Yeah, until we end up having no/few seeders and tons of leachers...

On Sat, Nov 21, 2009 at 9:58 AM, Mike O'Laughlen <[email protected]> wrote:
> Wouldn't it be cool if Steam supported torrents?
>
> On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail <[email protected]>wrote:
>
>> Hey Chris,
>>
>> Something to be aware of with regard to hosting maps on the typical shared
>> hosting services most people use for websites. Nearly every shared hosting
>> company has policies that don't allow you to host large quantities of files
>> that are downloaded frequently and strain the shared servers they are on.
>> Companies typically monitor this stuff with software tools they have and
>> will outright cancel you or limit your bandwidth if they catch you doing
>> it.
>> This is because your downloads will impact the other users on these shared
>> boxes, some of which will server hundreds of websites to keep their costs
>> down.
>>
>> I was unaware of this until I found out he hard way with Hostmonster.com.
>> After they found me sharing hundreds of maps, sounds, player models, etc,
>> they throttled my bandwidth way back and people started taking forever to
>> get their downloads. I spent days searching for a new host and chose
>> Justhost.com after speaking to their Live-chat to confirm I could host
>> files
>> for CSS. They said it would be fine but they too threatened to cancel me
>> after seeing the high volume of downloads I had.
>>
>> My community hosts a couple servers with lots of custom content and we get
>> a
>> couple hundred new players per day that have to download constantly for
>> Gungame. We have our own dedicated Windows 2008 server box with a ton of
>> bandwidth. What I ended up doing was moving all my CSS content files to the
>> same server box as my games and created my own http download site from the
>> same box my games are on using IIS. I no longer need to depend on a 3rd
>> party for my CSS http service, management of my stuff is now easier and
>> there are no limits to what I can host. As far as download speeds, they are
>> faster on my own box than the shared hosting I was using and the downloads
>> have absolutely no affect on the 6 gameservers I'm running on the box. I
>> encourage anyone to try it. It works great for us and I've been doing this
>> for over a year without a hitch.
>>
>> Take care,
>> Mike Vail
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Blood Letter
>> Sent: Friday, November 20, 2009 7:27 PM
>> To: [email protected]
>> Subject: Re: [hlds] File download speeds
>>
>>
>> Not that I know of, unfortunately.
>> Just about any http redirect will be better than serving through the server
>> - just grab some free/cheap hosting.
>> If you own the box, just throw up a free FTP server on it and point it to
>> the same dir as the server itself, and then give it it's own subdomain
>> (ftp.serverip).
>>
>> > Date: Sat, 21 Nov 2009 13:47:42 +1100
>> > From: [email protected]
>> > To: [email protected]
>> > Subject: [hlds] File download speeds
>> >
>> > Hey all,
>> >
>> > As I'm sure we're all aware, by default SRCDS puts a speed limit on
>> > downloads when clients are downloading maps, mods, textures, whatever,
>> > from the server when they connect. I'm also sure we're all aware that
>> > we can use a HTTP/FTP redirect to allow fast downloads, but I'm
>> > curious if there is a way to get faster download speeds without having
>> > to set up a mirror - ie, can the artificial speed limit srcds imposes
>> > be bypassed by, say, a cvar or sourcemod plugin?
>> >
>> > Thanks
>> > -Chris
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _________________________________________________________________
>> Windows 7: I wanted simpler, now it's simpler. I'm a rock star.
>>
>> http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID247
>> 27::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to