Finally got a server updated, to find my lovely ./srcds_run: line 352: 22364 Segmentation fault $HL_CMD
is back. 2009/8/14 DontWannaName! <ad...@topnotchclan.com> > My server just started on Windows without SM, it wouldnt with SM. > > On Thu, Aug 13, 2009 at 4:12 PM, Chris <headad...@gmail.com> wrote: > > > Checking bootstrapper version ... > > Updating Installation > > > > This application has requested the Runtime to terminate it in an unusual > > way. > > Please contact the application's support team for more information. > > Interesting....... > > On Fri, Aug 14, 2009 at 12:03 AM, Nightbox <alexandrualexa...@gmail.com > > >wrote: > > > > > Great.. i have to wait for my host to update my server. > > > > > > 2009/8/14 <h...@kikazz.com> > > > > > > > I am seg faulting as well.. stock config > > > > > > > > > > > > > > > > > > > > > > > > > That's ok, it looks like the patch is corrupt, anyways... > > > > > > > > > > ---------------------------------------------- > > > > > CRASH: Thu Jun 25 17:32:40 EDT 2009 > > > > > Start Line: ./srcds_i486 -command update -console -game tf +map > > > > > cp_dustbowl -debug > > > > > #0 0xb805ab9f in ?? () > > > > > No symbol table info available. > > > > > End of Source crash report > > > > > ---------------------------------------------- > > > > > ---------------------------------------------- > > > > > CRASH: Thu Aug 13 18:48:18 EDT 2009 > > > > > Start Line: ./srcds_i486 -game tf +map cp_dustbowl -debug > > > > > End of Source crash report > > > > > ---------------------------------------------- > > > > > > > > > > > > > > > Flubber wrote: > > > > >> Got an : > > > > >> Checking bootstrapper version ... > > > > >> Segmentation fault > > > > >> > > > > >> when trying to update Oo > > > > >> > > > > >> 2009/8/14 Jason Ruymen <jas...@valvesoftware.com> > > > > >> > > > > >> > > > > >>> Required updates for Team Fortress 2 and Day of Defeat: Source* > > have > > > > >>> been > > > > >>> released. Please use hldsupdatetool to receive them. The > specific > > > > >>> changes > > > > >>> include: > > > > >>> > > > > >>> New Content > > > > >>> - Added King Of The Hill game mode. > > > > >>> - Added custom animations played by the losing team during the > > > > >>> post-win > > > > >>> state. They are moved into third person camera to enjoy them. > > > > >>> - Added lots of new hats. > > > > >>> > > > > >>> Additions / Changes: > > > > >>> - Added "Auto Reload" option to the multiplayer advanced > options. > > > > >>> - Clip-based weapons that reload a full clip at a time can > now > > > > >>> have > > > > >>> their reloads aborted by firing. > > > > >>> - Pistol now fires at a fixed rate, not based on the speed at > > which > > > > >>> you > > > > >>> press the firing button. > > > > >>> - Added a color blind option to add a Jarate icon above enemies > > who > > > > >>> are > > > > >>> busy accepting a terrifying existence where they have no dignity. > > > > >>> - Significantly reduced the amount of network traffic being > sent. > > > > >>> - Capturing the flag in a CTF game mode gives the entire > capturing > > > > >>> team 10 > > > > >>> seconds of critboost. > > > > >>> - Sappers attached to a teleporter automatically place another > > > Sapper > > > > >>> on > > > > >>> the other end of the teleporter, if it exists. > > > > >>> - Engineers wrenching a teleporter will repair the other end > > as > > > > >>> well, > > > > >>> and remove Sappers from both if they exist. > > > > >>> - Disguised Spies no longer trigger On-Hit effects (like the > > > > >>> Blutsauger's > > > > >>> heal). > > > > >>> - Removed self-inflicted minicrits. Fixes Jarate'd > > Soldiers/Demomen > > > > >>> having > > > > >>> ineffective rocket/grenade jumps. > > > > >>> - Added an item panel to the spectator cam that shows > non-standard > > > > >>> items > > > > >>> being carried by the player you're spectating. > > > > >>> - Added an "Inspect" key that allows you to look at items being > > > > >>> carried by > > > > >>> your team mates. > > > > >>> - Backpack improvements: > > > > >>> - Added drag & drop to move items around. Item positions are > > > > >>> maintained on the backend. > > > > >>> - Added multi-select, allowing you to delete multiple items > at > > > > >>> once. > > > > >>> - Added a new key to the key binding page that opens your > > > > >>> inventory > > > > >>> directly to your backpack. > > > > >>> - Fixed mouseover panel being incorrectly position when the > > > > >>> backpack > > > > >>> first appears. > > > > >>> - Cloaked Spies standing in valid backstab positions no longer > > raise > > > > >>> their > > > > >>> knife. > > > > >>> - Added current map name and gametype to the bottom right of > > > > >>> scoreboard. > > > > >>> - Added class icons to tips on the loadout and loading screens. > > > > >>> - Improved visuals around flags when they're being carried by a > > > > >>> player. > > > > >>> - Improved critboosted visuals, making it much clearer when an > > enemy > > > > >>> has > > > > >>> critboost. > > > > >>> - Updated the loading panel to show the game type under the map > > name > > > > >>> during level transition. > > > > >>> - In-game chat dialog now supports full Unicode characters. > > > > >>> - Added BLU main menu background. > > > > >>> - Added response caching for some server queries to help reduce > > the > > > > >>> CPU > > > > >>> load from DOS attacks. > > > > >>> - Teammates no longer block friendly radius damage. Prevents > > nearby > > > > >>> teammates causing rocket/grenade jumps to fail. > > > > >>> > > > > >>> Map Changes: > > > > >>> - Update PLR_Pipeline > > > > >>> - Increased the starting advantage in the third round if a > > team > > > > >>> has > > > > >>> won the first two rounds. > > > > >>> - Fixed carts not continuing to the second round if they're > > > capped > > > > >>> at > > > > >>> the same time in the first round. > > > > >>> - Fixed being able to shoot pipebombs over the starting > gates > > in > > > > >>> the > > > > >>> first round. > > > > >>> - Fixed being able to open the doors in the first round > before > > > the > > > > >>> setup time was finished. > > > > >>> - Fixed players getting stuck in some doors. > > > > >>> - Fixed players being able to get onto rooftops and out of > the > > > map > > > > >>> boundaries. > > > > >>> - Fixed other minor bugs and exploits. > > > > >>> - Added community map Arena_Offblast > > > > >>> - Added community map Cp_Yukon > > > > >>> - Update Arena_Sawmill > > > > >>> - Fixed DirectX8 bug where some models would not be visible. > > > > >>> - Fixed exploit with building teleporters outside of the > map. > > > > >>> - Updated CP_Granary > > > > >>> - Made a few changes to improve balance based on competitive > > > > >>> community > > > > >>> feedback. > > > > >>> > > > > >>> Item Reworks: > > > > >>> - The Force of Nature > > > > >>> - The enemy knockback now only `works in close range and > > behaves > > > > >>> more > > > > >>> like the Pyro's air blast. > > > > >>> - Enemies cannot be juggled by the FaN's effect. > > > > >>> - The self-knockback has also changed to respect the firer's > > > view > > > > >>> angle. Looking up while shooting will no longer propel the enemy > > > > >>> upwards. > > > > >>> - Knockback is now scaled by damage done. > > > > >>> - The Sandman: > > > > >>> - A Scout will receive 1 point for stunning an enemy and 2 > > > points > > > > >>> for > > > > >>> a long range stun. > > > > >>> - Stunned players now take 75% of all incoming damage > instead > > of > > > > >>> 50%. > > > > >>> - Übercharged players can no longer be stunned. > > > > >>> - Heavies spinning their mini-guns will continue to spin > when > > > > >>> stunned > > > > >>> (whether the left or right mouse button is pressed). > > > > >>> - The minimum distance to stun a target has been reduced. > > > > >>> - The negative attribute has changed from "no double jump" > to > > > "-25 > > > > >>> max > > > > >>> health". > > > > >>> > > > > >>> Fixes: > > > > >>> - Fixed various issues around layout & presentation of items > > inside > > > > >>> the > > > > >>> Backpack and "X is carrying" item dialogs. > > > > >>> - Fixed an exploit that allowed players to work around sv_pure. > > > > >>> - Particle files are now protected by sv_pure. > > > > >>> - Fixed critboost effect getting stuck on when you die while > > > > >>> critboosted. > > > > >>> - Fixed Timer HUD element backgrounds not being the correct > color > > if > > > > >>> you > > > > >>> change teams during waiting for players. > > > > >>> - Fixed a couple of issues with the way critboosts affected The > > > > >>> Huntsman > > > > >>> and the Spy's knife. > > > > >>> - Fixed an exploit where you could reload The Huntsman faster > than > > > > >>> intended. > > > > >>> - Fixed Heavy "civilian" exploit. > > > > >>> - Fixed a set of exploits using the DXSupport config files. > > > > >>> - Fixed r_screenfademinsize and r_screenfademaxsize exploits. > > > > >>> - Fixed sentries firing at a fully cloaked Spy if they're still > > the > > > > >>> closest target. > > > > >>> > > > > >>> Community requests: > > > > >>> - Added a HUD element for hybrid CTF & CP maps. > > > > >>> - Supports 1 or 2 flags, and any number of CPs. > > > > >>> - Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity > in > > > > >>> their > > > > >>> map to enable it. > > > > >>> - Added custom kill server log text "train" and "saw" for deaths > > > > >>> caused by > > > > >>> these environmental hazards. > > > > >>> Format: "%s<%i><%s><%s>" committed suicide with "world" > > > > >>> (customkill > > > > >>> "%s") (attacker_position "%d %d %d") > > > > >>> - Added new "medic_death" event for server logs: > > > > >>> Format: "%s<%i><%s><%s>" triggered "medic_death" against > > > > >>> "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s") > > > > >>> - healing is the amount the Medic healed in that life > > > > >>> - ubercharge (1/0) is whether they died with a full > > charge > > > > >>> - Added "func_respawnflag" trigger entity. It will remove & > return > > > the > > > > >>> flag if a flag carrier touches it, or if the flag falls into it. > > > > >>> > > > > >>> * The DoDS update is needed for the new engine changes. No > client > > > > >>> changes > > > > >>> have been made. > > > > >>> > > > > >>> Jason > > > > >>> > > > > >>> _______________________________________________ > > > > >>> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > >>> please visit: > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >>> > > > > >>> > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >> please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >> > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds