I have no problem getting on my L4D server. When I know I'll be playing, I 
change the sv_steamgroup_exclusive cvar to 1 and either kick the people playing 
or wait until they are done, then it'll only allow people in my Steamgroup to 
play unless we make it a public server via the lobby. 

----- Original Message ----- 
From: "Cc2iscooL" <[email protected]> 
To: "Half-Life dedicated Win32 server mailing list" 
<[email protected]> 
Sent: Sunday, July 12, 2009 8:29:42 PM GMT -05:00 US/Canada Eastern 
Subject: Re: [hlds] Timeout On Mapchange 

I've never noticed those issues with sourcemod. 

Also with all the issues L4D has been having I've pretty much given up 
trying to admin it. Too much a pain in the ass with all the problems and the 
horrid lobby/community system that doesn't really allow communities to 
really do anything with their servers besides hope that the servers allow 
people in when they're supposed to. 

Lots of longstanding exploit spots where players are nearly 
invulnerable...etc. I've pretty much stopped playing it all-together. 

-- 
Cc2iscooL 
Head Admin/Owner 
http://www.cc2iscool.com 


On Sun, Jul 12, 2009 at 7:12 PM, Andrew Armstrong <[email protected]>wrote: 

> The plugin requires sourcemod, which seems to really stuff up the servers 
> (weird SI spawn locations that are out of bounds, multiple AI hunters 
> running around, etc - just stupid problems that make the game unplayable). 
> 
> Could Valve *please* look at and acknowledge this problem in a reply to 
> this 
> email thread? TF2 already corrected this issue, it was due to the gameplay 
> stats being synchronously uploaded during map change to Valve HQ (which may 
> sometimes take too long). 
> 
> The problem has been raised numerous times (months ago) and now it's being 
> raised again, but nothing ever happens, which is out of the ordinary. 
> 
> Thanks, 
> - Andrew 
> 
> -----Original Message----- 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of 
> [email protected] 
> Sent: Tuesday, 7 July 2009 9:41 PM 
> To: Half-Life dedicated Win32 server mailing list 
> Subject: Re: [hlds] Timeout On Mapchange 
> 
> His plugin comes with a version for L4D. I haven't had the timeout issue in 
> quite a while but I still installed it just in case. 
> 
> ----- Original Message ----- 
> From: "Alec Sanger" <[email protected]> 
> To: [email protected] 
> Sent: Tuesday, July 7, 2009 6:36:04 AM GMT -05:00 US/Canada Eastern 
> Subject: Re: [hlds] Timeout On Mapchange 
> 
> 
> I'm almost positive that he said it *SHOULD* work for L4D. I was having 
> timeout issues until I installed it on my servers. Seems to be working for 
> me. 
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