Very happy with the gameplay fixes! thanks!

On Mon, Jun 8, 2009 at 4:59 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've release a required update for TF2. Sorry for the lack of notice ahead
> of time on this one.  The details are below.
>
> -Eric
>
>
>
> Engine
> ------
> Fixed Day of Defeat: Source server crash when loading dod_jagd.
>
>
> Team Fortress 2
> ---------------
> Added a "Discard" button to the item pickup panel.
> Added a backstab custom death animation to the Heavy.
> Changed default for tf_arena_use_queue to 1. This was the original behavior
> prior to the last update.
> Changed the Dead Ringer so it can be activated while carrying the flag.
> Increased the Force-A-Nature's damage by 10%.
> Fixed not being able to reflect arrows with the Flamethrower.
> Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> Fixed the background color of the Spy disguise panel not always matching
> his disguise team.
> Fixed idle players being kicked when the server has tf_arena_use_queue set
> to 0.
> Fixed Spies not being able to sap a building if an enemy player was
> colliding with the building.
> Fixed getting a real target ID on an enemy Spy that's disguised as one of
> your teammates if you are disguised as an enemy.
> Fixed the Ambassador not shooting enemy sticky bombs.
> Fixed Spies being able to automatically cloak after uncloaking at the
> moment of a weapon switch.
> Fixed Jarate instantly exploding when thrown in some places, like the final
> area of Badwater.
> Fixed spectators not having their items removed when they enter spectator
> mode.
> Fixed Sniper "civilian" exploit where players could crash the server.
> Fixed a couple of cases where viable backstabs would fail.
>
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