> Maximilian L
> mh, good question. tried
> ms_force_dedicated_server LocalIP:PORT

No didn't know about that. That will will work I think if I am the only
person in the lobby but if others are I think I will connect but they will
fail. I would at least be able to start a game by myself and then they could
join later.


And the router is a Netgear DG834GT
Website is here
http://kb.netgear.com/app/products/model/a_id/2328

2009/6/26 Da-Huntha <[email protected]>
>
> Could you post your Router model and type?
> It's probably a router configuration problem involving IP Loopback not
> set correctly.
>
> On Fri, Jun 26, 2009 at 3:04 PM, Tim Fletcher<[email protected]> wrote:
> > Hopefully I can explain this well enough that people can understand my
> > question.
> >
> > I have a L4D server running on a windows server on my local private
network.
> > It is setup with port forwarding from the router and my friends can
connect
> > from the internet through a lobby to my server with no problems. That is
> > working fine. Performance is great and pings are pretty good too.
> >
> > The problem is I can't connect to my server through a lobby. I can be in
a
> > lobby with my friends and when they start the game they will all connect
to
> > my server but I can't. I know what the problem is and I can work around
it
> > but it would be nice to just connect as that way I can be the lobby
leader
> > and set the game up without having to manually set the server up before
> > hand.
> >
> > The real problem is that when I try to connect through the lobby it trys
to
> > connect to the lobby through my public ip and I assume the router can't
> > handle that. I can connect to my server fine if I connect manually using
the
> > console to it's local ip.
> >
> > So is there any way I can redirect network traffic from my public ip to
my
> > servers local ip either on my router (netgear dg834gt) or on my local
> > machine or is there anyway to do this in game some how?
> >
> > Thanks for any help in advance
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