The business model is that every time they release a big update, the game
gets a lot of press and sales spike for a period of time.


On Thu, Sep 3, 2009 at 2:16 PM, Keeper <[email protected]> wrote:

> What I was saying was ... future business.
>
> And who says these updates will always be free?  What kind of business
> model
> supports this level of work on a product for over 2 years (and going) past
> its initial release?
>
> Technically they could go the Blizzard method and charge to play the game
> for time period.
>
> Dunno, just thinking aloud.  Filter is off.
>
> Keeper
>
> -----Original Message-----
> From: Mike Zimmermann [mailto:[email protected]]
> Sent: Thursday, September 03, 2009 5:10 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 - Removing Halos
>
> What "business" will Valve lose? Last time I checked, all of these
> updates came free.
>
> -Mike
>
>
>
> On Thu, Sep 3, 2009 at 3:59 PM, Keeper<[email protected]> wrote:
> > @Mike:
> > LOL ... yeah I had to think about a decent analogy, even then I have to
> > admit fail :(
> >
> > @msleeper:  that's not my point.  If I spent the money to play a game
> that
> I
> > can no longer play due to the fact that there are REQUIRED UPDATES ...
> then
> > I could construe this as theft.
> >
> > Nowhere in the original news was it mentioned that this game would
> > constantly be evolving over the next couple of years.  I expected updates
> > and bug fixes, but nothing like this.
> >
> > Now, I will think twice before ever purchasing software from VALVe again.
>  I
> > will have to watch the games I'm interested in to make sure they won't
> > change.  If they do, VALVe will lose my business.
> >
> > Will it be enough to matter?  Probably not.  Will I feel better that I'm
> not
> > charging windmills and arguing to VALVe that they fix stuff?  Certainly.
> > I'm tired of going to the cleaners to find my dress shirts are now
> Hawaiian
> > shirts.
> >
> > Keeper
>
>
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