Quoting MjrNut:

Here are some examples that I don't think you can do manually AND
consistently:
1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching the 1s
life.

How does the script know you are in the 1s life?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Brent Veal
Sent: Thursday, 21 May 2009 7:19 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

Yeah, I assumed that the sticky script that was being discussed involved
detonating them when the player himself was nearly dead, so you dont waste
the bombs.

On Wed, May 20, 2009 at 2:12 PM, Neil Voutt <[email protected]> wrote:

> I think the script was talking about detonating the players stickys when
he
> was below 10 health.. like if hes getting shot running away and almost
dies
> it triggers stickys  by default?
>
>
> On Wed, May 20, 2009 at 2:21 PM, CLAN RCR <[email protected]> wrote:
>
> > But on a different note, you would be surprised how much of the game
> > environment is all computed client-side. Aimbot functionality is quite a
> > bit
> > different from being able to tell the health of the opposing player.
> >
> > The model positioning/hitboxes are all viewable on the client-side of
> > course. The health of the opposing player, is not. ..Unless you're a spy
> > disguising as an enemy player. But still.. That function sounds more
like
> a
> > hack to me then a script.
> >
> > -Matt
> >
> > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR <[email protected]> wrote:
> >
> > > It sounds to me if someone is actually advertising that a script will
> > > auto-detonate stickies based upon the health of the opposing player
> isn't
> > a
> > > script at all, but a program built to steal account information.
> > >
> > > Enjoy your trojan, and botnet.
> > >
> > > -Matt
> > >
> > >
> > > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <[email protected]>
> > wrote:
> > >
> > >> That's basically what I'm asking. How does the script know that there
> is
> > >> an
> > >> enemy in your crosshair? And someone else here mentioned
> auto-detonating
> > >> stickies when their health < 10.
> > >>
> > >> -----Original Message-----
> > >> From: [email protected]
> > >> [mailto:[email protected]] On Behalf Of MjrNuT
> > >> Sent: Wednesday, 20 May 2009 3:53 AM
> > >> To: [email protected]
> > >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >>
> > >> Yaakov,
> > >>
> > >> All scripts are triggered by a bind.  In general scripts can execute
> > >> another
> > >> single key or multiple keys, or further, sets of keys (i.e., alias').
> > >>  Just
> > >> as explained in more detail in this following reference, among many
on
> > the
> > >> net, http://tf2wiki.net/wiki/Scripting
> > >>
> > >> Your last question seems to imply that a script will _auto_
> trigger...?
> > >>  And
> > >> for the record, my experience has enver come across one such as this.
> >  My
> > >> experience has come across an auto aim, or aim assist of the scout
> that
> > >> once
> > >> the cross-hair crosses the body of the opponent, it fires.  The
script
> > >> here
> > >> being just to turn ON or turn OFF that behavior.
> > >>
> > >>
> > >> Anyone consider these publically available scripts unacceptable for
> the
> > >> Spy?
> > >>
> > >> http://tf2wiki.net/wiki/Spy_scripts
> > >>
> > >> Thanks for any input as I'm just trying to be a smarter admin for my
> > >> community, nothing more.
> > >>
> > >> [FLASH] MjrNuT
> > >> Arise from Flames and Ash, Behold Immortality
> > >>
> > >> www.flamesandash.com
> > >>
> > >>
> > >>
> > >> > ------------------------------
> > >> >
> > >> > Message: 5
> > >> > Date: Sat, 16 May 2009 21:26:44 +1000
> > >> > From: Yaakov Smith <[email protected]>
> > >> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > >> > To: Half-Life dedicated Win32 server mailing list
> > >> >        <[email protected]>
> > >> > Message-ID:
> > >> >        <[email protected]
> >
> > >> > Content-Type: text/plain; charset=UTF-8
> > >> >
> > >> > @David: A combined Sniper+Spy update has been rumored for ages.
> > >> > @MjrNuT: How would you trigger a script, apart from binding it to a
> > key?
> > >> > how
> > >> > would a script know you are below 10 HP, for example?
> > >> >
> > >> >
> > >> >
> > >> _______________________________________________
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> > >>
> > >>
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> > >> The message was checked by ESET Smart Security.
> > >>
> > >> http://www.eset.com
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> > >>
> > >>
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> > >>
> > >>
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The message was checked by ESET Smart Security.

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__________ Information from ESET Smart Security, version of virus signature
database 4091 (20090520) __________

The message was checked by ESET Smart Security.

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