But on a different note, you would be surprised how much of the game
environment is all computed client-side. Aimbot functionality is quite a bit
different from being able to tell the health of the opposing player.

The model positioning/hitboxes are all viewable on the client-side of
course. The health of the opposing player, is not. ..Unless you're a spy
disguising as an enemy player. But still.. That function sounds more like a
hack to me then a script.

-Matt

On Wed, May 20, 2009 at 1:11 PM, CLAN RCR <[email protected]> wrote:

> It sounds to me if someone is actually advertising that a script will
> auto-detonate stickies based upon the health of the opposing player isn't a
> script at all, but a program built to steal account information.
>
> Enjoy your trojan, and botnet.
>
> -Matt
>
>
> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <[email protected]> wrote:
>
>> That's basically what I'm asking. How does the script know that there is
>> an
>> enemy in your crosshair? And someone else here mentioned auto-detonating
>> stickies when their health < 10.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of MjrNuT
>> Sent: Wednesday, 20 May 2009 3:53 AM
>> To: [email protected]
>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>
>> Yaakov,
>>
>> All scripts are triggered by a bind.  In general scripts can execute
>> another
>> single key or multiple keys, or further, sets of keys (i.e., alias').
>>  Just
>> as explained in more detail in this following reference, among many on the
>> net, http://tf2wiki.net/wiki/Scripting
>>
>> Your last question seems to imply that a script will _auto_ trigger...?
>>  And
>> for the record, my experience has enver come across one such as this.  My
>> experience has come across an auto aim, or aim assist of the scout that
>> once
>> the cross-hair crosses the body of the opponent, it fires.  The script
>> here
>> being just to turn ON or turn OFF that behavior.
>>
>>
>> Anyone consider these publically available scripts unacceptable for the
>> Spy?
>>
>> http://tf2wiki.net/wiki/Spy_scripts
>>
>> Thanks for any input as I'm just trying to be a smarter admin for my
>> community, nothing more.
>>
>> [FLASH] MjrNuT
>> Arise from Flames and Ash, Behold Immortality
>>
>> www.flamesandash.com
>>
>>
>>
>> > ------------------------------
>> >
>> > Message: 5
>> > Date: Sat, 16 May 2009 21:26:44 +1000
>> > From: Yaakov Smith <[email protected]>
>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
>> > To: Half-Life dedicated Win32 server mailing list
>> >        <[email protected]>
>> > Message-ID:
>> >        <[email protected]>
>> > Content-Type: text/plain; charset=UTF-8
>> >
>> > @David: A combined Sniper+Spy update has been rumored for ages.
>> > @MjrNuT: How would you trigger a script, apart from binding it to a key?
>> > how
>> > would a script know you are below 10 HP, for example?
>> >
>> >
>> >
>> _______________________________________________
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>> please visit:
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>>
>>
>> __________ Information from ESET Smart Security, version of virus
>> signature
>> database 4088 (20090519) __________
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
>> __________ Information from ESET Smart Security, version of virus
>> signature
>> database 4088 (20090519) __________
>>
>> The message was checked by ESET Smart Security.
>>
>> http://www.eset.com
>>
>>
>>
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>
>
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