I wonder how you will be able to achieve "The Big Hurt", if it isn't possible to stun charged enemies...
On Fri, 14 Aug 2009 02:03:08 +0300, Nightbox <[email protected]> wrote: > Great.. i have to wait for my host to update my server. > > 2009/8/14 <[email protected]> > >> I am seg faulting as well.. stock config >> >> >> >> >> >> > That's ok, it looks like the patch is corrupt, anyways... >> > >> > ---------------------------------------------- >> > CRASH: Thu Jun 25 17:32:40 EDT 2009 >> > Start Line: ./srcds_i486 -command update -console -game tf +map >> > cp_dustbowl -debug >> > #0 0xb805ab9f in ?? () >> > No symbol table info available. >> > End of Source crash report >> > ---------------------------------------------- >> > ---------------------------------------------- >> > CRASH: Thu Aug 13 18:48:18 EDT 2009 >> > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug >> > End of Source crash report >> > ---------------------------------------------- >> > >> > >> > Flubber wrote: >> >> Got an : >> >> Checking bootstrapper version ... >> >> Segmentation fault >> >> >> >> when trying to update Oo >> >> >> >> 2009/8/14 Jason Ruymen <[email protected]> >> >> >> >> >> >>> Required updates for Team Fortress 2 and Day of Defeat: Source* have >> >>> been >> >>> released. Please use hldsupdatetool to receive them. The specific >> >>> changes >> >>> include: >> >>> >> >>> New Content >> >>> - Added King Of The Hill game mode. >> >>> - Added custom animations played by the losing team during the >> >>> post-win >> >>> state. They are moved into third person camera to enjoy them. >> >>> - Added lots of new hats. >> >>> >> >>> Additions / Changes: >> >>> - Added "Auto Reload" option to the multiplayer advanced options. >> >>> - Clip-based weapons that reload a full clip at a time can now >> >>> have >> >>> their reloads aborted by firing. >> >>> - Pistol now fires at a fixed rate, not based on the speed at which >> >>> you >> >>> press the firing button. >> >>> - Added a color blind option to add a Jarate icon above enemies who >> >>> are >> >>> busy accepting a terrifying existence where they have no dignity. >> >>> - Significantly reduced the amount of network traffic being sent. >> >>> - Capturing the flag in a CTF game mode gives the entire capturing >> >>> team 10 >> >>> seconds of critboost. >> >>> - Sappers attached to a teleporter automatically place another >> >>> Sapper >> >>> on >> >>> the other end of the teleporter, if it exists. >> >>> - Engineers wrenching a teleporter will repair the other end as >> >>> well, >> >>> and remove Sappers from both if they exist. >> >>> - Disguised Spies no longer trigger On-Hit effects (like the >> >>> Blutsauger's >> >>> heal). >> >>> - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen >> >>> having >> >>> ineffective rocket/grenade jumps. >> >>> - Added an item panel to the spectator cam that shows non-standard >> >>> items >> >>> being carried by the player you're spectating. >> >>> - Added an "Inspect" key that allows you to look at items being >> >>> carried by >> >>> your team mates. >> >>> - Backpack improvements: >> >>> - Added drag & drop to move items around. Item positions are >> >>> maintained on the backend. >> >>> - Added multi-select, allowing you to delete multiple items at >> >>> once. >> >>> - Added a new key to the key binding page that opens your >> >>> inventory >> >>> directly to your backpack. >> >>> - Fixed mouseover panel being incorrectly position when the >> >>> backpack >> >>> first appears. >> >>> - Cloaked Spies standing in valid backstab positions no longer raise >> >>> their >> >>> knife. >> >>> - Added current map name and gametype to the bottom right of >> >>> scoreboard. >> >>> - Added class icons to tips on the loadout and loading screens. >> >>> - Improved visuals around flags when they're being carried by a >> >>> player. >> >>> - Improved critboosted visuals, making it much clearer when an enemy >> >>> has >> >>> critboost. >> >>> - Updated the loading panel to show the game type under the map name >> >>> during level transition. >> >>> - In-game chat dialog now supports full Unicode characters. >> >>> - Added BLU main menu background. >> >>> - Added response caching for some server queries to help reduce the >> >>> CPU >> >>> load from DOS attacks. >> >>> - Teammates no longer block friendly radius damage. Prevents nearby >> >>> teammates causing rocket/grenade jumps to fail. >> >>> >> >>> Map Changes: >> >>> - Update PLR_Pipeline >> >>> - Increased the starting advantage in the third round if a team >> >>> has >> >>> won the first two rounds. >> >>> - Fixed carts not continuing to the second round if they're >> >>> capped >> >>> at >> >>> the same time in the first round. >> >>> - Fixed being able to shoot pipebombs over the starting gates in >> >>> the >> >>> first round. >> >>> - Fixed being able to open the doors in the first round before >> >>> the >> >>> setup time was finished. >> >>> - Fixed players getting stuck in some doors. >> >>> - Fixed players being able to get onto rooftops and out of the >> >>> map >> >>> boundaries. >> >>> - Fixed other minor bugs and exploits. >> >>> - Added community map Arena_Offblast >> >>> - Added community map Cp_Yukon >> >>> - Update Arena_Sawmill >> >>> - Fixed DirectX8 bug where some models would not be visible. >> >>> - Fixed exploit with building teleporters outside of the map. >> >>> - Updated CP_Granary >> >>> - Made a few changes to improve balance based on competitive >> >>> community >> >>> feedback. >> >>> >> >>> Item Reworks: >> >>> - The Force of Nature >> >>> - The enemy knockback now only `works in close range and behaves >> >>> more >> >>> like the Pyro's air blast. >> >>> - Enemies cannot be juggled by the FaN's effect. >> >>> - The self-knockback has also changed to respect the firer's >> >>> view >> >>> angle. Looking up while shooting will no longer propel the enemy >> >>> upwards. >> >>> - Knockback is now scaled by damage done. >> >>> - The Sandman: >> >>> - A Scout will receive 1 point for stunning an enemy and 2 >> >>> points >> >>> for >> >>> a long range stun. >> >>> - Stunned players now take 75% of all incoming damage instead of >> >>> 50%. >> >>> - Übercharged players can no longer be stunned. >> >>> - Heavies spinning their mini-guns will continue to spin when >> >>> stunned >> >>> (whether the left or right mouse button is pressed). >> >>> - The minimum distance to stun a target has been reduced. >> >>> - The negative attribute has changed from "no double jump" to >> >>> "-25 >> >>> max >> >>> health". >> >>> >> >>> Fixes: >> >>> - Fixed various issues around layout & presentation of items inside >> >>> the >> >>> Backpack and "X is carrying" item dialogs. >> >>> - Fixed an exploit that allowed players to work around sv_pure. >> >>> - Particle files are now protected by sv_pure. >> >>> - Fixed critboost effect getting stuck on when you die while >> >>> critboosted. >> >>> - Fixed Timer HUD element backgrounds not being the correct color if >> >>> you >> >>> change teams during waiting for players. >> >>> - Fixed a couple of issues with the way critboosts affected The >> >>> Huntsman >> >>> and the Spy's knife. >> >>> - Fixed an exploit where you could reload The Huntsman faster than >> >>> intended. >> >>> - Fixed Heavy "civilian" exploit. >> >>> - Fixed a set of exploits using the DXSupport config files. >> >>> - Fixed r_screenfademinsize and r_screenfademaxsize exploits. >> >>> - Fixed sentries firing at a fully cloaked Spy if they're still the >> >>> closest target. >> >>> >> >>> Community requests: >> >>> - Added a HUD element for hybrid CTF & CP maps. >> >>> - Supports 1 or 2 flags, and any number of CPs. >> >>> - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in >> >>> their >> >>> map to enable it. >> >>> - Added custom kill server log text "train" and "saw" for deaths >> >>> caused by >> >>> these environmental hazards. >> >>> Format: "%s<%i><%s><%s>" committed suicide with "world" >> >>> (customkill >> >>> "%s") (attacker_position "%d %d %d") >> >>> - Added new "medic_death" event for server logs: >> >>> Format: "%s<%i><%s><%s>" triggered "medic_death" against >> >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") >> >>> - healing is the amount the Medic healed in that life >> >>> - ubercharge (1/0) is whether they died with a full charge >> >>> - Added "func_respawnflag" trigger entity. It will remove & return >> >>> the >> >>> flag if a flag carrier touches it, or if the flag falls into it. >> >>> >> >>> * The DoDS update is needed for the new engine changes. No client >> >>> changes >> >>> have been made. >> >>> >> >>> Jason >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >> >>> >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

