Maybe just rent a BOX where you can have full control over every aspect 
of the server. We do that, and we can run as many servers as we like.

Nightbox wrote:
> Im not whining about update, im whining about update procedure.
>
> As player i like those updates as much as you. As Server administrator its
> making my life harder.
>
> I have to contact my host company and tell them that a new update hsa been
> released, and then wait for their answer, or even worse if their manager is
> in summer break.
>
> 2009/8/22 Nicholas Hastings <[email protected]>
>
>   
>> I've had maybe all of 4 whole posts on here, but I felt the need to come
>> out and say you are an idiot for bitching about getting exploit fixes
>> along with all the other fixes lately (even though some issues stemmed
>> from a FREE content update). Life is rough.
>>
>>
>> Nightbox wrote:
>>     
>>> I'm not joking, but its a pain to update the server if you dont have
>>>       
>> direct
>>     
>>> acces to it and have to wait for someone else.
>>>
>>> 2009/8/22 Alec Sanger <[email protected]>
>>>
>>>
>>>       
>>>> Thank you,
>>>> Alec Sanger
>>>> P: 248.941.3813
>>>> F: 313.286.8945
>>>>
>>>>
>>>>
>>>>
>>>>         
>>>>> From: [email protected]
>>>>> To: [email protected]; [email protected];
>>>>>
>>>>>           
>>>> [email protected]
>>>>
>>>>         
>>>>> Date: Fri, 21 Aug 2009 14:25:30 -0700
>>>>> Subject: [hlds] TF2/L4D Updates Available
>>>>>
>>>>> Optional updates for Team Fortress 2, Left 4 Dead and their engine
>>>>>
>>>>>           
>>>> binaries are now available. Please run hldsupdatetool to receive the
>>>>         
>> update.
>>     
>>>> The specific changes include:
>>>>
>>>>         
>>>>> Left 4 Dead Engine:
>>>>> - Fixed an exploit that allowed files to be uploaded to the server at
>>>>>
>>>>>           
>>>> arbitrary locations in the file system
>>>>
>>>>         
>>>>> - Fixed a server crash caused by a client packet claiming to be an HLTV
>>>>>
>>>>>           
>>>> client when HLTV is disabled on the server
>>>>
>>>>         
>>>>> - Fixed a server crash caused by spoofing a client disconnect message
>>>>> - Fixed a server crash caused by sending malformed reliable subchannel
>>>>>
>>>>>           
>>>> data
>>>>
>>>>         
>>>>> Left 4 Dead:
>>>>> - Novint Falcon support is now enabled by default
>>>>>
>>>>>
>>>>> Orange Box Engine:
>>>>> - Fixed an exploit that allowed files to be uploaded to the server at
>>>>>
>>>>>           
>>>> arbitrary locations in the file system.
>>>>
>>>>         
>>>>> - Fixed a server crash caused by a client packet claiming to be an HLTV
>>>>>
>>>>>           
>>>> client when HLTV is disabled on the server
>>>>
>>>>         
>>>>> - Fixed a server crash caused by spoofing a client disconnect message
>>>>> - Fixed a server crash caused by sending malformed reliable subchannel
>>>>>
>>>>>           
>>>> data
>>>>
>>>>         
>>>>> - Fixed a server crash related to unbounded settings on some convars
>>>>>
>>>>> Team Fortress 2:
>>>>> - Bullet spread algorithm changed to fire a bullet right down the
>>>>>
>>>>>           
>>>> crosshair under these circumstances:
>>>>
>>>>         
>>>>> - The first bullet of a spread weapon (except for rapid fire spread
>>>>>
>>>>>           
>>>> weapons like the minigun)
>>>>
>>>>         
>>>>> - The first bullet of a non-spread weapon if it's been>1.25 seconds
>>>>>           
>> since
>>     
>>>> firing
>>>>
>>>>         
>>>>> - Added a "Disable HTML MOTDs" option to the multiplayer->advanced
>>>>>           
>> dialog
>>     
>>>>> - Added "motdfile_text" convar to servers, which allows them to specify
>>>>>           
>> a
>>     
>>>> text file that's shown instead of the HTML MOTD to clients who've turned
>>>>         
>> on
>>     
>>>> this option
>>>>
>>>>         
>>>>> - Fixed radius damage not tracing out of enemies when the explosion
>>>>>
>>>>>           
>>>> occurs within them
>>>>
>>>>         
>>>>> - Fixes rockets & grenades doing no splash damage when fired point
>>>>>           
>> blank
>>     
>>>> into enemies
>>>>
>>>>         
>>>>> - Added missing snowpuff particles for DX8 players (honest)
>>>>> - Restored LOD for the Demoman player model
>>>>> - Fixed being able to alt-fire with the fists while stunned as a Heavy
>>>>> - Fixed CTF_Sawmill not ending the map when mp_timelimit hits during
>>>>>           
>> the
>>     
>>>> middle of a round
>>>>
>>>>         
>>>>> - Fixed the "The Big Hurt" achievement not being awarded for players
>>>>>           
>> who
>>     
>>>> already have the required count
>>>>
>>>>         
>>>>> - Fixed sv_pure not reloading the map's custom particle file
>>>>> - Custom particle effects contained within maps must now be placed in
>>>>>           
>> the
>>     
>>>> \particles directory
>>>>
>>>>         
>>>>> - Fixed another case where items weren't being validated properly in
>>>>>
>>>>>           
>>>> class loadout slots
>>>>
>>>>         
>>>>> Community requests:
>>>>> - Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
>>>>> - Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills
>>>>>
>>>>>           
>>>> to 1 capture
>>>>
>>>>         
>>>>> - Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and
>>>>>
>>>>>           
>>>> func_capturezone entities
>>>>
>>>>         
>>>>> - Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and
>>>>>
>>>>>           
>>>> TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
>>>>
>>>>         
>>>>> - Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the
>>>>>
>>>>>           
>>>> wrong skin
>>>>
>>>>         
>>>>> Jason
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>
>>>>>           
>>>> please visit:
>>>>
>>>>         
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>           
>>>> _________________________________________________________________
>>>> Windows Live: Make it easier for your friends to see what you’re up to
>>>>         
>> on
>>     
>>>> Facebook.
>>>>
>>>>
>>>>         
>> http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON:WL:en-US:SI_SB_facebook:082009
>>     
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>       
>> please visit:
>>     
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>     
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> __________ Information from ESET Smart Security, version of virus signature 
> database 4357 (20090821) __________
>
> The message was checked by ESET Smart Security.
>
> http://www.eset.com
>
>
>   



__________ Information from ESET Smart Security, version of virus signature 
database 4357 (20090821) __________

The message was checked by ESET Smart Security.

http://www.eset.com



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