I wonder how you will be able to achieve "The Big Hurt", if it isn't
possible to stun charged enemies...

On Fri, 14 Aug 2009 02:03:08 +0300, Nightbox <[email protected]>
wrote:
> Great.. i have to wait for my host to update my server.
> 
> 2009/8/14 <[email protected]>
> 
>> I am seg faulting as well.. stock config
>>
>>
>>
>>
>>
>> > That's ok, it looks like the patch is corrupt, anyways...
>> >
>> > ----------------------------------------------
>> > CRASH: Thu Jun 25 17:32:40 EDT 2009
>> > Start Line: ./srcds_i486 -command update -console -game tf +map
>> > cp_dustbowl -debug
>> > #0  0xb805ab9f in ?? ()
>> > No symbol table info available.
>> > End of Source crash report
>> > ----------------------------------------------
>> > ----------------------------------------------
>> > CRASH: Thu Aug 13 18:48:18 EDT 2009
>> > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
>> > End of Source crash report
>> > ----------------------------------------------
>> >
>> >
>> > Flubber wrote:
>> >> Got an :
>> >> Checking bootstrapper version ...
>> >> Segmentation fault
>> >>
>> >> when trying to update Oo
>> >>
>> >> 2009/8/14 Jason Ruymen <[email protected]>
>> >>
>> >>
>> >>> Required updates for Team Fortress 2 and Day of Defeat: Source* have
>> >>> been
>> >>> released.  Please use hldsupdatetool to receive them.  The specific
>> >>> changes
>> >>> include:
>> >>>
>> >>> New Content
>> >>>  - Added King Of The Hill game mode.
>> >>>  - Added custom animations played by the losing team during the
>> >>> post-win
>> >>> state. They are moved into third person camera to enjoy them.
>> >>>  - Added lots of new hats.
>> >>>
>> >>> Additions / Changes:
>> >>>  - Added "Auto Reload" option to the multiplayer advanced options.
>> >>>      - Clip-based weapons that reload a full clip at a time can now
>> >>> have
>> >>> their reloads aborted by firing.
>> >>>  - Pistol now fires at a fixed rate, not based on the speed at which
>> >>> you
>> >>> press the firing button.
>> >>>  - Added a color blind option to add a Jarate icon above enemies who
>> >>> are
>> >>> busy accepting a terrifying existence where they have no dignity.
>> >>>  - Significantly reduced the amount of network traffic being sent.
>> >>>  - Capturing the flag in a CTF game mode gives the entire capturing
>> >>> team 10
>> >>> seconds of critboost.
>> >>>  - Sappers attached to a teleporter automatically place another
>> >>>  Sapper
>> >>> on
>> >>> the other end of the teleporter, if it exists.
>> >>>      - Engineers wrenching a teleporter will repair the other end as
>> >>> well,
>> >>> and remove Sappers from both if they exist.
>> >>>  - Disguised Spies no longer trigger On-Hit effects (like the
>> >>> Blutsauger's
>> >>> heal).
>> >>>  - Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen
>> >>> having
>> >>> ineffective rocket/grenade jumps.
>> >>>  - Added an item panel to the spectator cam that shows non-standard
>> >>> items
>> >>> being carried by the player you're spectating.
>> >>>  - Added an "Inspect" key that allows you to look at items being
>> >>> carried by
>> >>> your team mates.
>> >>>  - Backpack improvements:
>> >>>      - Added drag & drop to move items around. Item positions are
>> >>> maintained on the backend.
>> >>>      - Added multi-select, allowing you to delete multiple items at
>> >>> once.
>> >>>      - Added a new key to the key binding page that opens your
>> >>> inventory
>> >>> directly to your backpack.
>> >>>      - Fixed mouseover panel being incorrectly position when the
>> >>> backpack
>> >>> first appears.
>> >>>  - Cloaked Spies standing in valid backstab positions no longer
raise
>> >>> their
>> >>> knife.
>> >>>  - Added current map name and gametype to the bottom right of
>> >>> scoreboard.
>> >>>  - Added class icons to tips on the loadout and loading screens.
>> >>>  - Improved visuals around flags when they're being carried by a
>> >>> player.
>> >>>  - Improved critboosted visuals, making it much clearer when an
enemy
>> >>> has
>> >>> critboost.
>> >>>  - Updated the loading panel to show the game type under the map
name
>> >>> during level transition.
>> >>>  - In-game chat dialog now supports full Unicode characters.
>> >>>  - Added BLU main menu background.
>> >>>  - Added response caching for some server queries to help reduce the
>> >>> CPU
>> >>> load from DOS attacks.
>> >>>  - Teammates no longer block friendly radius damage. Prevents nearby
>> >>> teammates causing rocket/grenade jumps to fail.
>> >>>
>> >>> Map Changes:
>> >>>  - Update PLR_Pipeline
>> >>>      - Increased the starting advantage in the third round if a team
>> >>> has
>> >>> won the first two rounds.
>> >>>      - Fixed carts not continuing to the second round if they're
>> >>>      capped
>> >>> at
>> >>> the same time in the first round.
>> >>>      - Fixed being able to shoot pipebombs over the starting gates
in
>> >>> the
>> >>> first round.
>> >>>      - Fixed being able to open the doors in the first round before
>> >>>      the
>> >>> setup time was finished.
>> >>>      - Fixed players getting stuck in some doors.
>> >>>      - Fixed players being able to get onto rooftops and out of the
>> >>>      map
>> >>> boundaries.
>> >>>      - Fixed other minor bugs and exploits.
>> >>>  - Added community map Arena_Offblast
>> >>>  - Added community map Cp_Yukon
>> >>>  - Update Arena_Sawmill
>> >>>      - Fixed DirectX8 bug where some models would not be visible.
>> >>>      - Fixed exploit with building teleporters outside of the map.
>> >>>  - Updated CP_Granary
>> >>>      - Made a few changes to improve balance based on competitive
>> >>> community
>> >>> feedback.
>> >>>
>> >>> Item Reworks:
>> >>>  - The Force of Nature
>> >>>      - The enemy knockback now only `works in close range and
behaves
>> >>> more
>> >>> like the Pyro's air blast.
>> >>>      - Enemies cannot be juggled by the FaN's effect.
>> >>>      - The self-knockback has also changed to respect the firer's
>> >>>      view
>> >>> angle. Looking up while shooting will no longer propel the enemy
>> >>> upwards.
>> >>>      - Knockback is now scaled by damage done.
>> >>>  - The Sandman:
>> >>>      - A Scout will receive 1 point for stunning an enemy and 2
>> >>>      points
>> >>> for
>> >>> a long range stun.
>> >>>      - Stunned players now take 75% of all incoming damage instead
of
>> >>> 50%.
>> >>>      - Übercharged players can no longer be stunned.
>> >>>      - Heavies spinning their mini-guns will continue to spin when
>> >>> stunned
>> >>> (whether the left or right mouse button is pressed).
>> >>>      - The minimum distance to stun a target has been reduced.
>> >>>      - The negative attribute has changed from "no double jump" to
>> >>>      "-25
>> >>> max
>> >>> health".
>> >>>
>> >>> Fixes:
>> >>>  - Fixed various issues around layout & presentation of items inside
>> >>> the
>> >>> Backpack and "X is carrying" item dialogs.
>> >>>  - Fixed an exploit that allowed players to work around sv_pure.
>> >>>  - Particle files are now protected by sv_pure.
>> >>>  - Fixed critboost effect getting stuck on when you die while
>> >>> critboosted.
>> >>>  - Fixed Timer HUD element backgrounds not being the correct color
if
>> >>> you
>> >>> change teams during waiting for players.
>> >>>  - Fixed a couple of issues with the way critboosts affected The
>> >>> Huntsman
>> >>> and the Spy's knife.
>> >>>  - Fixed an exploit where you could reload The Huntsman faster than
>> >>> intended.
>> >>>  - Fixed Heavy "civilian" exploit.
>> >>>  - Fixed a set of exploits using the DXSupport config files.
>> >>>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
>> >>>  - Fixed sentries firing at a fully cloaked Spy if they're still the
>> >>> closest target.
>> >>>
>> >>> Community requests:
>> >>>  - Added a HUD element for hybrid CTF & CP maps.
>> >>>      - Supports 1 or 2 flags, and any number of CPs.
>> >>>      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in
>> >>> their
>> >>> map to enable it.
>> >>>  - Added custom kill server log text "train" and "saw" for deaths
>> >>> caused by
>> >>> these environmental hazards.
>> >>>      Format: "%s<%i><%s><%s>" committed suicide with "world"
>> >>> (customkill
>> >>> "%s") (attacker_position "%d %d %d")
>> >>>  - Added new "medic_death" event for server logs:
>> >>>      Format: "%s<%i><%s><%s>" triggered "medic_death" against
>> >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
>> >>>            - healing is the amount the Medic healed in that life
>> >>>            - ubercharge (1/0) is whether they died with a full
charge
>> >>>  - Added "func_respawnflag" trigger entity. It will remove & return
>> >>>  the
>> >>> flag if a flag carrier touches it, or if the flag falls into it.
>> >>>
>> >>> * The DoDS update is needed for the new engine changes.  No client
>> >>> changes
>> >>> have been made.
>> >>>
>> >>> Jason
>> >>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list
>> >>> archives,
>> >>> please visit:
>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>>
>> >>>
>> >> _______________________________________________
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> >>
>> >
>> >
>> > _______________________________________________
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>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>>
>>
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