I mailed that exact idea to Valve before they even made their current
delisting public but they don't seem to be interested despite already
having all the needed pieces thanks to Steam.

On Thu, Jan 7, 2010 at 6:23 PM, Saul Rennison <[email protected]> wrote:
> Not being funny, but fakeclients are unbelievably easy to detect by Steam.
> It could get a list of connected players via A2S query, then Steam backend
> asks the server for a list of connected Steam users, then Steam querys each
> one of these reported users to see if they are connected to that server. If
> some of the users don't exist, or are offline, or are connected to another
> server, then it's obvious that the server is reporting fake clients.
>
> Thanks,
> - Saul.
>
>
> 2010/1/7 Peter Powell <[email protected]>
>
>> Or adjusting the Sandman settings for the Nth time. ;D
>>
>> ~Peter Powell
>>
>> Spencer 'voogru' MacDonald wrote:
>> > "Or Valve could just check themselves and get a list of all fake clients
>> > servers, and delist them for good. That could have been done ages ago :/"
>> >
>> > They probably have other things to do, like, you know, making games.
>> >
>> > - voogru.
>> >
>> > -----Original Message-----
>> > From: [email protected]
>> > [mailto:[email protected]] On Behalf Of AnAkIn .
>> > Sent: Thursday, January 07, 2010 11:11 AM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2 Update Available
>> >
>> > "Your message to hlds awaits moderator approval"
>> > Looks like my message was not sent. Trying again:
>> >
>> > Make the blacklist work with the server scoring thing. When someone
>> > blacklist a servers, it looses points.
>> >
>> > Or Valve could just check themselves and get a list of all fake clients
>> > servers, and delist them for good. That could have been done ages ago :/
>> > _______________________________________________
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>> >
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>> >
>> >
>>
>>
>>
>>
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