It's much worse than that. Even the random generator for crits is client side, hence the 100% crit chance hacks.
On Wed, May 20, 2009 at 8:21 PM, CLAN RCR <[email protected]> wrote: > But on a different note, you would be surprised how much of the game > environment is all computed client-side. Aimbot functionality is quite a bit > different from being able to tell the health of the opposing player. > > The model positioning/hitboxes are all viewable on the client-side of > course. The health of the opposing player, is not. ..Unless you're a spy > disguising as an enemy player. But still.. That function sounds more like a > hack to me then a script. > > -Matt > > On Wed, May 20, 2009 at 1:11 PM, CLAN RCR <[email protected]> wrote: > >> It sounds to me if someone is actually advertising that a script will >> auto-detonate stickies based upon the health of the opposing player isn't a >> script at all, but a program built to steal account information. >> >> Enjoy your trojan, and botnet. >> >> -Matt >> >> >> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <[email protected]> wrote: >> >>> That's basically what I'm asking. How does the script know that there is >>> an >>> enemy in your crosshair? And someone else here mentioned auto-detonating >>> stickies when their health < 10. >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of MjrNuT >>> Sent: Wednesday, 20 May 2009 3:53 AM >>> To: [email protected] >>> Subject: Re: [hlds] BAN Spy Scripts Anyone? >>> >>> Yaakov, >>> >>> All scripts are triggered by a bind. In general scripts can execute >>> another >>> single key or multiple keys, or further, sets of keys (i.e., alias'). >>> Just >>> as explained in more detail in this following reference, among many on the >>> net, http://tf2wiki.net/wiki/Scripting >>> >>> Your last question seems to imply that a script will _auto_ trigger...? >>> And >>> for the record, my experience has enver come across one such as this. My >>> experience has come across an auto aim, or aim assist of the scout that >>> once >>> the cross-hair crosses the body of the opponent, it fires. The script >>> here >>> being just to turn ON or turn OFF that behavior. >>> >>> >>> Anyone consider these publically available scripts unacceptable for the >>> Spy? >>> >>> http://tf2wiki.net/wiki/Spy_scripts >>> >>> Thanks for any input as I'm just trying to be a smarter admin for my >>> community, nothing more. >>> >>> [FLASH] MjrNuT >>> Arise from Flames and Ash, Behold Immortality >>> >>> www.flamesandash.com >>> >>> >>> >>> > ------------------------------ >>> > >>> > Message: 5 >>> > Date: Sat, 16 May 2009 21:26:44 +1000 >>> > From: Yaakov Smith <[email protected]> >>> > Subject: Re: [hlds] BAN Spy Scripts Anyone? >>> > To: Half-Life dedicated Win32 server mailing list >>> > <[email protected]> >>> > Message-ID: >>> > <[email protected]> >>> > Content-Type: text/plain; charset=UTF-8 >>> > >>> > @David: A combined Sniper+Spy update has been rumored for ages. >>> > @MjrNuT: How would you trigger a script, apart from binding it to a key? >>> > how >>> > would a script know you are below 10 HP, for example? >>> > >>> > >>> > >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> __________ Information from ESET Smart Security, version of virus >>> signature >>> database 4088 (20090519) __________ >>> >>> The message was checked by ESET Smart Security. >>> >>> http://www.eset.com >>> >>> >>> >>> __________ Information from ESET Smart Security, version of virus >>> signature >>> database 4088 (20090519) __________ >>> >>> The message was checked by ESET Smart Security. >>> >>> http://www.eset.com >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

