, 15 May 2009 10:34 AM
> > To: [email protected]
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I just don't know about that Haven, completely.  Here are some examples
> > that
> > I don't think you can do manually AND consistently:
> >
> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the
> > 1s
> > life.
> >
> > 2.  Autosapping anything that you just move around to by touching.  You
> > dont
> > have to be looking at it to sap it like you manually would.
> >
> > I'm sure there are other examples of this nature.  Compared to the RJ, I
> > totally agree w/ you.  Just an observation that the rule does not always
> > fit
> > the application?  (is that the saying? :P)
> >
> >
> > @msleeper and Philip -- BWAH HAHAHAHAHAHAHAHAHH
> >
> > @Mr. Gottlieb -- do tell how?  and btw, you forgot the *j* dewd.  MjrNuT
> >  No
> > space and no period.  lol
> >
> > Cheers to the responses thus far guys!
> >
> >
> > [FLASH] MjrNuT
> > Arise from Flames and Ash, Behold Immortality
> >
> > www.flamesandash.com
> >
> >
> >
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
> End of hlds Digest, Vol 15, Issue 61
> ************************************
>
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