Thank you very much.

I had a feeling it was something to do with my router but had no idea it was
called nat loopback. That hint in your first e-mail sent me looking and your
link in the second also gave me some very useful info. I now have heaps of
info and lots of things to try.

Thank you everyone for your help.

It's funny too cause just playing with my server before I noticed L4D almost
gets around this problem automatically. If I do a manual connect to my
public IP L4D automatically tried to connect to my public and my local IP
and eventually connects on the local. It's a shame though it doesn't work
for lobbies.

2009/6/27 Da-Huntha <[email protected]>

> Even though I'm sure this doesn't need to be said: make sure your
> router's firmware is up-to-date.
>
> A quick google search brings me to this very interesting patch:
> http://www.waveform.plus.com/netgear.html
> It contains a fix you can try to get the NAT loopback working correctly.
> (This fix only works with certain versions of your router, so you want
> to check your router's version first)
>
> If not, you can google further and see if there's a fix for it:
> http://www.google.com/search?q=DG834GT+nat+loopback
>
>
> On Fri, Jun 26, 2009 at 4:02 PM, Tim Fletcher<[email protected]> wrote:
> >> Maximilian L
> >> mh, good question. tried
> >> ms_force_dedicated_server LocalIP:PORT
> >
> > No didn't know about that. That will will work I think if I am the only
> > person in the lobby but if others are I think I will connect but they
> will
> > fail. I would at least be able to start a game by myself and then they
> could
> > join later.
> >
> >
> > And the router is a Netgear DG834GT
> > Website is here
> > http://kb.netgear.com/app/products/model/a_id/2328
> >
> > 2009/6/26 Da-Huntha <[email protected]>
> >>
> >> Could you post your Router model and type?
> >> It's probably a router configuration problem involving IP Loopback not
> >> set correctly.
> >>
> >> On Fri, Jun 26, 2009 at 3:04 PM, Tim Fletcher<[email protected]> wrote:
> >> > Hopefully I can explain this well enough that people can understand my
> >> > question.
> >> >
> >> > I have a L4D server running on a windows server on my local private
> > network.
> >> > It is setup with port forwarding from the router and my friends can
> > connect
> >> > from the internet through a lobby to my server with no problems. That
> is
> >> > working fine. Performance is great and pings are pretty good too.
> >> >
> >> > The problem is I can't connect to my server through a lobby. I can be
> in
> > a
> >> > lobby with my friends and when they start the game they will all
> connect
> > to
> >> > my server but I can't. I know what the problem is and I can work
> around
> > it
> >> > but it would be nice to just connect as that way I can be the lobby
> > leader
> >> > and set the game up without having to manually set the server up
> before
> >> > hand.
> >> >
> >> > The real problem is that when I try to connect through the lobby it
> trys
> > to
> >> > connect to the lobby through my public ip and I assume the router
> can't
> >> > handle that. I can connect to my server fine if I connect manually
> using
> > the
> >> > console to it's local ip.
> >> >
> >> > So is there any way I can redirect network traffic from my public ip
> to
> > my
> >> > servers local ip either on my router (netgear dg834gt) or on my local
> >> > machine or is there anyway to do this in game some how?
> >> >
> >> > Thanks for any help in advance
> >> > _______________________________________________
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> >> >
> >>
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