Well that is just stupid. I'm sure those servers did great with hackers when
players couldn't even get their steam ids to do any sort of reporting.

Giving the bots a steam id is a far better solution.

On Wed, Jan 6, 2010 at 8:56 PM, Spencer 'voogru' MacDonald <
[email protected]> wrote:

> I've seen some of these servers actually disable the status command so you
> can't see their "BOT" steamids as well.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Dislexsick
> Sent: Wednesday, January 06, 2010 6:44 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> The update states it is people changing the word BOT in the ping column on
> the scoreboard...
>
> This does not address fake player counts, a far more widespread and
> malicious tactic imo.
>
> Cheers,
>
> Joshua Bost
>
> -----Original Message-----
> From: Andy C <[email protected]>
> Sent: Thursday, 7 January 2010 09:37
> To: Half-Life dedicated Win32 server mailing list
> <[email protected]>
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> The bot issue you are refering to has to do with server admins running
> "fake
> clients" plugins. These report more players in the server than there
> actually is. Apparently Valve has come up with bots that actually play the
> game, just like in L4D/L4D2.
>
> On Wed, Jan 6, 2010 at 5:18 PM, Josh Bost <[email protected]>
> wrote:
>
> > "Tuned scoreboard logic to guard against malicious server operators
> > spoofing
> > bot pings to hide the "BOT" tag."
> >
> > As a follower of the SPUF I have seen threads about servers with bots
> with
> > simulated pings, one just yesterday, in-fact.  After reading this,
> > the consensus seemed to be that although some people felt 'ripped off' it
> > made a better experience for a few people.  After reading about it I was
> > curious, so I done a quick google search and sure enough there was a
> single
> > plugin with something like 3 replies on the alliedmods forums.
> >
> > I don't really understand - Clearly this was not a completely widespread
> > issue, and calling the server owners malicious is a little bit wrong I
> > think.  Personally, I wouldn't mind a server with a few bots as hosting a
> > server locally, even with a  fairly beefy CPU (Core2 Q9550) my game
> grinds
> > to a screeching halt with 15 bots (9fps ftw).
> >
> > Anyway, since this is a controversial topic I realize this is not going
> to
> > change, as it is for 'the better of the community' but really, I still
> > think
> > people are going to find a way around; I also think Valve would have been
> > better off spending their time fixing a *real* problem, such as fake
> client
> > counts - after all bots still contribute to the game.
> > (For the record I don't even host a TF2 server [I used to help run one,
> now
> > I have a L4D2 server], so my points are not coming from a bias pov)
> >
> > Cheers,
> >
> > Josh Bost
> >
> > On Thu, Jan 7, 2010 at 8:09 AM, Jason Ruymen <[email protected]
> > >wrote:
> >
> > > A required update for Team Fortress 2 is now available.  Please run
> > > hldsupdatetool to receive the update.  The specific change include:
> > >
> > > Server Browser (for TF2 and DoD:S)
> > >  - Added a client-side server blacklist:
> > >      - Supports blacklisting of specific servers, all servers on an IP,
> > and
> > > all servers on a class C range.
> > >      - Saves the server list to a file, and has an Import button to
> allow
> > > easy sharing (cfg\server_blacklist.txt)
> > >
> > > Balance changes:
> > >  - Reduced the health penalty on The Sandman.
> > >  - The Force-A-Nature knockback on target now:
> > >       - Only applies to hits that deal more than 30 damage and are in
> > close
> > > range.
> > >       - Factors in the firer's angle of attack when determining the
> > > knockback direction.
> > >       - Has less of an effect on grounded targets.
> > >  - The Dead Ringer now:
> > >       - Reduces cloak to 40% when uncloaking early.
> > >       - Has a 35% cap on the amount of cloak it can gain from an ammo
> > pack.
> > >       - Has a quieter de-cloak sound.
> > >
> > > Changes / Fixes:
> > >  - Fixed a performance & stability issue with AMD processors.
> > >  - Improved the stability of the game server -> item backend connection
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