Sure sounds like you are whining to me just because you have a crappy way to
manage your servers. Maybe you should fix that instead whining about
updates.

On Fri, Aug 21, 2009 at 5:51 PM, Nightbox <[email protected]>wrote:

> Im not whining about update, im whining about update procedure.
>
> As player i like those updates as much as you. As Server administrator its
> making my life harder.
>
> I have to contact my host company and tell them that a new update hsa been
> released, and then wait for their answer, or even worse if their manager is
> in summer break.
>
> 2009/8/22 Nicholas Hastings <[email protected]>
>
> > I've had maybe all of 4 whole posts on here, but I felt the need to come
> > out and say you are an idiot for bitching about getting exploit fixes
> > along with all the other fixes lately (even though some issues stemmed
> > from a FREE content update). Life is rough.
> >
> >
> > Nightbox wrote:
> > > I'm not joking, but its a pain to update the server if you dont have
> > direct
> > > acces to it and have to wait for someone else.
> > >
> > > 2009/8/22 Alec Sanger <[email protected]>
> > >
> > >
> > >>
> > >> Thank you,
> > >> Alec Sanger
> > >> P: 248.941.3813
> > >> F: 313.286.8945
> > >>
> > >>
> > >>
> > >>
> > >>> From: [email protected]
> > >>> To: [email protected]; [email protected];
> > >>>
> > >> [email protected]
> > >>
> > >>> Date: Fri, 21 Aug 2009 14:25:30 -0700
> > >>> Subject: [hlds] TF2/L4D Updates Available
> > >>>
> > >>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
> > >>>
> > >> binaries are now available. Please run hldsupdatetool to receive the
> > update.
> > >> The specific changes include:
> > >>
> > >>> Left 4 Dead Engine:
> > >>> - Fixed an exploit that allowed files to be uploaded to the server at
> > >>>
> > >> arbitrary locations in the file system
> > >>
> > >>> - Fixed a server crash caused by a client packet claiming to be an
> HLTV
> > >>>
> > >> client when HLTV is disabled on the server
> > >>
> > >>> - Fixed a server crash caused by spoofing a client disconnect message
> > >>> - Fixed a server crash caused by sending malformed reliable
> subchannel
> > >>>
> > >> data
> > >>
> > >>> Left 4 Dead:
> > >>> - Novint Falcon support is now enabled by default
> > >>>
> > >>>
> > >>> Orange Box Engine:
> > >>> - Fixed an exploit that allowed files to be uploaded to the server at
> > >>>
> > >> arbitrary locations in the file system.
> > >>
> > >>> - Fixed a server crash caused by a client packet claiming to be an
> HLTV
> > >>>
> > >> client when HLTV is disabled on the server
> > >>
> > >>> - Fixed a server crash caused by spoofing a client disconnect message
> > >>> - Fixed a server crash caused by sending malformed reliable
> subchannel
> > >>>
> > >> data
> > >>
> > >>> - Fixed a server crash related to unbounded settings on some convars
> > >>>
> > >>> Team Fortress 2:
> > >>> - Bullet spread algorithm changed to fire a bullet right down the
> > >>>
> > >> crosshair under these circumstances:
> > >>
> > >>> - The first bullet of a spread weapon (except for rapid fire spread
> > >>>
> > >> weapons like the minigun)
> > >>
> > >>> - The first bullet of a non-spread weapon if it's been>1.25 seconds
> > since
> > >>>
> > >> firing
> > >>
> > >>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
> > dialog
> > >>> - Added "motdfile_text" convar to servers, which allows them to
> specify
> > a
> > >>>
> > >> text file that's shown instead of the HTML MOTD to clients who've
> turned
> > on
> > >> this option
> > >>
> > >>> - Fixed radius damage not tracing out of enemies when the explosion
> > >>>
> > >> occurs within them
> > >>
> > >>> - Fixes rockets & grenades doing no splash damage when fired point
> > blank
> > >>>
> > >> into enemies
> > >>
> > >>> - Added missing snowpuff particles for DX8 players (honest)
> > >>> - Restored LOD for the Demoman player model
> > >>> - Fixed being able to alt-fire with the fists while stunned as a
> Heavy
> > >>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
> > the
> > >>>
> > >> middle of a round
> > >>
> > >>> - Fixed the "The Big Hurt" achievement not being awarded for players
> > who
> > >>>
> > >> already have the required count
> > >>
> > >>> - Fixed sv_pure not reloading the map's custom particle file
> > >>> - Custom particle effects contained within maps must now be placed in
> > the
> > >>>
> > >> \particles directory
> > >>
> > >>> - Fixed another case where items weren't being validated properly in
> > >>>
> > >> class loadout slots
> > >>
> > >>> Community requests:
> > >>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
> > >>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10
> kills
> > >>>
> > >> to 1 capture
> > >>
> > >>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
> > >>>
> > >> func_capturezone entities
> > >>
> > >>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
> > >>>
> > >> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
> > >>
> > >>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using
> the
> > >>>
> > >> wrong skin
> > >>
> > >>> Jason
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>
> > >> please visit:
> > >>
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>>
> > >> _________________________________________________________________
> > >> Windows Live: Make it easier for your friends to see what you’re up to
> > on
> > >> Facebook.
> > >>
> > >>
> >
> http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009
> > >> _______________________________________________
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> > >> please visit:
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> > >>
> > >>
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> > >
> > >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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