I hope you don't pay for that. I couldn't live without SSH/root access 
to my servers.

Nightbox wrote:
> I'm not joking, but its a pain to update the server if you dont have direct
> acces to it and have to wait for someone else.
>
> 2009/8/22 Alec Sanger <[email protected]>
>
>   
>>
>> Thank you,
>> Alec Sanger
>> P: 248.941.3813
>> F: 313.286.8945
>>
>>
>>
>>     
>>> From: [email protected]
>>> To: [email protected]; [email protected];
>>>       
>> [email protected]
>>     
>>> Date: Fri, 21 Aug 2009 14:25:30 -0700
>>> Subject: [hlds] TF2/L4D Updates Available
>>>
>>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
>>>       
>> binaries are now available. Please run hldsupdatetool to receive the update.
>> The specific changes include:
>>     
>>> Left 4 Dead Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>>>       
>> arbitrary locations in the file system
>>     
>>> - Fixed a server crash caused by a client packet claiming to be an HLTV
>>>       
>> client when HLTV is disabled on the server
>>     
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>>>       
>> data
>>     
>>> Left 4 Dead:
>>> - Novint Falcon support is now enabled by default
>>>
>>>
>>> Orange Box Engine:
>>> - Fixed an exploit that allowed files to be uploaded to the server at
>>>       
>> arbitrary locations in the file system.
>>     
>>> - Fixed a server crash caused by a client packet claiming to be an HLTV
>>>       
>> client when HLTV is disabled on the server
>>     
>>> - Fixed a server crash caused by spoofing a client disconnect message
>>> - Fixed a server crash caused by sending malformed reliable subchannel
>>>       
>> data
>>     
>>> - Fixed a server crash related to unbounded settings on some convars
>>>
>>> Team Fortress 2:
>>> - Bullet spread algorithm changed to fire a bullet right down the
>>>       
>> crosshair under these circumstances:
>>     
>>> - The first bullet of a spread weapon (except for rapid fire spread
>>>       
>> weapons like the minigun)
>>     
>>> - The first bullet of a non-spread weapon if it's been>1.25 seconds since
>>>       
>> firing
>>     
>>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
>>> - Added "motdfile_text" convar to servers, which allows them to specify a
>>>       
>> text file that's shown instead of the HTML MOTD to clients who've turned on
>> this option
>>     
>>> - Fixed radius damage not tracing out of enemies when the explosion
>>>       
>> occurs within them
>>     
>>> - Fixes rockets & grenades doing no splash damage when fired point blank
>>>       
>> into enemies
>>     
>>> - Added missing snowpuff particles for DX8 players (honest)
>>> - Restored LOD for the Demoman player model
>>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
>>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the
>>>       
>> middle of a round
>>     
>>> - Fixed the "The Big Hurt" achievement not being awarded for players who
>>>       
>> already have the required count
>>     
>>> - Fixed sv_pure not reloading the map's custom particle file
>>> - Custom particle effects contained within maps must now be placed in the
>>>       
>> \particles directory
>>     
>>> - Fixed another case where items weren't being validated properly in
>>>       
>> class loadout slots
>>     
>>> Community requests:
>>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
>>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
>>>       
>> to 1 capture
>>     
>>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
>>>       
>> func_capturezone entities
>>     
>>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
>>>       
>> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
>>     
>>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
>>>       
>> wrong skin
>>     
>>> Jason
>>>
>>>
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>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>       
>> _________________________________________________________________
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>>
>> http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009
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>> please visit:
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>>
>>     
> _______________________________________________
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>   


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