>It's funny too cause just playing with my server before I noticed L4D almost
>gets around this problem automatically. If I do a manual connect to my
>public IP L4D automatically tried to connect to my public and my local IP
>and eventually connects on the local. It's a shame though it doesn't work
>for lobbies.

Surely it can't be too hard to change the behaviour of the data L4D sends out 
to including keys like "external_address" and "internal_address". A small bit 
of coding to allow clients to check for a server on the local subnet before 
trying the external? Vote this goes into the next patch :P

_______________________________________________________

Shane Arnold            -       [email protected]

"For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost."



Tim Fletcher wrote:
> Thank you very much.
>
> I had a feeling it was something to do with my router but had no idea it was
> called nat loopback. That hint in your first e-mail sent me looking and your
> link in the second also gave me some very useful info. I now have heaps of
> info and lots of things to try.
>
> Thank you everyone for your help.
>
> It's funny too cause just playing with my server before I noticed L4D almost
> gets around this problem automatically. If I do a manual connect to my
> public IP L4D automatically tried to connect to my public and my local IP
> and eventually connects on the local. It's a shame though it doesn't work
> for lobbies.
>
> 2009/6/27 Da-Huntha <[email protected]>
>
>   
>> Even though I'm sure this doesn't need to be said: make sure your
>> router's firmware is up-to-date.
>>
>> A quick google search brings me to this very interesting patch:
>> http://www.waveform.plus.com/netgear.html
>> It contains a fix you can try to get the NAT loopback working correctly.
>> (This fix only works with certain versions of your router, so you want
>> to check your router's version first)
>>
>> If not, you can google further and see if there's a fix for it:
>> http://www.google.com/search?q=DG834GT+nat+loopback
>>
>>
>> On Fri, Jun 26, 2009 at 4:02 PM, Tim Fletcher<[email protected]> wrote:
>>     
>>>> Maximilian L
>>>> mh, good question. tried
>>>> ms_force_dedicated_server LocalIP:PORT
>>>>         
>>> No didn't know about that. That will will work I think if I am the only
>>> person in the lobby but if others are I think I will connect but they
>>>       
>> will
>>     
>>> fail. I would at least be able to start a game by myself and then they
>>>       
>> could
>>     
>>> join later.
>>>
>>>
>>> And the router is a Netgear DG834GT
>>> Website is here
>>> http://kb.netgear.com/app/products/model/a_id/2328
>>>
>>> 2009/6/26 Da-Huntha <[email protected]>
>>>       
>>>> Could you post your Router model and type?
>>>> It's probably a router configuration problem involving IP Loopback not
>>>> set correctly.
>>>>
>>>> On Fri, Jun 26, 2009 at 3:04 PM, Tim Fletcher<[email protected]> wrote:
>>>>         
>>>>> Hopefully I can explain this well enough that people can understand my
>>>>> question.
>>>>>
>>>>> I have a L4D server running on a windows server on my local private
>>>>>           
>>> network.
>>>       
>>>>> It is setup with port forwarding from the router and my friends can
>>>>>           
>>> connect
>>>       
>>>>> from the internet through a lobby to my server with no problems. That
>>>>>           
>> is
>>     
>>>>> working fine. Performance is great and pings are pretty good too.
>>>>>
>>>>> The problem is I can't connect to my server through a lobby. I can be
>>>>>           
>> in
>>     
>>> a
>>>       
>>>>> lobby with my friends and when they start the game they will all
>>>>>           
>> connect
>>     
>>> to
>>>       
>>>>> my server but I can't. I know what the problem is and I can work
>>>>>           
>> around
>>     
>>> it
>>>       
>>>>> but it would be nice to just connect as that way I can be the lobby
>>>>>           
>>> leader
>>>       
>>>>> and set the game up without having to manually set the server up
>>>>>           
>> before
>>     
>>>>> hand.
>>>>>
>>>>> The real problem is that when I try to connect through the lobby it
>>>>>           
>> trys
>>     
>>> to
>>>       
>>>>> connect to the lobby through my public ip and I assume the router
>>>>>           
>> can't
>>     
>>>>> handle that. I can connect to my server fine if I connect manually
>>>>>           
>> using
>>     
>>> the
>>>       
>>>>> console to it's local ip.
>>>>>
>>>>> So is there any way I can redirect network traffic from my public ip
>>>>>           
>> to
>>     
>>> my
>>>       
>>>>> servers local ip either on my router (netgear dg834gt) or on my local
>>>>> machine or is there anyway to do this in game some how?
>>>>>
>>>>> Thanks for any help in advance
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>           
>>> please visit:
>>>       
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>> _______________________________________________
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>>>>         
>>> please visit:
>>>       
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>         
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>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>       
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>>
>>     
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