Pov-Record 1.4.1 loadedRecording only curstomnamed demos--- Missing Vgui 
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> From: [email protected]
> Date: Sun, 28 Mar 2010 22:33:21 +0100
> To: [email protected]
> Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> 
> Where can this plugin be located, and is there source code?
> 
> Thanks,
> - Saul.
> 
> 
> On 28 March 2010 20:50, Charles Mabbott <[email protected]> wrote:
> 
> > In a general sense, there are a couple of client side plug-ins that do in
> > fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and a
> > couple of others. At this point I am definitely for simply locking out
> > plug-ins on the client side, but I would rather not lose some of the
> > functionality these have.
> >
> > And on another note, the client plugin to intercept CVAR responses to the
> > server has existed for quite a while now.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Dominic Marciano
> > Sent: Sunday, March 28, 2010 11:14 AM
> > To: [email protected]
> > Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> >
> >
> > it takes someone to fall to their death before they put safety rails.
> >
> > > From: [email protected]
> > > Date: Sun, 28 Mar 2010 14:56:39 +0100
> > > To: [email protected]
> > > Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> > >
> > > How about just allowing plugins for dedicated servers?
> > >
> > > Just as a heads up, I'm gonna try to make a client plugin which hooks
> > > SVC_GetCvarValue, and just always responds with the default CVar value.
> > This
> > > renders any server-side cheat detection (like KAC) completely useless.
> > > Hopefully releasing it as a POC will force VALVe to do something (why
> > does
> > > it always have to come to this?)
> > >
> > > Thanks,
> > > - Saul.
> > >
> > >
> > > On 28 March 2010 14:49, AnAkIn . <[email protected]> wrote:
> > >
> > > > I don't think that's a good idea. Someone will just code a client side
> > > > plugin to report false informations to the server.
> > > >
> > > > 2010/3/28 Keeper <[email protected]>
> > > >
> > > > > I have e-mailed somebody at valve, and simply asked them if the
> > server
> > > > > operators can see a list of plugins on the client ( like plugin_print
> > ).
> > > > > This would give the operator the ability to kick if plugins are
> > loaded
> > on
> > > > > the client.  But I think also looking at the GameBin will allow the
> > > > server
> > > > > to see if they are loading anything outside of the standard VSP
> > > > interface.
> > > > >
> > > > > I don't think stopping it will be completely possible on the client,
> > but
> > > > > giving the server operator the choice would be a nice thing.
> > > > >
> > > > > But they did respond that they are working on it.
> > > > >
> > > > > Keeper
> > > > >
> > > > > -----Original Message-----
> > > > > From: Kyle Sanderson [mailto:[email protected]]
> > > > > Sent: Saturday, March 27, 2010 8:33 PM
> > > > > To: Half-Life dedicated Linux server mailing list; Half-Life
> > dedicated
> > > > > Win32
> > > > > server mailing list
> > > > > Subject: [hlds] Plugin Loading on clients, enough is enough.
> > > > >
> > > > > Since forever, players have been able to load plugins on their
> > clients
> > > > > letting them get around cheat sensitive variables such as sv_cheats,
> > > > >  allowing them to use r_drawothermodels, mat_wireframe, etc. We as
> > server
> > > > > admins have had the option to install various anti cheat addons
> > (Kigen
> > > > Anti
> > > > > Cheat, VBAC, and than some rather lame ones for EventScripts) in
> > order
> > to
> > > > > get around these quite severe downfalls in the engine. However now,
> > there
> > > > > is
> > > > > a LUA scripting interface <http://www.3rdera.com/> that has been
> > > > written,
> > > > > and is now fully supporting engine exploits in order to cause trouble
> > for
> > > > > server admins and for other players. No one can justify it's use,
> > every
> > > > > single script written has been made to get around server settings and
> > > > > protections put in place to keep order, and to keep the game fluently
> > > > > moving
> > > > > along. Right now, players cannot be VAC banned for using this, it's
> > also
> > > > > going against every single reason why VAC was created. Instead of
> > > > battling
> > > > > these antics with these scripters, I'm begging you Valve to please
> > remove
> > > > > this function from clients as there's absolutely no reason for them
> > to
> > > > have
> > > > > it. I've sent two emails to a couple employees which were left
> > > > unanswered,
> > > > > I
> > > > > know others have done the same.
> > > > >
> > > > > Here's a forum full of countless exploits:
> > > > > http://www.3rdera.com/forum/viewforum.php?f=5
> > > > >
> > > > > If you don't want to read the wall of text explaining why players
> > should
> > > > > not
> > > > > be allowed to load plugins, I'm sure your common sense on the issue
> > will
> > > > be
> > > > > more than sufficient to respond.
> > > > > Kyle Sanderson.
> > > > >
> > > > >
> > > > > _______________________________________________
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> > > > >
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> > > >
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> >
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