Hopefully I can explain this well enough that people can understand my question.
I have a L4D server running on a windows server on my local private network. It is setup with port forwarding from the router and my friends can connect from the internet through a lobby to my server with no problems. That is working fine. Performance is great and pings are pretty good too. The problem is I can't connect to my server through a lobby. I can be in a lobby with my friends and when they start the game they will all connect to my server but I can't. I know what the problem is and I can work around it but it would be nice to just connect as that way I can be the lobby leader and set the game up without having to manually set the server up before hand. The real problem is that when I try to connect through the lobby it trys to connect to the lobby through my public ip and I assume the router can't handle that. I can connect to my server fine if I connect manually using the console to it's local ip. So is there any way I can redirect network traffic from my public ip to my servers local ip either on my router (netgear dg834gt) or on my local machine or is there anyway to do this in game some how? Thanks for any help in advance _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

