It's much worse than that. Even the random generator for crits is
client side, hence the 100% crit chance hacks.

On Wed, May 20, 2009 at 8:21 PM, CLAN RCR <[email protected]> wrote:
> But on a different note, you would be surprised how much of the game
> environment is all computed client-side. Aimbot functionality is quite a bit
> different from being able to tell the health of the opposing player.
>
> The model positioning/hitboxes are all viewable on the client-side of
> course. The health of the opposing player, is not. ..Unless you're a spy
> disguising as an enemy player. But still.. That function sounds more like a
> hack to me then a script.
>
> -Matt
>
> On Wed, May 20, 2009 at 1:11 PM, CLAN RCR <[email protected]> wrote:
>
>> It sounds to me if someone is actually advertising that a script will
>> auto-detonate stickies based upon the health of the opposing player isn't a
>> script at all, but a program built to steal account information.
>>
>> Enjoy your trojan, and botnet.
>>
>> -Matt
>>
>>
>> On Tue, May 19, 2009 at 5:16 PM, Yaakov Smith <[email protected]> wrote:
>>
>>> That's basically what I'm asking. How does the script know that there is
>>> an
>>> enemy in your crosshair? And someone else here mentioned auto-detonating
>>> stickies when their health < 10.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of MjrNuT
>>> Sent: Wednesday, 20 May 2009 3:53 AM
>>> To: [email protected]
>>> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>>
>>> Yaakov,
>>>
>>> All scripts are triggered by a bind.  In general scripts can execute
>>> another
>>> single key or multiple keys, or further, sets of keys (i.e., alias').
>>>  Just
>>> as explained in more detail in this following reference, among many on the
>>> net, http://tf2wiki.net/wiki/Scripting
>>>
>>> Your last question seems to imply that a script will _auto_ trigger...?
>>>  And
>>> for the record, my experience has enver come across one such as this.  My
>>> experience has come across an auto aim, or aim assist of the scout that
>>> once
>>> the cross-hair crosses the body of the opponent, it fires.  The script
>>> here
>>> being just to turn ON or turn OFF that behavior.
>>>
>>>
>>> Anyone consider these publically available scripts unacceptable for the
>>> Spy?
>>>
>>> http://tf2wiki.net/wiki/Spy_scripts
>>>
>>> Thanks for any input as I'm just trying to be a smarter admin for my
>>> community, nothing more.
>>>
>>> [FLASH] MjrNuT
>>> Arise from Flames and Ash, Behold Immortality
>>>
>>> www.flamesandash.com
>>>
>>>
>>>
>>> > ------------------------------
>>> >
>>> > Message: 5
>>> > Date: Sat, 16 May 2009 21:26:44 +1000
>>> > From: Yaakov Smith <[email protected]>
>>> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
>>> > To: Half-Life dedicated Win32 server mailing list
>>> >        <[email protected]>
>>> > Message-ID:
>>> >        <[email protected]>
>>> > Content-Type: text/plain; charset=UTF-8
>>> >
>>> > @David: A combined Sniper+Spy update has been rumored for ages.
>>> > @MjrNuT: How would you trigger a script, apart from binding it to a key?
>>> > how
>>> > would a script know you are below 10 HP, for example?
>>> >
>>> >
>>> >
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>> __________ Information from ESET Smart Security, version of virus
>>> signature
>>> database 4088 (20090519) __________
>>>
>>> The message was checked by ESET Smart Security.
>>>
>>> http://www.eset.com
>>>
>>>
>>>
>>> __________ Information from ESET Smart Security, version of virus
>>> signature
>>> database 4088 (20090519) __________
>>>
>>> The message was checked by ESET Smart Security.
>>>
>>> http://www.eset.com
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to