Didn't Bram Cohen work for valve for a while? Mike O'Laughlen wrote: > Wouldn't it be cool if Steam supported torrents? > > On Fri, Nov 20, 2009 at 11:13 PM, Mike Vail <[email protected]>wrote: > > >> Hey Chris, >> >> Something to be aware of with regard to hosting maps on the typical shared >> hosting services most people use for websites. Nearly every shared hosting >> company has policies that don't allow you to host large quantities of files >> that are downloaded frequently and strain the shared servers they are on. >> Companies typically monitor this stuff with software tools they have and >> will outright cancel you or limit your bandwidth if they catch you doing >> it. >> This is because your downloads will impact the other users on these shared >> boxes, some of which will server hundreds of websites to keep their costs >> down. >> >> I was unaware of this until I found out he hard way with Hostmonster.com. >> After they found me sharing hundreds of maps, sounds, player models, etc, >> they throttled my bandwidth way back and people started taking forever to >> get their downloads. I spent days searching for a new host and chose >> Justhost.com after speaking to their Live-chat to confirm I could host >> files >> for CSS. They said it would be fine but they too threatened to cancel me >> after seeing the high volume of downloads I had. >> >> My community hosts a couple servers with lots of custom content and we get >> a >> couple hundred new players per day that have to download constantly for >> Gungame. We have our own dedicated Windows 2008 server box with a ton of >> bandwidth. What I ended up doing was moving all my CSS content files to the >> same server box as my games and created my own http download site from the >> same box my games are on using IIS. I no longer need to depend on a 3rd >> party for my CSS http service, management of my stuff is now easier and >> there are no limits to what I can host. As far as download speeds, they are >> faster on my own box than the shared hosting I was using and the downloads >> have absolutely no affect on the 6 gameservers I'm running on the box. I >> encourage anyone to try it. It works great for us and I've been doing this >> for over a year without a hitch. >> >> Take care, >> Mike Vail >> >> >> >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf Of Blood Letter >> Sent: Friday, November 20, 2009 7:27 PM >> To: [email protected] >> Subject: Re: [hlds] File download speeds >> >> >> Not that I know of, unfortunately. >> Just about any http redirect will be better than serving through the server >> - just grab some free/cheap hosting. >> If you own the box, just throw up a free FTP server on it and point it to >> the same dir as the server itself, and then give it it's own subdomain >> (ftp.serverip). >> >> >>> Date: Sat, 21 Nov 2009 13:47:42 +1100 >>> From: [email protected] >>> To: [email protected] >>> Subject: [hlds] File download speeds >>> >>> Hey all, >>> >>> As I'm sure we're all aware, by default SRCDS puts a speed limit on >>> downloads when clients are downloading maps, mods, textures, whatever, >>> from the server when they connect. I'm also sure we're all aware that >>> we can use a HTTP/FTP redirect to allow fast downloads, but I'm >>> curious if there is a way to get faster download speeds without having >>> to set up a mirror - ie, can the artificial speed limit srcds imposes >>> be bypassed by, say, a cvar or sourcemod plugin? >>> >>> Thanks >>> -Chris >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> _________________________________________________________________ >> Windows 7: I wanted simpler, now it's simpler. I'm a rock star. >> >> http://www.microsoft.com/Windows/windows-7/default.aspx?h=myidea?ocid=PID247 >> 27::T:WLMTAGL:ON:WL:en-US:WWL_WIN_myidea:112009 >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > __________ Information from ESET NOD32 Antivirus, version of virus signature > database 4626 (20091120) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > >
__________ Information from ESET NOD32 Antivirus, version of virus signature database 4626 (20091120) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

