wont up dater for me keeps checking and waiting 30 seconds :( On May 21, 2009, at 8:45 PM, Aj Collins wrote:
> "- Spies can now use enemy teleporters" > Do not want. > > On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich <[email protected] >> wrote: > >> Yay for having the update downloaded , but it is not connecting to >> steam so >> no achievements or loadouts. Come on Jason, get this stuff fixed. >> >> -VM >> >> -------------------------------------------------- >> From: "Jason Ruymen" <[email protected]> >> Sent: Thursday, May 21, 2009 7:36 PM >> To: <[email protected]>; >> <[email protected]> >> Subject: [hlds] Team Fortress 2 Update Available >> >>> The required update to Team Fortress 2 is now released. Please run >>> hldsupdatetool to receive it. The specific changes include: >>> >>> Maps >>> - Added new map, Pipeline. Pipeline is the first map in a new game >>> mode >>> named payload race, which uses two carts in each map instead of >>> only one >>> like traditional payload maps >>> - Added new arena map Sawmill >>> - Added new arena map Nucleus >>> - Added new community payload map Hoodoo >>> >>> Sniper Changes >>> - Added new sniper rifle replacement, The Huntsman. Instead of a >>> sniper >>> rifle, you have a bow that allows you to move around faster while >>> firing, >>> and fire more quickly than the sniper rifle. Works better at >>> medium range >>> than the standard rifle >>> - Added new SMG replacement, Jarate. If thrown on an enemy they >>> will take >>> more damage for short period of time. Also extinguishes flames on >> yourself >>> or allies >>> - Added new SMG replacement, The Razorback. Will protect you >>> against a >>> single spy backstab, and stun the spy for a short period of time. >>> Comes >>> with a 15% move speed penalty for the wearer >>> - Standard sniper rifle now shoots through friendly players >>> - Added 54 new Sniper voice lines >>> - Added 35 new Sniper achievements >>> >>> Spy >>> - Added new revolver replacement, The Ambassador. First shot is very >>> accurate and will cause a critical hit if it hits an enemy's head. >>> Accuracy is poor for a period after that >>> - Added new watch replacement, the Dead Ringer. When armed, you will >>> appear in all ways to die to the first damage you take from an >>> enemy. >>> You'll be cloaked for 8 second after taking this damage. Upon de- >>> cloaking >>> you'll make a loud, distinct sound >>> - Added new watch replacement, the Cloak and Dagger. Your cloak >>> meter is >>> only depleted when you move, so you can stay invisible >>> indefinitely if >>> you're standing still >>> - Spy name tags now show up properly when disguised as their own >>> team >>> - Fixed a bug that would cause spectators to see disguise weapons >>> incorrectly >>> - Fixed a bug where enemy spies disguised as friendly spies would >>> have >>> cigarettes that didn't burn >>> - Fixed a bug where overhealing disguised spies would show the wrong >>> overhealing amount to the medic >>> - Made it more obvious on first person view model when your motion >>> cloak >>> is out of juice and you are partially visible >>> - Also made it more obvious on first person view model when you're >>> bumped >>> while cloaked >>> - Improved the way your disguise weapon is determined to make it >>> clearer >>> and fix a couple of rare issues >>> - Spies disguised as enemy spies now get a random mask to help >>> complete >>> the disguise, and their target id will be set appropriately >>> - Spies disguised as medics now have an Ubercharge: line in their >> disguise >>> target info >>> - Spies outward facing "disguise health" now matches their disguise >> target >>> when they first apply the disguise >>> - Spies can now pick up health kits for their "disguise health", >>> even >> when >>> uninjured >>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode) >>> - Spies that disguise as a player using an unlockable now show that >>> unlockable in hand >>> - Spies can now use enemy teleporters >>> - Added 70 new Spy voice lines >>> - Added 34 new Spy achievements >>> >>> Scoreboard changes >>> - Dominations no longer get wiped when teams switch sides >>> - Dead players draw slightly darker in scoreboard >>> - Converted class labels to class icons >>> - All players now display the total number of people they are >>> dominating >>> >>> General >>> - Fixed a bug that would cause the scout's ball to regenerate at >>> inappropriate times >>> - Demomen can now detonate their stickies while taunting >>> - Flamethrower's air burst now extinguishes fire on friendly targets >>> - Grenades and rockets deflected by a pyro under the effects of >> Kritzkrieg >>> will now be criticals >>> - The Heavy and Sniper now have new custom death animations >>> - Fixed payload HUD not updating properly if you join in the >>> middle of a >>> match and the cart isn't moving >>> - Engineer's dispensers now give 20%, 30%, or 40% of player's >>> max_ammo >>> (for each ammo type) on each use, based on the level of the >>> dispenser >>> - Added -sillygibs commandline parameter which will allow the non- >>> violent >>> gibs to be enabled >>> - Added a new taunt for the Kritzkrieg, which also heals for 10 >>> points >>> - Improved the deathcam camera handling used when a player plays a >>> custom >>> death animation >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

