I'm not joking, but its a pain to update the server if you dont have direct acces to it and have to wait for someone else.
2009/8/22 Alec Sanger <[email protected]> > > > > Thank you, > Alec Sanger > P: 248.941.3813 > F: 313.286.8945 > > > > > From: [email protected] > > To: [email protected]; [email protected]; > [email protected] > > Date: Fri, 21 Aug 2009 14:25:30 -0700 > > Subject: [hlds] TF2/L4D Updates Available > > > > Optional updates for Team Fortress 2, Left 4 Dead and their engine > binaries are now available. Please run hldsupdatetool to receive the update. > The specific changes include: > > > > Left 4 Dead Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system > > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > > > Left 4 Dead: > > - Novint Falcon support is now enabled by default > > > > > > Orange Box Engine: > > - Fixed an exploit that allowed files to be uploaded to the server at > arbitrary locations in the file system. > > - Fixed a server crash caused by a client packet claiming to be an HLTV > client when HLTV is disabled on the server > > - Fixed a server crash caused by spoofing a client disconnect message > > - Fixed a server crash caused by sending malformed reliable subchannel > data > > - Fixed a server crash related to unbounded settings on some convars > > > > Team Fortress 2: > > - Bullet spread algorithm changed to fire a bullet right down the > crosshair under these circumstances: > > - The first bullet of a spread weapon (except for rapid fire spread > weapons like the minigun) > > - The first bullet of a non-spread weapon if it's been>1.25 seconds since > firing > > - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog > > - Added "motdfile_text" convar to servers, which allows them to specify a > text file that's shown instead of the HTML MOTD to clients who've turned on > this option > > - Fixed radius damage not tracing out of enemies when the explosion > occurs within them > > - Fixes rockets & grenades doing no splash damage when fired point blank > into enemies > > - Added missing snowpuff particles for DX8 players (honest) > > - Restored LOD for the Demoman player model > > - Fixed being able to alt-fire with the fists while stunned as a Heavy > > - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the > middle of a round > > - Fixed the "The Big Hurt" achievement not being awarded for players who > already have the required count > > - Fixed sv_pure not reloading the map's custom particle file > > - Custom particle effects contained within maps must now be placed in the > \particles directory > > - Fixed another case where items weren't being validated properly in > class loadout slots > > > > Community requests: > > - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode > > - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills > to 1 capture > > - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and > func_capturezone entities > > - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and > TF_FLAGTYPE_INVADE CTF game modes using the wrong team color > > - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the > wrong skin > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _________________________________________________________________ > Windows Live: Make it easier for your friends to see what you’re up to on > Facebook. > > http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

