Finally got a server updated, to find my lovely
./srcds_run: line 352: 22364 Segmentation fault      $HL_CMD

is back.

2009/8/14 DontWannaName! <ad...@topnotchclan.com>

> My server just started on Windows without SM, it wouldnt with SM.
>
> On Thu, Aug 13, 2009 at 4:12 PM, Chris <headad...@gmail.com> wrote:
>
> > Checking bootstrapper version ...
> > Updating Installation
> >
> > This application has requested the Runtime to terminate it in an unusual
> > way.
> > Please contact the application's support team for more information.
> > Interesting.......
> > On Fri, Aug 14, 2009 at 12:03 AM, Nightbox <alexandrualexa...@gmail.com
> > >wrote:
> >
> > > Great.. i have to wait for my host to update my server.
> > >
> > > 2009/8/14 <h...@kikazz.com>
> > >
> > > > I am seg faulting as well.. stock config
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > > That's ok, it looks like the patch is corrupt, anyways...
> > > > >
> > > > > ----------------------------------------------
> > > > > CRASH: Thu Jun 25 17:32:40 EDT 2009
> > > > > Start Line: ./srcds_i486 -command update -console -game tf +map
> > > > > cp_dustbowl -debug
> > > > > #0  0xb805ab9f in ?? ()
> > > > > No symbol table info available.
> > > > > End of Source crash report
> > > > > ----------------------------------------------
> > > > > ----------------------------------------------
> > > > > CRASH: Thu Aug 13 18:48:18 EDT 2009
> > > > > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug
> > > > > End of Source crash report
> > > > > ----------------------------------------------
> > > > >
> > > > >
> > > > > Flubber wrote:
> > > > >> Got an :
> > > > >> Checking bootstrapper version ...
> > > > >> Segmentation fault
> > > > >>
> > > > >> when trying to update Oo
> > > > >>
> > > > >> 2009/8/14 Jason Ruymen <jas...@valvesoftware.com>
> > > > >>
> > > > >>
> > > > >>> Required updates for Team Fortress 2 and Day of Defeat: Source*
> > have
> > > > >>> been
> > > > >>> released.  Please use hldsupdatetool to receive them.  The
> specific
> > > > >>> changes
> > > > >>> include:
> > > > >>>
> > > > >>> New Content
> > > > >>>  - Added King Of The Hill game mode.
> > > > >>>  - Added custom animations played by the losing team during the
> > > > >>> post-win
> > > > >>> state. They are moved into third person camera to enjoy them.
> > > > >>>  - Added lots of new hats.
> > > > >>>
> > > > >>> Additions / Changes:
> > > > >>>  - Added "Auto Reload" option to the multiplayer advanced
> options.
> > > > >>>      - Clip-based weapons that reload a full clip at a time can
> now
> > > > >>> have
> > > > >>> their reloads aborted by firing.
> > > > >>>  - Pistol now fires at a fixed rate, not based on the speed at
> > which
> > > > >>> you
> > > > >>> press the firing button.
> > > > >>>  - Added a color blind option to add a Jarate icon above enemies
> > who
> > > > >>> are
> > > > >>> busy accepting a terrifying existence where they have no dignity.
> > > > >>>  - Significantly reduced the amount of network traffic being
> sent.
> > > > >>>  - Capturing the flag in a CTF game mode gives the entire
> capturing
> > > > >>> team 10
> > > > >>> seconds of critboost.
> > > > >>>  - Sappers attached to a teleporter automatically place another
> > > Sapper
> > > > >>> on
> > > > >>> the other end of the teleporter, if it exists.
> > > > >>>      - Engineers wrenching a teleporter will repair the other end
> > as
> > > > >>> well,
> > > > >>> and remove Sappers from both if they exist.
> > > > >>>  - Disguised Spies no longer trigger On-Hit effects (like the
> > > > >>> Blutsauger's
> > > > >>> heal).
> > > > >>>  - Removed self-inflicted minicrits. Fixes Jarate'd
> > Soldiers/Demomen
> > > > >>> having
> > > > >>> ineffective rocket/grenade jumps.
> > > > >>>  - Added an item panel to the spectator cam that shows
> non-standard
> > > > >>> items
> > > > >>> being carried by the player you're spectating.
> > > > >>>  - Added an "Inspect" key that allows you to look at items being
> > > > >>> carried by
> > > > >>> your team mates.
> > > > >>>  - Backpack improvements:
> > > > >>>      - Added drag & drop to move items around. Item positions are
> > > > >>> maintained on the backend.
> > > > >>>      - Added multi-select, allowing you to delete multiple items
> at
> > > > >>> once.
> > > > >>>      - Added a new key to the key binding page that opens your
> > > > >>> inventory
> > > > >>> directly to your backpack.
> > > > >>>      - Fixed mouseover panel being incorrectly position when the
> > > > >>> backpack
> > > > >>> first appears.
> > > > >>>  - Cloaked Spies standing in valid backstab positions no longer
> > raise
> > > > >>> their
> > > > >>> knife.
> > > > >>>  - Added current map name and gametype to the bottom right of
> > > > >>> scoreboard.
> > > > >>>  - Added class icons to tips on the loadout and loading screens.
> > > > >>>  - Improved visuals around flags when they're being carried by a
> > > > >>> player.
> > > > >>>  - Improved critboosted visuals, making it much clearer when an
> > enemy
> > > > >>> has
> > > > >>> critboost.
> > > > >>>  - Updated the loading panel to show the game type under the map
> > name
> > > > >>> during level transition.
> > > > >>>  - In-game chat dialog now supports full Unicode characters.
> > > > >>>  - Added BLU main menu background.
> > > > >>>  - Added response caching for some server queries to help reduce
> > the
> > > > >>> CPU
> > > > >>> load from DOS attacks.
> > > > >>>  - Teammates no longer block friendly radius damage. Prevents
> > nearby
> > > > >>> teammates causing rocket/grenade jumps to fail.
> > > > >>>
> > > > >>> Map Changes:
> > > > >>>  - Update PLR_Pipeline
> > > > >>>      - Increased the starting advantage in the third round if a
> > team
> > > > >>> has
> > > > >>> won the first two rounds.
> > > > >>>      - Fixed carts not continuing to the second round if they're
> > > capped
> > > > >>> at
> > > > >>> the same time in the first round.
> > > > >>>      - Fixed being able to shoot pipebombs over the starting
> gates
> > in
> > > > >>> the
> > > > >>> first round.
> > > > >>>      - Fixed being able to open the doors in the first round
> before
> > > the
> > > > >>> setup time was finished.
> > > > >>>      - Fixed players getting stuck in some doors.
> > > > >>>      - Fixed players being able to get onto rooftops and out of
> the
> > > map
> > > > >>> boundaries.
> > > > >>>      - Fixed other minor bugs and exploits.
> > > > >>>  - Added community map Arena_Offblast
> > > > >>>  - Added community map Cp_Yukon
> > > > >>>  - Update Arena_Sawmill
> > > > >>>      - Fixed DirectX8 bug where some models would not be visible.
> > > > >>>      - Fixed exploit with building teleporters outside of the
> map.
> > > > >>>  - Updated CP_Granary
> > > > >>>      - Made a few changes to improve balance based on competitive
> > > > >>> community
> > > > >>> feedback.
> > > > >>>
> > > > >>> Item Reworks:
> > > > >>>  - The Force of Nature
> > > > >>>      - The enemy knockback now only `works in close range and
> > behaves
> > > > >>> more
> > > > >>> like the Pyro's air blast.
> > > > >>>      - Enemies cannot be juggled by the FaN's effect.
> > > > >>>      - The self-knockback has also changed to respect the firer's
> > > view
> > > > >>> angle. Looking up while shooting will no longer propel the enemy
> > > > >>> upwards.
> > > > >>>      - Knockback is now scaled by damage done.
> > > > >>>  - The Sandman:
> > > > >>>      - A Scout will receive 1 point for stunning an enemy and 2
> > > points
> > > > >>> for
> > > > >>> a long range stun.
> > > > >>>      - Stunned players now take 75% of all incoming damage
> instead
> > of
> > > > >>> 50%.
> > > > >>>      - Übercharged players can no longer be stunned.
> > > > >>>      - Heavies spinning their mini-guns will continue to spin
> when
> > > > >>> stunned
> > > > >>> (whether the left or right mouse button is pressed).
> > > > >>>      - The minimum distance to stun a target has been reduced.
> > > > >>>      - The negative attribute has changed from "no double jump"
> to
> > > "-25
> > > > >>> max
> > > > >>> health".
> > > > >>>
> > > > >>> Fixes:
> > > > >>>  - Fixed various issues around layout & presentation of items
> > inside
> > > > >>> the
> > > > >>> Backpack and "X is carrying" item dialogs.
> > > > >>>  - Fixed an exploit that allowed players to work around sv_pure.
> > > > >>>  - Particle files are now protected by sv_pure.
> > > > >>>  - Fixed critboost effect getting stuck on when you die while
> > > > >>> critboosted.
> > > > >>>  - Fixed Timer HUD element backgrounds not being the correct
> color
> > if
> > > > >>> you
> > > > >>> change teams during waiting for players.
> > > > >>>  - Fixed a couple of issues with the way critboosts affected The
> > > > >>> Huntsman
> > > > >>> and the Spy's knife.
> > > > >>>  - Fixed an exploit where you could reload The Huntsman faster
> than
> > > > >>> intended.
> > > > >>>  - Fixed Heavy "civilian" exploit.
> > > > >>>  - Fixed a set of exploits using the DXSupport config files.
> > > > >>>  - Fixed r_screenfademinsize and r_screenfademaxsize exploits.
> > > > >>>  - Fixed sentries firing at a fully cloaked Spy if they're still
> > the
> > > > >>> closest target.
> > > > >>>
> > > > >>> Community requests:
> > > > >>>  - Added a HUD element for hybrid CTF & CP maps.
> > > > >>>      - Supports 1 or 2 flags, and any number of CPs.
> > > > >>>      - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity
> in
> > > > >>> their
> > > > >>> map to enable it.
> > > > >>>  - Added custom kill server log text "train" and "saw" for deaths
> > > > >>> caused by
> > > > >>> these environmental hazards.
> > > > >>>      Format: "%s<%i><%s><%s>" committed suicide with "world"
> > > > >>> (customkill
> > > > >>> "%s") (attacker_position "%d %d %d")
> > > > >>>  - Added new "medic_death" event for server logs:
> > > > >>>      Format: "%s<%i><%s><%s>" triggered "medic_death" against
> > > > >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")
> > > > >>>            - healing is the amount the Medic healed in that life
> > > > >>>            - ubercharge (1/0) is whether they died with a full
> > charge
> > > > >>>  - Added "func_respawnflag" trigger entity. It will remove &
> return
> > > the
> > > > >>> flag if a flag carrier touches it, or if the flag falls into it.
> > > > >>>
> > > > >>> * The DoDS update is needed for the new engine changes.  No
> client
> > > > >>> changes
> > > > >>> have been made.
> > > > >>>
> > > > >>> Jason
> > > > >>>
> > > > >>> _______________________________________________
> > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > >>> please visit:
> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >>>
> > > > >>>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >>
> > > > >
> > > > >
> > > > > _______________________________________________
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> > archives,
> > > > > please visit:
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> > > > >
> > > >
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
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> > > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > _______________________________________________
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> > please visit:
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> >
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