Win boxes on server 2008 give bad engine error.... Engine.dll is not 
designed to run on windows...
hutch


At 06:12 PM 8/13/2009, you wrote:
>Send hlds mailing list submissions to
>         hlds@list.valvesoftware.com
>
>To subscribe or unsubscribe via the World Wide Web, visit
>         http://list.valvesoftware.com/mailman/listinfo/hlds
>or, via email, send a message with subject or body 'help' to
>         hlds-requ...@list.valvesoftware.com
>
>You can reach the person managing the list at
>         hlds-ow...@list.valvesoftware.com
>
>When replying, please edit your Subject line so it is more specific
>than "Re: Contents of hlds digest..."
>
>
>Today's Topics:
>
>    1. Re: Team Fortress 2/Day of Defeat: Source Update Released (1nsane)
>    2. Re: Team Fortress 2/Day of Defeat: Source Update Released
>       (msleeper)
>    3. Re: Team Fortress 2/Day of Defeat: Source Update Released (Chris)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Thu, 13 Aug 2009 19:08:47 -0400
>From: 1nsane <1nsane...@gmail.com>
>Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
>         Released
>To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
>Message-ID:
>         <6a7129440908131608x2faecd9v71123f42472a8...@mail.gmail.com>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Server took 2 tries but updated fine. Sourcemod is borked *I think* so I
>disabled it for now and everything started ok (Server 2008, CentOs 5.2).
>
>...Now back into the lake.
>
>On Thu, Aug 13, 2009 at 7:00 PM, Chris <headad...@gmail.com> wrote:
>
> > DODS servers not starting up either... win2k3
> >
> > On Thu, Aug 13, 2009 at 11:53 PM, <h...@kikazz.com> wrote:
> >
> > > I am seg faulting as well.. stock config
> > >
> > >
> > >
> > >
> > >
> > > > That's ok, it looks like the patch is corrupt, anyways...
> > > >
> > > > ----------------------------------------------
> > > > CRASH: Thu Jun 25 17:32:40 EDT 2009
> > > > Start Line: ./srcds_i486 -command update -console -game tf +map
> > > > cp_dustbowl -debug
> > > > #0  0xb805ab9f in ?? ()
> > > > No symbol table info available.
> > > > End of Source crash report
> > > > ----------------------------------------------
> > > > ----------------------------------------------
> > > > CRASH: Thu Aug 13 18:48:18 EDT 2009
> > > > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
> > > > End of Source crash report
> > > > ----------------------------------------------
> > > >
> > > >
> > > > Flubber wrote:
> > > >> Got an :
> > > >> Checking bootstrapper version ...
> > > >> Segmentation fault
> > > >>
> > > >> when trying to update Oo
> > > >>
> > > >> 2009/8/14 Jason Ruymen <jas...@valvesoftware.com>
> > > >>
> > > >>
> > > >>> Required updates for Team Fortress 2 and Day of Defeat: Source* have
> > > >>> been
> > > >>> released.  Please use hldsupdatetool to receive them.  The specific
> > > >>> changes
> > > >>> include:
> > > >>>
> > > >>> New Content
> > > >>>  - Added King Of The Hill game mode.
> > > >>>  - Added custom animations played by the losing team during the
> > > >>> post-win
> > > >>> state. They are moved into third person camera to enjoy them.
> > > >>>  - Added lots of new hats.
> > > >>>
> > > >>> Additions / Changes:
> > > >>>  - Added "Auto Reload" option to the multiplayer advanced options.
> > > >>>      - Clip-based weapons that reload a full clip at a time can now
> > > >>> have
> > > >>> their reloads aborted by firing.
> > > >>>  - Pistol now fires at a fixed rate, not based on the speed at which
> > > >>> you
> > > >>> press the firing button.
> > > >>>  - Added a color blind option to add a Jarate icon above enemies who
> > > >>> are
> > > >>> busy accepting a terrifying existence where they have no dignity.
> > > >>>  - Significantly reduced the amount of network traffic being sent.
> > > >>>  - Capturing the flag in a CTF game mode gives the entire capturing
> > > >>> team 10
> > > >>> seconds of critboost.
> > > >>>  - Sappers attached to a teleporter automatically place another
> > Sapper
> > > >>> on
> > > >>> the other end of the teleporter, if it exists.
> > > >>>      - Engineers wrenching a teleporter will repair the other end as
> > > >>> well,
> > > >>> and remove Sappers from both if they exist.
> > > >>>  - Disguised Spies no longer trigger On-Hit effects (like the
> > > >>> Blutsauger's
> > > >>> heal).
> > > >>>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> > > >>> having
> > > >>> ineffective rocket/grenade jumps.
> > > >>>  - Added an item panel to the spectator cam that shows non-standard
> > > >>> items
> > > >>> being carried by the player you're spectating.
> > > >>>  - Added an "Inspect" key that allows you to look at items being
> > > >>> carried by
> > > >>> your team mates.
> > > >>>  - Backpack improvements:
> > > >>>      - Added drag & drop to move items around. Item positions are
> > > >>> maintained on the backend.
> > > >>>      - Added multi-select, allowing you to delete multiple items at
> > > >>> once.
> > > >>>      - Added a new key to the key binding page that opens your
> > > >>> inventory
> > > >>> directly to your backpack.
> > > >>>      - Fixed mouseover panel being incorrectly position when the
> > > >>> backpack
> > > >>> first appears.
> > > >>>  - Cloaked Spies standing in valid backstab positions no longer raise
> > > >>> their
> > > >>> knife.
> > > >>>  - Added current map name and gametype to the bottom right of
> > > >>> scoreboard.
> > > >>>  - Added class icons to tips on the loadout and loading screens.
> > > >>>  - Improved visuals around flags when they're being carried by a
> > > >>> player.
> > > >>>  - Improved critboosted visuals, making it much clearer when an enemy
> > > >>> has
> > > >>> critboost.
> > > >>>  - Updated the loading panel to show the game type under the map name
> > > >>> during level transition.
> > > >>>  - In-game chat dialog now supports full Unicode characters.
> > > >>>  - Added BLU main menu background.
> > > >>>  - Added response caching for some server queries to help reduce the
> > > >>> CPU
> > > >>> load from DOS attacks.
> > > >>>  - Teammates no longer block friendly radius damage. Prevents nearby
> > > >>> teammates causing rocket/grenade jumps to fail.
> > > >>>
> > > >>> Map Changes:
> > > >>>  - Update PLR_Pipeline
> > > >>>      - Increased the starting advantage in the third round if a team
> > > >>> has
> > > >>> won the first two rounds.
> > > >>>      - Fixed carts not continuing to the second round if they're
> > capped
> > > >>> at
> > > >>> the same time in the first round.
> > > >>>      - Fixed being able to shoot pipebombs over the starting gates in
> > > >>> the
> > > >>> first round.
> > > >>>      - Fixed being able to open the doors in the first round before
> > the
> > > >>> setup time was finished.
> > > >>>      - Fixed players getting stuck in some doors.
> > > >>>      - Fixed players being able to get onto rooftops and out of the
> > map
> > > >>> boundaries.
> > > >>>      - Fixed other minor bugs and exploits.
> > > >>>  - Added community map Arena_Offblast
> > > >>>  - Added community map Cp_Yukon
> > > >>>  - Update Arena_Sawmill
> > > >>>      - Fixed DirectX8 bug where some models would not be visible.
> > > >>>      - Fixed exploit with building teleporters outside of the map.
> > > >>>  - Updated CP_Granary
> > > >>>      - Made a few changes to improve balance based on competitive
> > > >>> community
> > > >>> feedback.
> > > >>>
> > > >>> Item Reworks:
> > > >>>  - The Force of Nature
> > > >>>      - The enemy knockback now only `works in close range and behaves
> > > >>> more
> > > >>> like the Pyro's air blast.
> > > >>>      - Enemies cannot be juggled by the FaN's effect.
> > > >>>      - The self-knockback has also changed to respect the firer's
> > view
> > > >>> angle. Looking up while shooting will no longer propel the enemy
> > > >>> upwards.
> > > >>>      - Knockback is now scaled by damage done.
> > > >>>  - The Sandman:
> > > >>>      - A Scout will receive 1 point for stunning an enemy and 2
> > points
> > > >>> for
> > > >>> a long range stun.
> > > >>>      - Stunned players now take 75% of all incoming damage instead of
> > > >>> 50%.
> > > >>>      - ?bercharged players can no longer be stunned.
> > > >>>      - Heavies spinning their mini-guns will continue to spin when
> > > >>> stunned
> > > >>> (whether the left or right mouse button is pressed).
> > > >>>      - The minimum distance to stun a target has been reduced.
> > > >>>      - The negative attribute has changed from "no double jump" to
> > "-25
> > > >>> max
> > > >>> health".
> > > >>>
> > > >>> Fixes:
> > > >>>  - Fixed various issues around layout & presentation of items inside
> > > >>> the
> > > >>> Backpack and "X is carrying" item dialogs.
> > > >>>  - Fixed an exploit that allowed players to work around sv_pure.
> > > >>>  - Particle files are now protected by sv_pure.
> > > >>>  - Fixed critboost effect getting stuck on when you die while
> > > >>> critboosted.
> > > >>>  - Fixed Timer HUD element backgrounds not being the correct color if
> > > >>> you
> > > >>> change teams during waiting for players.
> > > >>>  - Fixed a couple of issues with the way critboosts affected The
> > > >>> Huntsman
> > > >>> and the Spy's knife.
> > > >>>  - Fixed an exploit where you could reload The Huntsman faster than
> > > >>> intended.
> > > >>>  - Fixed Heavy "civilian" exploit.
> > > >>>  - Fixed a set of exploits using the DXSupport config files.
> > > >>>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
> > > >>>  - Fixed sentries firing at a fully cloaked Spy if they're still the
> > > >>> closest target.
> > > >>>
> > > >>> Community requests:
> > > >>>  - Added a HUD element for hybrid CTF & CP maps.
> > > >>>      - Supports 1 or 2 flags, and any number of CPs.
> > > >>>      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
> > > >>> their
> > > >>> map to enable it.
> > > >>>  - Added custom kill server log text "train" and "saw" for deaths
> > > >>> caused by
> > > >>> these environmental hazards.
> > > >>>      Format: "%s<%i><%s><%s>" committed suicide with "world"
> > > >>> (customkill
> > > >>> "%s") (attacker_position "%d %d %d")
> > > >>>  - Added new "medic_death" event for server logs:
> > > >>>      Format: "%s<%i><%s><%s>" triggered "medic_death" against
> > > >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
> > > >>>            - healing is the amount the Medic healed in that life
> > > >>>            - ubercharge (1/0) is whether they died with a full charge
> > > >>>  - Added "func_respawnflag" trigger entity. It will remove & return
> > the
> > > >>> flag if a flag carrier touches it, or if the flag falls into it.
> > > >>>
> > > >>> * The DoDS update is needed for the new engine changes.  No client
> > > >>> changes
> > > >>> have been made.
> > > >>>
> > > >>> Jason
> > > >>>
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>Message: 2
>Date: Thu, 13 Aug 2009 19:12:20 -0400
>From: msleeper <mslee...@cyberwurx.com>
>Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
>         Released
>To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
>Message-ID: <1250205140.25247.3.ca...@svm.conepuppy.com.conepuppy.com>
>Content-Type: text/plain; charset=utf-8
>
>I should clarify, SM seems to be the issue for Linux. Windows is having
>other problems besides SM.
>
>
>On Thu, 2009-08-13 at 19:08 -0400, 1nsane wrote:
> > Server took 2 tries but updated fine. Sourcemod is borked *I think* so I
> > disabled it for now and everything started ok (Server 2008, CentOs 5.2).
> >
> > ...Now back into the lake.
> >
> > On Thu, Aug 13, 2009 at 7:00 PM, Chris <headad...@gmail.com> wrote:
> >
> > > DODS servers not starting up either... win2k3
> > >
> > > On Thu, Aug 13, 2009 at 11:53 PM, <h...@kikazz.com> wrote:
> > >
> > > > I am seg faulting as well.. stock config
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > > That's ok, it looks like the patch is corrupt, anyways...
> > > > >
> > > > > ----------------------------------------------
> > > > > CRASH: Thu Jun 25 17:32:40 EDT 2009
> > > > > Start Line: ./srcds_i486 -command update -console -game tf +map
> > > > > cp_dustbowl -debug
> > > > > #0  0xb805ab9f in ?? ()
> > > > > No symbol table info available.
> > > > > End of Source crash report
> > > > > ----------------------------------------------
> > > > > ----------------------------------------------
> > > > > CRASH: Thu Aug 13 18:48:18 EDT 2009
> > > > > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
> > > > > End of Source crash report
> > > > > ----------------------------------------------
> > > > >
> > > > >
> > > > > Flubber wrote:
> > > > >> Got an :
> > > > >> Checking bootstrapper version ...
> > > > >> Segmentation fault
> > > > >>
> > > > >> when trying to update Oo
> > > > >>
> > > > >> 2009/8/14 Jason Ruymen <jas...@valvesoftware.com>
> > > > >>
> > > > >>
> > > > >>> Required updates for Team Fortress 2 and Day of Defeat: 
> Source* have
> > > > >>> been
> > > > >>> released.  Please use hldsupdatetool to receive them.  The specific
> > > > >>> changes
> > > > >>> include:
> > > > >>>
> > > > >>> New Content
> > > > >>>  - Added King Of The Hill game mode.
> > > > >>>  - Added custom animations played by the losing team during the
> > > > >>> post-win
> > > > >>> state. They are moved into third person camera to enjoy them.
> > > > >>>  - Added lots of new hats.
> > > > >>>
> > > > >>> Additions / Changes:
> > > > >>>  - Added "Auto Reload" option to the multiplayer advanced options.
> > > > >>>      - Clip-based weapons that reload a full clip at a time can now
> > > > >>> have
> > > > >>> their reloads aborted by firing.
> > > > >>>  - Pistol now fires at a fixed rate, not based on the 
> speed at which
> > > > >>> you
> > > > >>> press the firing button.
> > > > >>>  - Added a color blind option to add a Jarate icon above 
> enemies who
> > > > >>> are
> > > > >>> busy accepting a terrifying existence where they have no dignity.
> > > > >>>  - Significantly reduced the amount of network traffic being sent.
> > > > >>>  - Capturing the flag in a CTF game mode gives the entire capturing
> > > > >>> team 10
> > > > >>> seconds of critboost.
> > > > >>>  - Sappers attached to a teleporter automatically place another
> > > Sapper
> > > > >>> on
> > > > >>> the other end of the teleporter, if it exists.
> > > > >>>      - Engineers wrenching a teleporter will repair the 
> other end as
> > > > >>> well,
> > > > >>> and remove Sappers from both if they exist.
> > > > >>>  - Disguised Spies no longer trigger On-Hit effects (like the
> > > > >>> Blutsauger's
> > > > >>> heal).
> > > > >>>  - Removed self-inflicted minicrits. Fixes Jarate'd 
> Soldiers/Demomen
> > > > >>> having
> > > > >>> ineffective rocket/grenade jumps.
> > > > >>>  - Added an item panel to the spectator cam that shows non-standard
> > > > >>> items
> > > > >>> being carried by the player you're spectating.
> > > > >>>  - Added an "Inspect" key that allows you to look at items being
> > > > >>> carried by
> > > > >>> your team mates.
> > > > >>>  - Backpack improvements:
> > > > >>>      - Added drag & drop to move items around. Item positions are
> > > > >>> maintained on the backend.
> > > > >>>      - Added multi-select, allowing you to delete multiple items at
> > > > >>> once.
> > > > >>>      - Added a new key to the key binding page that opens your
> > > > >>> inventory
> > > > >>> directly to your backpack.
> > > > >>>      - Fixed mouseover panel being incorrectly position when the
> > > > >>> backpack
> > > > >>> first appears.
> > > > >>>  - Cloaked Spies standing in valid backstab positions no 
> longer raise
> > > > >>> their
> > > > >>> knife.
> > > > >>>  - Added current map name and gametype to the bottom right of
> > > > >>> scoreboard.
> > > > >>>  - Added class icons to tips on the loadout and loading screens.
> > > > >>>  - Improved visuals around flags when they're being carried by a
> > > > >>> player.
> > > > >>>  - Improved critboosted visuals, making it much clearer 
> when an enemy
> > > > >>> has
> > > > >>> critboost.
> > > > >>>  - Updated the loading panel to show the game type under 
> the map name
> > > > >>> during level transition.
> > > > >>>  - In-game chat dialog now supports full Unicode characters.
> > > > >>>  - Added BLU main menu background.
> > > > >>>  - Added response caching for some server queries to help 
> reduce the
> > > > >>> CPU
> > > > >>> load from DOS attacks.
> > > > >>>  - Teammates no longer block friendly radius damage. 
> Prevents nearby
> > > > >>> teammates causing rocket/grenade jumps to fail.
> > > > >>>
> > > > >>> Map Changes:
> > > > >>>  - Update PLR_Pipeline
> > > > >>>      - Increased the starting advantage in the third 
> round if a team
> > > > >>> has
> > > > >>> won the first two rounds.
> > > > >>>      - Fixed carts not continuing to the second round if they're
> > > capped
> > > > >>> at
> > > > >>> the same time in the first round.
> > > > >>>      - Fixed being able to shoot pipebombs over the 
> starting gates in
> > > > >>> the
> > > > >>> first round.
> > > > >>>      - Fixed being able to open the doors in the first round before
> > > the
> > > > >>> setup time was finished.
> > > > >>>      - Fixed players getting stuck in some doors.
> > > > >>>      - Fixed players being able to get onto rooftops and out of the
> > > map
> > > > >>> boundaries.
> > > > >>>      - Fixed other minor bugs and exploits.
> > > > >>>  - Added community map Arena_Offblast
> > > > >>>  - Added community map Cp_Yukon
> > > > >>>  - Update Arena_Sawmill
> > > > >>>      - Fixed DirectX8 bug where some models would not be visible.
> > > > >>>      - Fixed exploit with building teleporters outside of the map.
> > > > >>>  - Updated CP_Granary
> > > > >>>      - Made a few changes to improve balance based on competitive
> > > > >>> community
> > > > >>> feedback.
> > > > >>>
> > > > >>> Item Reworks:
> > > > >>>  - The Force of Nature
> > > > >>>      - The enemy knockback now only `works in close range 
> and behaves
> > > > >>> more
> > > > >>> like the Pyro's air blast.
> > > > >>>      - Enemies cannot be juggled by the FaN's effect.
> > > > >>>      - The self-knockback has also changed to respect the firer's
> > > view
> > > > >>> angle. Looking up while shooting will no longer propel the enemy
> > > > >>> upwards.
> > > > >>>      - Knockback is now scaled by damage done.
> > > > >>>  - The Sandman:
> > > > >>>      - A Scout will receive 1 point for stunning an enemy and 2
> > > points
> > > > >>> for
> > > > >>> a long range stun.
> > > > >>>      - Stunned players now take 75% of all incoming 
> damage instead of
> > > > >>> 50%.
> > > > >>>      - ?bercharged players can no longer be stunned.
> > > > >>>      - Heavies spinning their mini-guns will continue to spin when
> > > > >>> stunned
> > > > >>> (whether the left or right mouse button is pressed).
> > > > >>>      - The minimum distance to stun a target has been reduced.
> > > > >>>      - The negative attribute has changed from "no double jump" to
> > > "-25
> > > > >>> max
> > > > >>> health".
> > > > >>>
> > > > >>> Fixes:
> > > > >>>  - Fixed various issues around layout & presentation of 
> items inside
> > > > >>> the
> > > > >>> Backpack and "X is carrying" item dialogs.
> > > > >>>  - Fixed an exploit that allowed players to work around sv_pure.
> > > > >>>  - Particle files are now protected by sv_pure.
> > > > >>>  - Fixed critboost effect getting stuck on when you die while
> > > > >>> critboosted.
> > > > >>>  - Fixed Timer HUD element backgrounds not being the 
> correct color if
> > > > >>> you
> > > > >>> change teams during waiting for players.
> > > > >>>  - Fixed a couple of issues with the way critboosts affected The
> > > > >>> Huntsman
> > > > >>> and the Spy's knife.
> > > > >>>  - Fixed an exploit where you could reload The Huntsman faster than
> > > > >>> intended.
> > > > >>>  - Fixed Heavy "civilian" exploit.
> > > > >>>  - Fixed a set of exploits using the DXSupport config files.
> > > > >>>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
> > > > >>>  - Fixed sentries firing at a fully cloaked Spy if 
> they're still the
> > > > >>> closest target.
> > > > >>>
> > > > >>> Community requests:
> > > > >>>  - Added a HUD element for hybrid CTF & CP maps.
> > > > >>>      - Supports 1 or 2 flags, and any number of CPs.
> > > > >>>      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
> > > > >>> their
> > > > >>> map to enable it.
> > > > >>>  - Added custom kill server log text "train" and "saw" for deaths
> > > > >>> caused by
> > > > >>> these environmental hazards.
> > > > >>>      Format: "%s<%i><%s><%s>" committed suicide with "world"
> > > > >>> (customkill
> > > > >>> "%s") (attacker_position "%d %d %d")
> > > > >>>  - Added new "medic_death" event for server logs:
> > > > >>>      Format: "%s<%i><%s><%s>" triggered "medic_death" against
> > > > >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
> > > > >>>            - healing is the amount the Medic healed in that life
> > > > >>>            - ubercharge (1/0) is whether they died with a 
> full charge
> > > > >>>  - Added "func_respawnflag" trigger entity. It will remove & return
> > > the
> > > > >>> flag if a flag carrier touches it, or if the flag falls into it.
> > > > >>>
> > > > >>> * The DoDS update is needed for the new engine changes.  No client
> > > > >>> changes
> > > > >>> have been made.
> > > > >>>
> > > > >>> Jason
> > > > >>>
> > > > >>> _______________________________________________
> > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > >>> please visit:
> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >>>
> > > > >>>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the 
> list archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >>
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the 
> list archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>------------------------------
>
>Message: 3
>Date: Fri, 14 Aug 2009 00:12:41 +0100
>From: Chris <headad...@gmail.com>
>Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
>         Released
>To: Half-Life dedicated Win32 server mailing list
>         <hlds@list.valvesoftware.com>
>Message-ID:
>         <7805d0a00908131612p6a3f9be6pf1b9e302eff43...@mail.gmail.com>
>Content-Type: text/plain; charset=ISO-8859-1
>
>Checking bootstrapper version ...
>Updating Installation
>
>This application has requested the Runtime to terminate it in an unusual
>way.
>Please contact the application's support team for more information.
>Interesting.......
>On Fri, Aug 14, 2009 at 12:03 AM, Nightbox <alexandrualexa...@gmail.com>wrote:
>
> > Great.. i have to wait for my host to update my server.
> >
> > 2009/8/14 <h...@kikazz.com>
> >
> > > I am seg faulting as well.. stock config
> > >
> > >
> > >
> > >
> > >
> > > > That's ok, it looks like the patch is corrupt, anyways...
> > > >
> > > > ----------------------------------------------
> > > > CRASH: Thu Jun 25 17:32:40 EDT 2009
> > > > Start Line: ./srcds_i486 -command update -console -game tf +map
> > > > cp_dustbowl -debug
> > > > #0  0xb805ab9f in ?? ()
> > > > No symbol table info available.
> > > > End of Source crash report
> > > > ----------------------------------------------
> > > > ----------------------------------------------
> > > > CRASH: Thu Aug 13 18:48:18 EDT 2009
> > > > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
> > > > End of Source crash report
> > > > ----------------------------------------------
> > > >
> > > >
> > > > Flubber wrote:
> > > >> Got an :
> > > >> Checking bootstrapper version ...
> > > >> Segmentation fault
> > > >>
> > > >> when trying to update Oo
> > > >>
> > > >> 2009/8/14 Jason Ruymen <jas...@valvesoftware.com>
> > > >>
> > > >>
> > > >>> Required updates for Team Fortress 2 and Day of Defeat: Source* have
> > > >>> been
> > > >>> released.  Please use hldsupdatetool to receive them.  The specific
> > > >>> changes
> > > >>> include:
> > > >>>
> > > >>> New Content
> > > >>>  - Added King Of The Hill game mode.
> > > >>>  - Added custom animations played by the losing team during the
> > > >>> post-win
> > > >>> state. They are moved into third person camera to enjoy them.
> > > >>>  - Added lots of new hats.
> > > >>>
> > > >>> Additions / Changes:
> > > >>>  - Added "Auto Reload" option to the multiplayer advanced options.
> > > >>>      - Clip-based weapons that reload a full clip at a time can now
> > > >>> have
> > > >>> their reloads aborted by firing.
> > > >>>  - Pistol now fires at a fixed rate, not based on the speed at which
> > > >>> you
> > > >>> press the firing button.
> > > >>>  - Added a color blind option to add a Jarate icon above enemies who
> > > >>> are
> > > >>> busy accepting a terrifying existence where they have no dignity.
> > > >>>  - Significantly reduced the amount of network traffic being sent.
> > > >>>  - Capturing the flag in a CTF game mode gives the entire capturing
> > > >>> team 10
> > > >>> seconds of critboost.
> > > >>>  - Sappers attached to a teleporter automatically place another
> > Sapper
> > > >>> on
> > > >>> the other end of the teleporter, if it exists.
> > > >>>      - Engineers wrenching a teleporter will repair the other end as
> > > >>> well,
> > > >>> and remove Sappers from both if they exist.
> > > >>>  - Disguised Spies no longer trigger On-Hit effects (like the
> > > >>> Blutsauger's
> > > >>> heal).
> > > >>>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
> > > >>> having
> > > >>> ineffective rocket/grenade jumps.
> > > >>>  - Added an item panel to the spectator cam that shows non-standard
> > > >>> items
> > > >>> being carried by the player you're spectating.
> > > >>>  - Added an "Inspect" key that allows you to look at items being
> > > >>> carried by
> > > >>> your team mates.
> > > >>>  - Backpack improvements:
> > > >>>      - Added drag & drop to move items around. Item positions are
> > > >>> maintained on the backend.
> > > >>>      - Added multi-select, allowing you to delete multiple items at
> > > >>> once.
> > > >>>      - Added a new key to the key binding page that opens your
> > > >>> inventory
> > > >>> directly to your backpack.
> > > >>>      - Fixed mouseover panel being incorrectly position when the
> > > >>> backpack
> > > >>> first appears.
> > > >>>  - Cloaked Spies standing in valid backstab positions no longer raise
> > > >>> their
> > > >>> knife.
> > > >>>  - Added current map name and gametype to the bottom right of
> > > >>> scoreboard.
> > > >>>  - Added class icons to tips on the loadout and loading screens.
> > > >>>  - Improved visuals around flags when they're being carried by a
> > > >>> player.
> > > >>>  - Improved critboosted visuals, making it much clearer when an enemy
> > > >>> has
> > > >>> critboost.
> > > >>>  - Updated the loading panel to show the game type under the map name
> > > >>> during level transition.
> > > >>>  - In-game chat dialog now supports full Unicode characters.
> > > >>>  - Added BLU main menu background.
> > > >>>  - Added response caching for some server queries to help reduce the
> > > >>> CPU
> > > >>> load from DOS attacks.
> > > >>>  - Teammates no longer block friendly radius damage. Prevents nearby
> > > >>> teammates causing rocket/grenade jumps to fail.
> > > >>>
> > > >>> Map Changes:
> > > >>>  - Update PLR_Pipeline
> > > >>>      - Increased the starting advantage in the third round if a team
> > > >>> has
> > > >>> won the first two rounds.
> > > >>>      - Fixed carts not continuing to the second round if they're
> > capped
> > > >>> at
> > > >>> the same time in the first round.
> > > >>>      - Fixed being able to shoot pipebombs over the starting gates in
> > > >>> the
> > > >>> first round.
> > > >>>      - Fixed being able to open the doors in the first round before
> > the
> > > >>> setup time was finished.
> > > >>>      - Fixed players getting stuck in some doors.
> > > >>>      - Fixed players being able to get onto rooftops and out of the
> > map
> > > >>> boundaries.
> > > >>>      - Fixed other minor bugs and exploits.
> > > >>>  - Added community map Arena_Offblast
> > > >>>  - Added community map Cp_Yukon
> > > >>>  - Update Arena_Sawmill
> > > >>>      - Fixed DirectX8 bug where some models would not be visible.
> > > >>>      - Fixed exploit with building teleporters outside of the map.
> > > >>>  - Updated CP_Granary
> > > >>>      - Made a few changes to improve balance based on competitive
> > > >>> community
> > > >>> feedback.
> > > >>>
> > > >>> Item Reworks:
> > > >>>  - The Force of Nature
> > > >>>      - The enemy knockback now only `works in close range and behaves
> > > >>> more
> > > >>> like the Pyro's air blast.
> > > >>>      - Enemies cannot be juggled by the FaN's effect.
> > > >>>      - The self-knockback has also changed to respect the firer's
> > view
> > > >>> angle. Looking up while shooting will no longer propel the enemy
> > > >>> upwards.
> > > >>>      - Knockback is now scaled by damage done.
> > > >>>  - The Sandman:
> > > >>>      - A Scout will receive 1 point for stunning an enemy and 2
> > points
> > > >>> for
> > > >>> a long range stun.
> > > >>>      - Stunned players now take 75% of all incoming damage instead of
> > > >>> 50%.
> > > >>>      - ?bercharged players can no longer be stunned.
> > > >>>      - Heavies spinning their mini-guns will continue to spin when
> > > >>> stunned
> > > >>> (whether the left or right mouse button is pressed).
> > > >>>      - The minimum distance to stun a target has been reduced.
> > > >>>      - The negative attribute has changed from "no double jump" to
> > "-25
> > > >>> max
> > > >>> health".
> > > >>>
> > > >>> Fixes:
> > > >>>  - Fixed various issues around layout & presentation of items inside
> > > >>> the
> > > >>> Backpack and "X is carrying" item dialogs.
> > > >>>  - Fixed an exploit that allowed players to work around sv_pure.
> > > >>>  - Particle files are now protected by sv_pure.
> > > >>>  - Fixed critboost effect getting stuck on when you die while
> > > >>> critboosted.
> > > >>>  - Fixed Timer HUD element backgrounds not being the correct color if
> > > >>> you
> > > >>> change teams during waiting for players.
> > > >>>  - Fixed a couple of issues with the way critboosts affected The
> > > >>> Huntsman
> > > >>> and the Spy's knife.
> > > >>>  - Fixed an exploit where you could reload The Huntsman faster than
> > > >>> intended.
> > > >>>  - Fixed Heavy "civilian" exploit.
> > > >>>  - Fixed a set of exploits using the DXSupport config files.
> > > >>>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
> > > >>>  - Fixed sentries firing at a fully cloaked Spy if they're still the
> > > >>> closest target.
> > > >>>
> > > >>> Community requests:
> > > >>>  - Added a HUD element for hybrid CTF & CP maps.
> > > >>>      - Supports 1 or 2 flags, and any number of CPs.
> > > >>>      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
> > > >>> their
> > > >>> map to enable it.
> > > >>>  - Added custom kill server log text "train" and "saw" for deaths
> > > >>> caused by
> > > >>> these environmental hazards.
> > > >>>      Format: "%s<%i><%s><%s>" committed suicide with "world"
> > > >>> (customkill
> > > >>> "%s") (attacker_position "%d %d %d")
> > > >>>  - Added new "medic_death" event for server logs:
> > > >>>      Format: "%s<%i><%s><%s>" triggered "medic_death" against
> > > >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
> > > >>>            - healing is the amount the Medic healed in that life
> > > >>>            - ubercharge (1/0) is whether they died with a full charge
> > > >>>  - Added "func_respawnflag" trigger entity. It will remove & return
> > the
> > > >>> flag if a flag carrier touches it, or if the flag falls into it.
> > > >>>
> > > >>> * The DoDS update is needed for the new engine changes.  No client
> > > >>> changes
> > > >>> have been made.
> > > >>>
> > > >>> Jason
> > > >>>
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>------------------------------
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list 
>archives, please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>End of hlds Digest, Vol 18, Issue 24
>************************************



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to