ditto and i think this may be the notice of the update instead of the "lack
of notice"

On Mon, Jun 8, 2009 at 8:33 PM, turb0z <[email protected]> wrote:

> I can confirm that I am also not getting any updated files for my servers.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric Smith
> Sent: Monday, June 08, 2009 6:59 PM
> To: '[email protected]'; '[email protected]';
> '[email protected]'
> Subject: [hlds] TF2 required update released
>
> We've release a required update for TF2. Sorry for the lack of notice ahead
> of time on this one.  The details are below.
>
> -Eric
>
>
>
> Engine
> ------
> Fixed Day of Defeat: Source server crash when loading dod_jagd.
>
>
> Team Fortress 2
> ---------------
> Added a "Discard" button to the item pickup panel.
> Added a backstab custom death animation to the Heavy.
> Changed default for tf_arena_use_queue to 1. This was the original behavior
> prior to the last update.
> Changed the Dead Ringer so it can be activated while carrying the flag.
> Increased the Force-A-Nature's damage by 10%.
> Fixed not being able to reflect arrows with the Flamethrower.
> Fixed The Huntsman drawing a muzzle flash under lagged conditions.
> Fixed the background color of the Spy disguise panel not always matching
> his
> disguise team.
> Fixed idle players being kicked when the server has tf_arena_use_queue set
> to 0.
> Fixed Spies not being able to sap a building if an enemy player was
> colliding with the building.
> Fixed getting a real target ID on an enemy Spy that's disguised as one of
> your teammates if you are disguised as an enemy.
> Fixed the Ambassador not shooting enemy sticky bombs.
> Fixed Spies being able to automatically cloak after uncloaking at the
> moment
> of a weapon switch.
> Fixed Jarate instantly exploding when thrown in some places, like the final
> area of Badwater.
> Fixed spectators not having their items removed when they enter spectator
> mode.
> Fixed Sniper "civilian" exploit where players could crash the server.
> Fixed a couple of cases where viable backstabs would fail.
>
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