But on a different note, you would be surprised how much of the game environment is all computed client-side. Aimbot functionality is quite a bit different from being able to tell the health of the opposing player.
The model positioning/hitboxes are all viewable on the client-side of course. The health of the opposing player, is not. ..Unless you're a spy disguising as an enemy player. But still.. That function sounds more like a hack to me then a script. -Matt On Wed, May 20, 2009 at 1:11 PM, CLAN RCR <[email protected]> wrote: > It sounds to me if someone is actually advertising that a script will > auto-detonate stickies based upon the health of the opposing player isn't a > script at all, but a program built to steal account information. > > Enjoy your trojan, and botnet. > > -Matt > > > On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <[email protected]> wrote: > >> That's basically what I'm asking. How does the script know that there is >> an >> enemy in your crosshair? And someone else here mentioned auto-detonating >> stickies when their health < 10. >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of MjrNuT >> Sent: Wednesday, 20 May 2009 3:53 AM >> To: [email protected] >> Subject: Re: [hlds] BAN Spy Scripts Anyone? >> >> Yaakov, >> >> All scripts are triggered by a bind. In general scripts can execute >> another >> single key or multiple keys, or further, sets of keys (i.e., alias'). >> Just >> as explained in more detail in this following reference, among many on the >> net, http://tf2wiki.net/wiki/Scripting >> >> Your last question seems to imply that a script will _auto_ trigger...? >> And >> for the record, my experience has enver come across one such as this. My >> experience has come across an auto aim, or aim assist of the scout that >> once >> the cross-hair crosses the body of the opponent, it fires. The script >> here >> being just to turn ON or turn OFF that behavior. >> >> >> Anyone consider these publically available scripts unacceptable for the >> Spy? >> >> http://tf2wiki.net/wiki/Spy_scripts >> >> Thanks for any input as I'm just trying to be a smarter admin for my >> community, nothing more. >> >> [FLASH] MjrNuT >> Arise from Flames and Ash, Behold Immortality >> >> www.flamesandash.com >> >> >> >> > ------------------------------ >> > >> > Message: 5 >> > Date: Sat, 16 May 2009 21:26:44 +1000 >> > From: Yaakov Smith <[email protected]> >> > Subject: Re: [hlds] BAN Spy Scripts Anyone? >> > To: Half-Life dedicated Win32 server mailing list >> > <[email protected]> >> > Message-ID: >> > <[email protected]> >> > Content-Type: text/plain; charset=UTF-8 >> > >> > @David: A combined Sniper+Spy update has been rumored for ages. >> > @MjrNuT: How would you trigger a script, apart from binding it to a key? >> > how >> > would a script know you are below 10 HP, for example? >> > >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> __________ Information from ESET Smart Security, version of virus >> signature >> database 4088 (20090519) __________ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> >> __________ Information from ESET Smart Security, version of virus >> signature >> database 4088 (20090519) __________ >> >> The message was checked by ESET Smart Security. >> >> http://www.eset.com >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

