I'm not joking, but its a pain to update the server if you dont have direct
acces to it and have to wait for someone else.

2009/8/22 Alec Sanger <[email protected]>

>
>
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > From: [email protected]
> > To: [email protected]; [email protected];
> [email protected]
> > Date: Fri, 21 Aug 2009 14:25:30 -0700
> > Subject: [hlds] TF2/L4D Updates Available
> >
> > Optional updates for Team Fortress 2, Left 4 Dead and their engine
> binaries are now available. Please run hldsupdatetool to receive the update.
> The specific changes include:
> >
> > Left 4 Dead Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> >
> > Left 4 Dead:
> > - Novint Falcon support is now enabled by default
> >
> >
> > Orange Box Engine:
> > - Fixed an exploit that allowed files to be uploaded to the server at
> arbitrary locations in the file system.
> > - Fixed a server crash caused by a client packet claiming to be an HLTV
> client when HLTV is disabled on the server
> > - Fixed a server crash caused by spoofing a client disconnect message
> > - Fixed a server crash caused by sending malformed reliable subchannel
> data
> > - Fixed a server crash related to unbounded settings on some convars
> >
> > Team Fortress 2:
> > - Bullet spread algorithm changed to fire a bullet right down the
> crosshair under these circumstances:
> > - The first bullet of a spread weapon (except for rapid fire spread
> weapons like the minigun)
> > - The first bullet of a non-spread weapon if it's been>1.25 seconds since
> firing
> > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
> > - Added "motdfile_text" convar to servers, which allows them to specify a
> text file that's shown instead of the HTML MOTD to clients who've turned on
> this option
> > - Fixed radius damage not tracing out of enemies when the explosion
> occurs within them
> > - Fixes rockets & grenades doing no splash damage when fired point blank
> into enemies
> > - Added missing snowpuff particles for DX8 players (honest)
> > - Restored LOD for the Demoman player model
> > - Fixed being able to alt-fire with the fists while stunned as a Heavy
> > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
> middle of a round
> > - Fixed the "The Big Hurt" achievement not being awarded for players who
> already have the required count
> > - Fixed sv_pure not reloading the map's custom particle file
> > - Custom particle effects contained within maps must now be placed in the
> \particles directory
> > - Fixed another case where items weren't being validated properly in
> class loadout slots
> >
> > Community requests:
> > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
> to 1 capture
> > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> func_capturezone entities
> > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
> wrong skin
> >
> > Jason
> >
> >
> > _______________________________________________
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